Videogames: give them an inch and they'll take a reality if you're not careful. The good ones, obviously, but never underestimate a mediocre game's ability to overpower you - crack the door open for a quick look and before you know it you've been broken into, had your time stolen and your mind held to ransom.
So it was with Pokémon and so it is with Spectrobes, a game that clearly had Bulbasaur pin-up posters decorating its bedroom walls through those difficult developmental years. These two simple, averagely constructed games hide quicksand depths that are able to entrap many more minds than merely those of the bubble-gum addled school kids their publishers first intended. The gotta catch 'em all gameplay can ensnare anyone who will give their worlds a little attention. And that is why this game's of interest to you, Euroreader, sitting, as you most likely do, far outside of the Saturday morning children's TV-watching demographic that Spectrobes' TV advertisements have already been courting.
As with the target audience, Spectrobes' similarities to Nintendo's collect 'em up games are immediately obvious: the simple exploration of bland environments, the capturing, training and breeding of fighter pets (the titular Spectrobes), and the RPG-lite framework. But, dig a little deeper and this game quickly reveals itself to be more than just Disney does Pikachu.