The developer behind iOS hits Flight Control and Real Racing is the latest smartphone specialist to be snapped up by publisher EA.
Won't get tyred of these.
When was the last time Eurogamer praised a game for its lens flare? The visual flourish so beloved of the late 1990s became a cheap trick; once a sign of contemporary graphical frisson, it was fast turned into a cliché through incessant use. But as you clutch your iPhone like a miniature steering wheel, tipping your body left and right to negotiate high-speed chicanes, the flash of Real Racing's lens flare is almost an epiphany.
Like the very first time you set eyes on the PlayStation's Gran Turismo, it's a vision of the impossible: evidence that videogames may surpass even the wildest imaginings of our youth, squeezing worlds into pockets. From Nokia's primordial Snake, the mobile phone game's evolutionary trajectory has soared like no other. In Real Racing's skies it breaks the stratosphere, and the dazzle is blinding.
So, Firemint's car game presents a towering technical achievement. A fully 3D racing game with the superstructure of a full-price console release, it packs time trials, global leaderboards, online championships and custom soundtracks into a £5.99 suckerpunch. In-game, racing against the plucky, challenging AI of five other vehicles, it comfortably represents the pinnacle of technological accomplishment on the iPhone and iPod Touch, the driving model much more robust than its immediate competitors.