At first glance, Gain Ground appears to be retreading old ground. With its chunky combatants and sorta top-down view, it looks rather like teeming mega-brawler Gauntlet broken up into bite-size chunks. Instead of a sprawling, eight-way-scrolling dungeon with enemies crammed fractiously into corridors like commuters on a rush-hour train, you are presented with a single screen - often a rather sparse, scraggly green-brown field more suited to a mid-tier music festival than the glorious crucible of combat. Gain Ground has no gold to collect, no food to shoot. There are still plenty of baddies, though, and it's your task to wipe them out as a warrior of your choosing.