Spyborgs

Spyborgs

Spyborgs

Futile.

Spyborgs looked interesting, once. You might recall that when it was introduced last year, the ex-Insomniac team at start-up studio Bionic Games had a completely different vision to the one in the box today. Designed as a "Saturday morning cartoon-style experience", the plan was to split the game into episodes and include advert breaks, co-op puzzles, comedy gesture-based mini-games and an eclectic array of enemies, comprised of flying crocodiles and poo-covered teddy bears. Yum.

Somewhere along the line, that somewhat-wacky plan got comprehensively ripped up until it was completely unrecognisable. Instead we've got a futuristic co-op beat-'em-up, albeit still featuring three of the things 10-year-old boys love most: stompy robots, a man with a giant hand-cannon strapped to his arm, and a female ninja. Publisher Capcom has been a consistent producer of combo-heavy hackandslash titles over the past decade, and it's apparent from the start that this is an attempt to flog that sort of thing to a younger, more casual audience, even without the poo bears.

Inevitably, there's a silly back-story justifying the presence of the 'Spyborg Initiative'. These elite cybernetic super-soldiers were designed as the nation's first line of defence, but things went awry when they started going missing in action. The game itself kicks off when super-spy Stinger wakes up after a week out cold, having been rescued from the South American jungle after being ambushed and left for dead by former team-mates. Predictably, it's time to hunt down their arses, kick them, kick them again, set fire to them and probably stamp on them as well.

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Capcom unveils Spyborgs for Wii

Capcom unveils Spyborgs for Wii

Cartoon-style co-op action game.

Capcom has officially unveiled Wii-exclusive action game Spyborgs, promising a Saturday morning cartoon-style experience designed primarily for two players.

Developed by Bionic Games, Spyborgs introduces a team of super-spies - Bouncer, a big robot, and Kinetic, an extreme sports nut, were shown off at Captivate 08 in Las Vegas last week, while others include Stinger, Voxel and Clandestine.

Gameplay is from a pulled-back third-person perspective, and involves smashing up enemies and solving puzzles co-operatively using a mixture of analogue stick and button attacks and Wiimote gestures. Environments in the sewer section we saw were basic but stylised, with comedy enemies like flying crocodiles with rocket launchers and poo-covered teddy bears.

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