Ragdoll Blaster 3 is one of the most consistently inventive games on iOS. Pretty surprising, eh? The previous two games in this series have been on my phone for years and survived every single app cull. Doodle Jump? A memory. Slice It? Gone. Angry Birds? Don't make me laugh.
Each Ragdoll Blaster game has tried a new visual treatment - the first game had a gorgeous low-fi style on graph paper backgrounds, while the sequel went for a moodier steam-powered toybox look. Ragdoll Blaster 3 has echoes of the former style with much more colour, but unfortunately the temptation of LittleBigPlanet has been too much. These ragdolls are now bargain-basement Sackboys. It doesn't matter in-game, because they're always so small and moving so quick you're never really looking at the dolls, but otherwise the comparison is so obvious as to be embarrassing.
Such crude associations aren't necessary, because anyone who plays Ragdoll Blaster 3 will fall in love. It's a physics-based blend of shooter and puzzler, where you control a cannon that shoots out ragdolls - the speed at which they're fired depends on how far away your finger is from the cannon when it taps. Pretty soon levels pop up with multiple cannons, which are switched between by simply firing ragdolls into them.