Had you heard? Us games reviewers, we get high off innovation. When it's your job to play games, all the games, every game, you end up craving anything that you haven't seen before: games that put your expectations in a paper bag and set fire to them.
This makes Dungeons a weird beast. It's the first game I've played in years that I wish had given up on all the clever crap and tried to be nothing more than a derivative, stinking clone.
Dungeons, from German developer Realmforge Studios is in many respects an homage to Bullfrog's classic Dungeon Keeper. Starting with nothing more than a handful of adorably loyal imps, Dungeon Keeper had you slicing corridors, monster lairs and neat little killzones out of the Earth, gradually creating a functional subterranean ecosystem that would, with any luck, automatically butcher any and all heroes that came wandering in.