Left 4 Dead: The Sacrifice


It's a busy time for Valve, and it's a busy time for Chet Faliszek. Fresh from his work on Counter-Strike: Global Offensive (more on its absence from the EU PlayStation Store later), he's now hard at work making Left 4 Dead, the ground-breaking co-op zombie thriller, better. But he still found the time to pop along to Eurogamer Expo last week to deliver a developer session (twice) on how to get a job in the game industry.

Left 4 Dead: The Sacrifice

I'm about to do the unthinkable. I never thought this time would come, but I guess I'm just not scared any more. I'm ready.

I'm going to offer plotting advice to Valve. Valve, the maestros of marketing, the story sorcerers. I'm not sure if anyone's done this before; I can't know for sure if I'll come out of this alive.

Valve! You chose to spill the fact that one of the original survivors has to sacrifice themselves at the end of The Sacrifice add-on campaign. You chose to do it sternly and many times over, like a teenager locked in a bathroom. You did it first with the finale of The Passing. Then you started doing it in interviews and press releases. Eventually, in the Left 4 Dead online comic, you laid out precisely how the sacrifice would take place.

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