Picture of Rob Fahey

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.

Featured articles

FeatureVeni, Vidi, Vita

Vita won't be built in a day.

FeatureBeachside Burnout

The Team Bondi revelations shock few in the industry and that is a shameful thing.

FeaturePre-Owned Mercenary

Capcom takes aim at the second-hand market - or so the Internet wants to believe.

FeatureBlowing Bubbles

Mobile and social gaming are in a huge valuation bubble - but that doesn't have to mean that disaster is coming.

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FeatureOrigin of War

EA rattles its sabers at Steam - but Origin's strategy is a throwback to the bad old days.

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FeatureIdentity Theft

Nintendo's decision to carry its Wii and DS branding into the next generation will confuse more consumers than it attracts.

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FeatureCalling the Elite

The underwhelming nature of Call of Duty Elite disguises an experiment that could define Activision's future.

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FeatureBorn Free

Age of Conan joins a growing list of freemium MMOs - a wise move, or a desperate one?

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FeatureWar is Over

Will the next generation of consoles herald a truce in the graphics arms race?

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FeatureRiders on the Storm

There's a crisis on the way for console core gaming, but this cloud has a thick silver lining.

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FeatureRock and a Hard Place

There's trouble ahead for the core games market - but it's wrong to blame social and mobile for these problems.

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FeatureInto the Breach

Sony's PSN security breach looks disastrous - but it's so much worse than that.

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FeatureGoing, Going, Gone

PSPgo is laid to rest. Weeping is unlikely at this funeral.

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FeatureNo Silver Lining

Cloud gaming continues to fascinate - but the economic arguments don't add up.

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FeatureSlapped Down

Gearbox' misstep with Duke's Capture the Babe mode is likely to raise hell - and rightly so.

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FeatureSqueezed Middle

Life as a second-tier publisher is no longer tenable.

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FeatureThriving Core

Take-Two's sales figures suggest there's never been a better time to be a core gamer.

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FeatureThreat Level

Satoru Iwata's warnings of a threat to the industry ring hollow.

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FeatureReady for Launch

The 3DS lands in Japanese consumers' hands this weekend, but how does Nintendo plan to keep its handhelds relevant?

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FeatureWar in the Pocket

Microsoft has a new ally in attempts at a mobile foothold - but this is only the first step.

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FeatureThe Show Goes On

Activision's dramatic slashing of non-performing IP makes some business sense - but the long-term impact looks grim.

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FeatureUnited We Stand?

Calls to merge UKIE and TIGA ignore the fact that the industry is becoming more diverse.

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FeatureSony's Surprise

PSP2 holds few surprises, but PlayStation Suite could change the face of mobile gaming.

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FeatureTalk to the Handheld

Everyone expects 2011's handheld battle to be a re-run of PSP vs DS, but the world has changed since then.

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FeatureSecond Coming

Rumours swirl about the PSP2's unveiling - but what form will it take, and where does this leave the 'PS Phone'?

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FeatureDeep Insecurity

PS3's security failure marks an unhappy new year for Sony and raises questions for every console maker.

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FeatureThe Future for Dummies

It's easy to deride Farmville, but social gaming is relevant to the whole industry.

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FeatureRewriting the Rules

Cataclysm isn't just an expansion pack - it's a fundamental change to how MMOs are operated.

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FeatureAre pre-owned sales killing gaming?

A look at both sides of the argument.

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FeatureBlowing the Candles

Xbox 360 is five - and this is one console that grew up quickly.

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FeatureLonely at the Top

Howard Stringer is said to be seeking a new President for Sony. Has Hirai's moment come?

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FeatureBizarre Situations

The boxed game market is a tougher place than ever to survive, even for studios with a proven track record.

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FeatureCave's Story

Bullet hell in downtown Tokyo.

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FeatureBack to Black

The media cares more for COD's sales figures than its violence, which marks the end of a very different war.

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FeatureWaving and Shouting

Kinect is MS' biggest launch since 360, but its confidence can't hide the challenges it faces.

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FeaturePhone Home

Marrying a PlayStation with a Phone has never made more sense, but remains a tough proposition.

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FeatureHard Numbers

NPD's redaction of sales figures is a symptom of a wider truth - industry statistics are no longer meaningful.

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FeatureA Challenge to Freedom

A European perspective on the Californian violent games bill. (Hi Ted!)

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Inafune surprised Layton/Wright happened

Didn't think Capcom would work with rival.

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FeatureDigging for Victory: Minecraft Explored

A look at the indie game phenomenon.

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FeatureWhen Small Means Big

The price on ngmoco may have shocked some but the company's track record justifies it.

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FeatureBreaking Up

Splitting the Xbox division from Microsoft is a controversial idea, but some of the reasoning behind it is sound.

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FeatureLegacy of Joy

PlayStation's legacy was more than games - it created a new generation of gamers.

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FeatureFeatherweight Champion

The lowly tech specs of the 3DS won't be a problem, but replicating the DS' success will be difficult.

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El Shaddai

Angel may cry.

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FeatureSetting Sun?

