The surge of titles appearing in the arcades continued through the 1980's with each new game intent on pushing the boundaries of technology; offering the player increasingly challenging and graphically rich games to play. The 8-bit computers could only look on with a glint of envy in their digital eye.
Thalamus was proving to be the developer of choice on the Commodore 64, delivering one quality game after another. The idea for Armalyte was conceived independently of their other games but it was eventually announced by Thalamus that this was the follow up to its previous title, Delta.
The influence of R-Type - a title that had reigned supreme in the arcades the previous year - shone through in the design of this side scrolling shooter and was indeed the closest a C64 gamer could possibly get to have their very own R-Type cabinet in their bedroom.