MotoGP 14

MotoGP 14 review

MotoGP 14 review

Lean on me.

Seven wins straight. It's almost unthinkable that anyone could pull off the perfect MotoGP season by winning every single race, but in the here and now, with 11 races to go, that's exactly what Marc Márquez could achieve. He's this year's defending champion, and despite strong competition from Rossi, Pedrosa and Lorenzo - the latter of whom won more races last season that any other rider - it looks like the new ace up Repsol Honda's sleeve is going to walk it. This leaves the fight for second place as the more interesting proposition, especially with so many contracts about to expire.

It's fair to say that MotoGP is going through a transition period, and in the world of officially licensed racing games, the same can be said of Milestone. This Italian developer has given us more two-wheeled titles than anyone else in the business. For a time, it was the studio behind the SBK series, but since reconnecting with the MotoGP licence in 2013, Milestone has stuck to what it does best - and that's delivering its sophisticated style of semi-simulation riding physics beneath increasingly dated graphics.

Thankfully, MotoGP 14 on the PlayStation 4 is a marked improvement over its technically accomplished yet visually bland predecessors. It's never going to challenge the likes of Forza or Gran Turismo, but what Milestone has achieved on its tighter budget is still worthy of praise. The bikes cast multiple shadows as you hurtle down the main Losail straight at the dead of night. The rider animations extend to some epic highside saves when you gun it too quickly out of a corner. And the tracks - while far from showstoppers - feel noticeably less static.

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