Sword & Sworcery

Superbrothers: Sword & Sworcery EP

There's a difference between admiring a piece of art and loving it. Admiration is cerebral. You can evaluate a thing on its merits and talk yourself into admiring it. But love happens. It can be explained, sometimes, but not premeditated. Love creates movement in the soul; admiration stands there and smiles.

Superbrothers: Sword & Sworcery EP is built to be loved, and I admire the hell out of it.

I admire its visual style, a lush, proto-Bohemian echo of King's Quest tableaux from the Apple II era. With brick-like pixels and a palette dominated by muted greens and blues, artist Craig Adams (he's "Superbrothers") hand-crafts the moody forest enclave where the large part of your quest plays out. As a result, the game is filled with scenes that ought to be framed and hung on the wall.

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