Spaceteam

Local multiplayer is back, but is it here to stay?

The creators of Towerfall, JS Joust, Spaceteam and Turnover speak out.

The future of games, for years now, has been connected. This year's biggest blockbusters - from Titanfall to Watch Dogs to Destiny - are about bringing people together online, weaving players' experiences into one another's in new and pervasive ways.

Spaceteam dev launches Kickstarter for new free games

Spaceteam dev launches Kickstarter for new free games

Multiplayer mobile title downloaded 1.6 million times, but only made $26K.

Henry Smith, developer of Spaceteam - the wonderful local multiplayer mobile game in which players yell at each other to hit buttons under time pressure - has launched a Kickstarter to develop a host of free games over the next year.

That's right: rather than fund one specific game, Smith - who used to work at places like BioWare and Irrational Games on such titles as Dragon Age: Origins, Dead Space 2, and Mass Effect 3 - isn't looking to make one specific project, but rather acquire the funds to support himself while he develops multiple free games.

A couple of these proposed titles have already been teased. One is a local co-op mobile game called Blabyrinth that Smith said is influenced by the board game Escape: The Curse of the Temple, Spelunky, Indiana Jones, and old games shows like The Crystal Maze and Knightmare.

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Spaceteam review

Spaceteam review

It feels your presents.

At the beginning of a game of Spaceteam, the avatars of two to four friends are 'beamed up' onto a spaceship. Around five minutes later, this happens:

"Activate the M-Spoon."

"Turn on the meta-loop. Can't see M-Spoon."

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