Why unionise the games industry? There are quite a few reasons, as it turns out. One is to combat the mass laying-off of studio employees after projects are completed or don't meet expectations. Only last week we saw an instance of this happening in the UK, with Codemasters "decapitating" much of the team that developed OnRush, including game director Paul "Rushy" Rustchynsky. When asked for comment, Codemasters insisted that the action was "normal course of business."