Soldier Of Fortune: Payback

Xbox 360 vs. PS3 Face-Off: Round Eleven

Digital FoundryXbox 360 vs. PS3 Face-Off: Round Eleven

Dark Sector, Superstars, Turning Point, Viking, Condemned, more.

Welcome back to the latest in Eurogamer's continuing range of Xbox 360/PlayStation 3 comparison features, designed to provide additional commentary to the original Eurogamer reviews for each release, while doubling up as an ongoing commentary on the state of cross-platform game development in the new era of high definition gaming.

Supplementing our views are in-depth technical analyses of the titles at hand, backed up by high quality screenshots of each game only possible in the new digital AV age. Lossless 24-bit RGB frame grabs are ruthlessly swiped from the HDMI ports of the PlayStation 3 and Xbox 360 Elite using a Digital Foundry HD capture station, the only kit available built from the ground up for videogames in high definition. 720p 'screens' are taken as a matter of course, with 1080p shots also grabbed for comparison purposes when the game in question supports it on PlayStation 3 (that'll be just one then in this feature).

Yes, you're all waiting for the GTAIV face-off, and we have something special lined up for that, but in the meantime, perhaps we can tempt you with this delicious range of cross-platform fancies?

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Soldier of Fortune: Payback

Soldier of Fortune: Payback

Activate turban boost.

The Soldier of Fortune games have clung to the slender thread of infamy for one reason only - gore. A product of the late '90s FPS boom, the selling point of the original was that you could shoot the limbs off enemies using an arsenal of lovingly recreated weaponry. It wasn't bad, as such things go, but there were clearly better games around and they justifiably attracted most of the attention. A similarly average sequel followed in 2002 and now, apropos of nothing, here's a third instalment.

Once again, the only reason people will talk about is...the gore.

So let's talk about it. As in the previous games, your enemies are apparently made of plasticine and held together with sticky tape since they fly to pieces at the first hint of a bullet. And, as in the previous games, this gives the proceedings a certain ludicrous amusement factor. For about five minutes, at least.

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