Haunt the House: Terrortown

Haunt the House: Terrortown review

Now and then, I like to hang around inside a euphonium. I'm sure you can relate to this. What a lark! Down there amongst the brassy folds and shining curves it's such a sweet pleasure to linger and prowl, waiting for just the right moment to pounce. Eventually, an unsuspecting fool will wander past and I'll unleash a lovely C Sharp blast - a real wall-shaker. Sometimes, my victim's so scared by the whole thing that they'll dive out of a nearby window. Obliging of them, really.

Innocent fun perhaps, but it means I was delighted to hear about Haunt the House: Terrortown, a PlayStation Mobile game in which you don the lank white sheet of the blithe undead and knock around a series of buildings frightening the ankle socks off of anybody with a pulse. Terrortown's the sequel to a browser oddity from a few years back, and while you can blast through the whole thing in a cursory fashion in just under an hour, I think it's worth checking out.

Terrortown has mechanics and victory conditions, but it's more of a toy than a game, really. It feels like a smart commercial spin on Windowsill by Vectorpark, say, or a kind of sound board, but for, um, animations. You zip about briskly stylish 2D environments - all bright, flat colour, UPA angles and deftly scribbled detailing - fitting your ghostly self in amongst the oblivious living and then possessing any nearby inanimate objects in order to manufacture a good shock or two.

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