Jack Keane

Jack Keane

Jack Keane

Missed the point and click.

Push your finger here. No, it's ok. Just give it a little poke. That's my soft spot for Ankh. German developer Deck 13 showed a genuine love for the classic 90s adventures, and for once demonstrated an understanding of how they worked. It was imperfect in many ways, but for a bright, cartoon point-and-click adventure, it stood out from the crowd by not sucking out loud. We got a slightly inferior sequel, and now we have Jack Keane.

Maybe it's over-confidence. Maybe we celebrated Ankh's not-awfulness too much. But Jack Keane is a depressingly poor game. A big, elaborate, beautifully drawn game. But one that just doesn't make a satisfying result.

Jack Keane is an Indy-style adventurer (with a bit of pirate thrown in), who begins his adventure tied to a chair in the clock room at the top of Big Ben. That's a bloomin' brilliant place to start an adventure game! He has to talk his way into being punched until he can reach his handy penknife. That's a really good puzzle! He then has to go through a series of incredibly dull procedures to clean some bird poo using a rag and a bucket in order to, er, get his knife again, and then escape by making Big Ben strike 3, which would be a superb puzzle if only you realised that was what you were doing before it happened... It starts to crack.

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