Picture of Austin Wood

Austin Wood

Contributor

FeatureThe Runescape lifers

Game of a generation.

Security are scratching their heads over how to search them. Cosplay is one thing, but the two sword-toting armour-clad cosplayers strutting proudly toward the Battersea Evolution venue are something else entirely. One's wearing a standard but nevertheless impressive suit of armour, while the other's decked out in aged bronze seemingly styled after Cthulhu. They stick out like, well, like turquoise knights in London. Yet they also fit right in, because today, the venue is filled with thousands of people, men and women young and old, who all share the same hobby: Runescape.

FeatureLucas Pope on life after Papers, Please

The long road to the Return of the Obra Dinn.

Lucas Pope turned down Uncharted 3. He found a seat at Naughty Dog during the development of the first Uncharted and stuck around for Uncharted 2, but when Drake's third outing rocked up, he left the studio because he wanted to experiment with smaller, weirder games. Those experiments would eventually lead to Papers, Please, one of the finest games of 2013 and, to most people, Pope's first name. His last name is guy.

Treyarch's Spider-Man 2 was first released on 28 June 2004. More than 13 years later, it still holds up as a yardstick for both Spider-Man and superhero video games. But it's not the combat people remember. It's not the balloon kid or pizza delivery side missions. It's not the amazing cast of villains, either. It's the swinging, the sheer exhilaration of flying over, around, between and often smack into buildings. Spider-Man 2 is a tantalising playground of needles to thread, a true-to-life Spidey simulation - and we have a designer called Jamie Fristrom to thank for it.