The boss of Sword & Sworcery developer Capy has told budding indie developers to build a team and aim for multiple modest successes rather than go it alone in an effort to get "f*** you rich" off of one hit.
There's a difference between admiring a piece of art and loving it. Admiration is cerebral. You can evaluate a thing on its merits and talk yourself into admiring it. But love happens. It can be explained, sometimes, but not premeditated. Love creates movement in the soul; admiration stands there and smiles.
Superbrothers: Sword & Sworcery EP is built to be loved, and I admire the hell out of it.
I admire its visual style, a lush, proto-Bohemian echo of King's Quest tableaux from the Apple II era. With brick-like pixels and a palette dominated by muted greens and blues, artist Craig Adams (he's "Superbrothers") hand-crafts the moody forest enclave where the large part of your quest plays out. As a result, the game is filled with scenes that ought to be framed and hung on the wall.