Why are Sonic's eyes green in Sonic Adventure, the franchise's first serious crack at a fully 3D polygonal platformer? It turns out there's a lovely little story behind that. Ristar creator Yuji Uekawa was the man tasked with revamping Sega's mascot for his debut on Dreamcast. Some of his decisions were practical: shrinking Sonic's enormous, swept-back skull and elongating his limbs, for instance, so that he doesn't look like a fuzzy joystick when viewed from the rear. Others were a touch more poetic. "He is always seeing these green pastures around him, like in Green Hill Zone," Uekawa explains in an interview conducted for Sega's 25th anniversary artbook. "I thought it would be nice to reflect that in his eyes."
As every platform holder knows, hardware launches must be conducted in accordance with the regulations set out in an act of parliament passed in 1868, commonly known as Gladstone's Mixed Bag Law.
This law states that every launch line-up of software should include a couple of decent titles along with some rubbishy old nonsense. However, line-ups must mainly be comprised of games no one will be able to remember the names of in three years' time.
Microsoft is no lawbreaker. For evidence of this, look no further than Kinect launch games Dance Central, Fighters Uncaged and that thing about leopards.
Update: Number cruncher GfK Chart-Track has explained to Eurogamer why sales of Kinect Adventures - the game the Kinect camera is bundled with - haven't been included.
Cream your opponents.
SEGA exec Alan Pritchard has revealed more about the company's plans to delist less-than-stellar Sonic games - suggesting the publisher may take a leaf out of an old rival's book.
SEGA has removed Sonic games with average Metacritic scores from shop shelves to combat franchise fatigue.
Sonic racing comes to Kinect.
Remember Sonic Riders? No? That's probably because it was awful. It's the worst racing game I've ever had to play except Donkey Kong Jet Race. It was convoluted, impossible to control and inflated beyond all sane proportions by one of the most nonsensical stories in game history (even by mid-noughties Sonic spin-off standards), narrated by voice actors with the cadence of malfunctioning robots.