The developer behind Bionic Commando, Wanted and Terminator: Salvation worked on a Strider reboot and a Streets of Rage remake before it closed down.
1st May 2009
3rd April 2009
Why did Bionic Commando dev Grin close? Because of a "betrayal" by Square Enix, Grin founders Bo and Ulf Andersson claim.
The creators of Bionic Commando Rearmed, Wanted and Terminator: Salvation have opened a new studio and started work on a game it reckons will blow gamers' socks off.
Swedish studio GRIN has officially closed.
While our most recent Chronicles of Riddick face-off once again saw Xbox 360 emerge victorious in our ongoing comparison features, this more comprehensive roundup of recent releases suggests that maybe, just maybe, the balance of quality is starting to shift three years into the lifespan of the current-generation consoles. Taken as a whole, neither machine can claim victory over the other in this collection of games, probably the first time this has happened since our coverage began over two years ago. A sign of things to come, or just a factor of the specific games chosen? Only time will tell.
As is the norm, for the more interesting games you'll find embedded comparison videos. The combination of insane-level h264 encoding combined with slowing the video down to 50 per cent speed all but eliminates macroblocking, making for streaming vids that do actually show the difference. Couple that with our usual 24-bit RGB screenshot comparison galleries and you're all set with the very best possible assets to back up the critical comment.
Onto the line-up then, a seven-strong collection featuring the best of the most recent cross-platform releases.
While it may not have been quite the same cinematic calibre as Chris Nolan's Dark Knight, Timur Bekmambetov's adaptation of Mark Millar-J.G. Jones' Wanted comic book, released last June, was frequently just as inventive, and in any other year the Russian director's instinct for pace, escalation and stabs of dark humour might have found greater acclaim. And all this despite that bloke out of Atonment's American accent, and Morgan Freeman saying the F-word.
But of course, the inevitable videogame adaptation was a bleak prospect. As soon as James McAvoy's character started bending bullets around obstacles by learning to control his superhuman adrenaline, you could almost see the icons forming on the HUD, and wherever you looked, there was a quick time event waiting to happen. What's impressive about the actual game, developed by crafty Swedish outfit GRIN, is that it comes so close to working out well anyway.
First though, a bit of background. James McAvoy is Wesley Gibson, who discovers he's a master assassin in waiting. With a bit of help from Angelina Jolie and friends, he lives up to his genes and turns into a sort of Jedi version of Leon, capping executives as they lounge at conference tables by bending the flight of a bullet through a fifth-storey window as he speeds past on the roof of a train. The game picks up after the film - with Gibson trying to find out more about his mother as assassin group the Fraternity does its best to stop him - and gives you control of his father in alternate levels to help fill out the backstory.
Sony has updated the PlayStation Network store with PS3 demos of Wanted and WWE Legends of WrestleMania, along with downloadable content for Street Fighter IV, Lumines Supernova, Prince of Persia, Burnout Paradise and Skate 2.
Three tantalising new demos have hit XBLA this afternoon, namely The Wheelman, Wanted: Weapons of Fate and Legends of Wrestlemania.
Bionic Command developer Grin is working on turning Hollywood film Wanted into a game.