Silent Hunter 4: Wolves of the Pacific

Silent Hunter 4: Wolves of the Pacific

Silent Hunter 4: Wolves of the Pacific

Howling gales explained.

Before we start, it's only right I declare a small vested interest in this submarine game. For the record, I was the one that came-up with the 'Wolves of the Pacific' part of the title. Since 2000 I've been helping Ubisoft name all of their simulations. Silent Hunter 2: Mongooses of the Atlantic was one of mine. IL-2: Crocodiles of the Clouds, that was another. Right now it looks like the new Oleg Maddox WW2 flight sim will leave the hangar as Battle of Britain: Sky Voles versus Air Rhinos thanks to me.

But enough bragging. SH4 is gaming's most enduring WW2 sub sim franchise returned to its old spawning grounds, the Pacific Ocean. Where SH2 and SH3 required you to chloroform your conscience, sinking British and American merchant shipping as a dastardly Kriegsmarine U-boat captain, this episode lets you feel good about drowning the defenceless. This time you're cooped-up in a sweaty US sub and your targets are those Pearl Harbour kidney-punchers, the Japanese.

Hitman on the high seas

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Silent Hunter 4 announced

Silent Hunter 4 announced

It's all going down next spring.

Ubisoft is once again preparing to enter the murky waters of the deep blue, confirming development on Silent Hunter 4: Pacific Wolves, which is the latest instalment in the acclaimed submarine-based series.

We're assuming there aren't any actual wolves involved, but there will be over 15 maps to explore, with unique objectives, missions and rewards to keep things interesting down below.

There's also going to be a new Adversarial Mode, giving would be submarine commanders the chance to link up with up to eight pals via LAN or four over the internet, and engage in massive naval battles.

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