Admit it. World of Warcraft created the MMORPG industry. I'm talking about the industrial component, involving hundreds of millions of dollars of revenue a year. I'm talking about the mind-blowing popularity. I'm talking about PowerPoint presentations about customer retention, and a few press releases a year telling the media that they've gained another few million subscribers.
Sony Online Entertainment chose its annual Fan Faire convention in Las Vegas this week to announce expansions for long-running MMOs EverQuest and EverQuest II.
Speaking at his yearly address, SOE chief John Smedley said that the original EverQuest "is still going as strong as ever. We're very dedicated to the game, and we're coming up to a milestone I never expected to see – the tenth anniversary."
In honour of this occasion, he unveiled Seeds of Destruction, that difficult fifteenth expansion, which is due out on 21st October. Fittingly, the new content has something of a victory lap feel to it, sending players on a journey through numerous portals which will take them back to various iconic moments from the history of the game. The major gameplay change to Seeds is the addition of Mercenaries, player-controlled NPCs who can be paid to fight alongside you in battle.