It's odd, isn't it, that as the possibilities video game technology allows become ever more amazing, the keener developers are to recreate the real world. Contemporary games wear their verisimilitude like a badge of honour, while PR blurbs parp half-truths about 'authenticity' and 'realism' with depressing regularity. Imagine being that guy who went into game development full of excitement and ideas and ended up having to render the creases in Tiger Woods' immaculately modelled golfing slacks.
Most smartphone games don't have the kind of production budget EA Sports can afford to spend on such trifles, which is perhaps why many of them hark back to the good old days where video game avatars didn't need trousers - or indeed knees - to do their job. Super Stickman Golf seems rather proud of its similarly afflicted hero (and he is a hero: you try playing golf without any knees) by proudly declaring his physical deficiencies in the title. He's a stick man and he's super, and so, happily enough, is his game.
Here the sport of golf is less a good walk spoiled, more a good spin around a sticky rotating platform spoiled. Which is to say it has no truck with realism and is all the better for it. The courses here make the back nine at Carnoustie look like kids' stuff - greens often lie on floating platforms several dozen feet above the tee, and along the way you'll have magnets, icy ledges and portal gates to contend with. Bunkers are still present, of course, but you'll welcome their soft embrace when the alternative is rolling off into the void.