Features (Page 51)
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Searching for Meaning in Nier Automata and Beautiful World, Where Are You
Wait, what am I doing here again?
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Digital Foundry | Hitman 3's PC ray tracing upgrade is beautiful - but comes with a big cost
RT's hit to performance is astonishing - and you'll need DLSS.
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The Video Game City Week: the Horseback Statue in Disco Elysium is a reminder of protest
Pointing to the past and the future.
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The Video Game City Week: Coffee Talk and Necrobarista combine to create the perfect coffee shop
Move over Starbucks.
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OlliOlli World's Void Riders expansion puts an extraterrestrial twist on one of 2022's finest
A first proper look at the DLC - and it's out soon!
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The Video Game City Week: Yakuza's arcades are clean, oddly studious, and a delight
The sense of place can get downright uncanny.
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Season Two's updates can't stop Halo Infinite feeling like an incomplete slog
Halo from the other side.
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The Video Game City Week: Shenmue 3's Hotel Niaowu is a cosy place to spend your time
Welcome to room 201.
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Introducing the Video Game City Week
And to start things off, a look at Hollow Knight's Queen's Station.
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Digital Foundry | Halo Infinite's Season 2 patch fixes long-standing animation bugs, adds new graphics modes
Strong progress - but serious frame-pacing and VRR issues remain.
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Can the fundamental trouble with esports ever be properly solved?
No time to explain - Hit Points returns to Eurogamer.
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DF Retro Presents | Revisiting PS3 classic Motorstorm - the driving celebration that should never have ended
The rise and fall of the legendary Evolution Studios.
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Gibbon: Beyond the Trees tells a story about deforestation in a really clever way
It canopy true.