A cursed few new screens.
The Cursed Crusade is a lot like Metal Gear Solid. Not in any meaningful gameplay sense, unless Solid Snake has taken to slowly swiping away at mindless enemies in a lacklustre hack and slash style, but it does love cutscenes. It loves them so much that it can't let ten minutes of gameplay go by without another one.
If Cursed Crusade wins any award, it should be Most Long-Winded Game of 2011. It opens with a lengthy cutscene, which leads into another cutscene which then leads into another. Finally, you get to start mashing the attack buttons and kill a handful of enemies. Then you get another cutscene. Skip a cutscene and the game just takes you to the start of the next cutscene. And so it goes on, tiny croutons of gameplay adrift in a sticky broth of heavy-handed exposition and endless peripheral chatter.
And, again, this wouldn't be so bad if Cursed Crusade had a gripping story, compelling characters and satisfying gameplay. It doesn't.
It's been a long time coming. This week meaty shooter Rage emerges from the vaults of id Software - the makers of Doom, Quake and Castle Wolfenstein, no less.
Medieval hack-and-slash The Cursed Crusade will arrive in the UK on 7th October for PC, PlayStation 3 and Xbox 360, Eurogamer can reveal.
The game's European release goes unscathed following a last-minute delay in North America. The Cursed Crusade (the condemned conflict?) will launch there two weeks later, on 25th October.
The Cursed Crusade casts gamers as doomed Templar knight Denz de Bayle.
Sparks fly as curse explained.
On paper, The Cursed Crusade sounds like a very promising and long-overdue idea. Set in the winter of 1198 AD, the game catches up with two merry travellers each pursuing their own agendas until fate draws them together: Denz de Bayle, on the hunt for his Templar father who vanished during the events of the Third Crusade, and Esteban Noviembre, a petty thief with a heart of gold.