Spyborgs looked interesting, once. You might recall that when it was introduced last year, the ex-Insomniac team at start-up studio Bionic Games had a completely different vision to the one in the box today. Designed as a "Saturday morning cartoon-style experience", the plan was to split the game into episodes and include advert breaks, co-op puzzles, comedy gesture-based mini-games and an eclectic array of enemies, comprised of flying crocodiles and poo-covered teddy bears. Yum.
Somewhere along the line, that somewhat-wacky plan got comprehensively ripped up until it was completely unrecognisable. Instead we've got a futuristic co-op beat-'em-up, albeit still featuring three of the things 10-year-old boys love most: stompy robots, a man with a giant hand-cannon strapped to his arm, and a female ninja. Publisher Capcom has been a consistent producer of combo-heavy hackandslash titles over the past decade, and it's apparent from the start that this is an attempt to flog that sort of thing to a younger, more casual audience, even without the poo bears.
Inevitably, there's a silly back-story justifying the presence of the 'Spyborg Initiative'. These elite cybernetic super-soldiers were designed as the nation's first line of defence, but things went awry when they started going missing in action. The game itself kicks off when super-spy Stinger wakes up after a week out cold, having been rescued from the South American jungle after being ambushed and left for dead by former team-mates. Predictably, it's time to hunt down their arses, kick them, kick them again, set fire to them and probably stamp on them as well.