This year's TGS suggests that the Japanese industry is far from "finished", but still has a lot to learn.

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FeatureThe Boys' Treehouse

If women really are choosing to leave the core games industry, who could blame them?

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FeatureJob's Game

Steve Jobs has finally embraced gaming as a key part of Apple's business. Nintendo and Sony should be seriously worried.

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Final Fantasy XIV Online

A whole new world.

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FeatureRealtime Crisis

The collapse of Realtime Worlds will impact UK development for years to come.

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FeatureThe Art of Fable III

Science and industry.

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FeatureGoogle's Got Game

The inevitable showdown between Facebook and Google looms - and games may well be the battlefield.

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FeatureGame of Life

Social and casual gaming are one facet of wider change as people embrace games in new ways.

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FeatureMagic Playdom

Disney's expensive social gaming acquisition speaks of a company desperate not to be left behind.

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FeatureConflicting Goals

Kinect's pricing speaks of a company torn between market expansion and monetisation.

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FeatureThe Ivory Tower

While game developers worry about next week's deadline, are academics building gaming's long-term future?

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FeatureHead in the Cloud

Questions about how to entice gamers to use cloud gaming remain unanswered.

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Nail'd

To the floor.

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FeatureCommunity Chest

Blizzard's Real ID may be a misstep, but at least it's thinking about community, when many rivals aren't.

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FeatureDark Glasses

The post-E3 war of words over 3D glasses reveals the true weakness of Sony's position.

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APB

Any cop?

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FeatureNo Relief

The Budget was a bitter pill to swallow, but at least there's a sugar coating.

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FeatureBridge Games

E3 had plenty of core games and casual games - but where are the titles to span that gap?

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FeatureSafe Bets

The Wii offered a chance to innovate without taking huge risks, but consumers weren't interested.

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FeatureShogun 2: Total War

Returning Japanese.

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FeatureFeedback loop

Emerging platforms aren't just new ways to make money - they're also changing the way games are developed.

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FeatureFacebook's Triumph

Zynga's commitment to Facebook clears the path to the next stage in the platform's evolution.

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FeaturePassed Around

Publishers hate the second-hand market, but it may be the only thing propping up high street retailers.

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FeatureGold Rush 2.0

Promises of a new wave of profit for iPad developers ignore the destructive downward pressure on iPhone game prices.

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FeatureKilling the Goose

As Infinity Ward sheds staff, battle lines are drawn - will IP or creative talent prove more valuable?

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FeatureBetter Than Halo: The Making of Halo 2

As Microsoft prepares to switch off Xbox 1, Bungie reveals the painful birth of the game that defined Xbox Live.

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FeatureMoving On

Just who is expected to buy this year's new motion controllers?

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FeatureDownloading the Future

DLC is the burning issue of 2010.

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FeatureSpecial Edition

Expensive versions of games are growing common, but consumers are growing wary of them.

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FeatureGame Changer?

If successful, Apple's iPad will demand and reward creative thinking from game developers.

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FeaturePoints Mean Prizes

If console currencies aren't designed to mislead, what are they for?

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FeatureRecession or Transition?

Did the games business shrink in 2009 or did consumers just abandon the high street?

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FeatureLook Back to Look Forward

The next decade looks set to be more exciting.

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FeatureGetting It Wrong

The DS is the UK's most successful console. How did we all get it so wrong?

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FeatureThe Price Gamble

Does Modern Warfare 2's success mean that Activision's price hike was justified?

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FeatureStark Contrasts

Activision celebrates record-breaking success, but EA's long-term plans may make more sense.

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FeatureSave your Scorn

Do those predicting or celebrating the Wii's decline have a point?

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FeatureDigital Survival

Expect top games retailers to scramble for a foothold in digital distribution in the coming months.

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FeaturePrice Pressures

Retailers and publishers murmur about price rises on the horizon. This is suicidal talk if consumer trends hold true.

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FeatureAd Nauseum

Advertising on console dashboards is a great idea if it's handled with care.

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FeatureThe Real Cataclysm

Competitors hoping for WOW to decline should be careful what they wish for.

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FeatureThe Making of World of Warcraft

Part Two: Five years at the top.

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FeatureThe Making of World of Warcraft

Part One: From concept to launch.

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FeatureA Tale of Two Publishers

EA and Activision's battle for revenue supremacy is less interesting than their divergent strategies.

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FeatureBlizzard's Rob Pardo

How the world's most successful studio makes games.

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FeatureThe collectors

Ownership is a basic human desire - one which digital distribution advocates ignore at their peril.

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FeaturePeripheral Vision

E3 is all about accessories this year - but it takes more than clever toys to drive console sales.

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Dynasty Warriors: Strikeforce

Monster Hunter try.

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FeatureThe End of Publishing

Digital distribution will change things, but publishers will remain part of the landscape.

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FeatureConan's Second Coming

Funcom bridges the content gap.

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FeatureTV Game Show

Tomorrow's TVs could usher in a new era for gaming.

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FeatureCreative Downturn

The recession could hurt creativity - but if publishers won't take risks, others certainly will.

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