Dragon Ball Z: Budokai Tenkaichi

Dragonball Z: Budokai Tenkaichi

Dragonball Z: Budokai Tenkaichi

Neural blowback: beat 'em up-style.

Let's get the rock on down with this game! It's totally cool and awesome! It has lots of the fighting with modes and totally cool enemies! It will make you want to be totally challenge! It's so with the fighting, and the dashing and the fireballs and the flying! It soooo good!

Arf.

My head hurts. This game wants to be in your face and map out with its digital tendrils certain buried channels deep within the mind. Alas, I'm not sure I'm up to it. I mean, how to fairly score a game that my limited three-of-space, one-of-time perceptual pathways can barely understand, let alone control or play? Maybe it's that this game requires a child's brain in order to avoid neural blowback, or maybe it's just that Japanese gaming, as a glorious whole, is beautifully and incomprehensibly mental to a resident of a country that doesn't have nightclubs where you can go and pretend to frot in a synthesised crowded Underground train. Perhaps.

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