Fantastic 4: Rise of the Silver Surfer

Fantastic Four: Rise of the Silver Surfer

Fantastic Four: Rise of the Silver Surfer

Silver by name, bronze by nature.

I call them Mysterio Moments, after that notorious mission in the Spider-Man 2 game where you had to scale the Statue of Liberty by swinging from hovering pods: moments where flaws that you'd previously tolerated suddenly combine and suck whatever fun remains out of the experience. And, when the game in question is based on blockbuster movies, that fun is usually already in short supply.

While the latest Fantastic Four game, which predictably takes the form of a four-way smash-'em-up, never quite scales the depths of teeth-grinding horror of the original Mysterio Moment (or indeed the wretched Spider-Man 3 - a game that seems to consist solely of Mysterio Moments) there are still several points where you find yourself wondering just how much playtesting it received.

The first and most annoying comes as the cosmic-powered quartet explore the space station of Soviet scientist Ivan Kragoff. In one of many examples of narrative padding to expand the action potential of the new movie, Kragoff's research may hold the key to tracking the Silver Surfer, a mysterious alien entity plaguing the planet with freak weather conditions and unnatural shininess. Kragoff, it should be pointed out, is also the Red Ghost, a classic Silver Age villain who commands an army of super-powered monkeys. This brings us the wonderful sight of The Thing fighting a rifle-wielding chimp by throwing turnips at it.

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