Ever noticed how snooty some people can be about mobile games, or downloadable games in general? As if the fact that they're cheap, and possibly short, somehow disqualifies them from being considered 'proper' games?
The same applies to the scores we attach to the games. Some folk appear to require a sort of universal scoring system, where only full price titles can possibly be worth high marks, and anything simple and cheap can only deserve a maximum of, say, 5/10.
Anyone who has sunk hours into a life-sapping game like Game Dev Story or the absurdly addictive Flick Kick Football knows what absolute nonsense that is, and yet it's surprising how many people still don't get it. Perhaps it's a mindset born out of well-worn habits; it feels like older gamers brought up on simple games have been instantly receptive, while some of those schooled in the modern epics can't quite see the appeal.