Order & Chaos Online

Order & Chaos Online

Order & Chaos Online

Mobile clone.

You can't release a proper game on a touch-screen device. We know this to be true because we've been told it 10,000 times before and, let's be honest, the early days of this particular scene weren't exactly overflowing with complex games beautifully realised on these tactile screens.

But even with the benefit of refinement and experimentation in recent years, you still wouldn't try to introduce keyboard and mouse controls to this environment. Unless of course you're Gameloft, purveyor of high-quality – ahem - homages on the mobile gaming scene. From the world's most famous RTS, to an equally beloved FPS the developer has long specialised in cutting out the middle man to satisfy mobile gamer cravings.

And so it should come as no surprise to learn that Gameloft's first foray into the burgeoning mobile MMO scene begins with the inevitable choice of race and class, human or orc, mage or warrior. While this won't surprise anyone who's glanced at an MMO over the last 10 years, it's the brazen similarity of Order & Chaos Online to the world's most profitable game that will bring an entirely unintentional “Wow” to the lips of everyone who sees it.

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Order & Chaos makes $1m in 20 days

iOS and Android gamers to play together.

Gameloft's mobile MMO Order & Chaos Online has notched up revenue sales of just over £600,000 ($1,000,000) in the 20 days since its App Store debut.