A new turn in the relationship between the gun industry and video games.
How modern technologies resurrected old consoles, and are now making them more powerful than ever
Sliding into your DIMMs.
The Earth and everything in it.
Just a flesh wound.
A Normal Lost Phone takes us deep into the no man's land that lies between adolescence and adulthood.
The lost joy of gaming's great community projects.
Slime and the family trode.
Japanese video game makers look to their past to define their future.
What does it mean when video games ask us to be faultless?
Inside the team working to complete the most troubled Final Fantasy game ever made.
The Dragon Questification of Minecraft.
Mizuguchi's masterpiece assumes its final, perfect form.
From the archives: Simon Parkin investigates the torturous making of a masterpiece.
As CRT TVs die out, time is slipping away for gaming's lost genre.
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
What's Kojima learnt from his world studio tour? You to have to get the kitchen right…
Police procedural generation.
How Ryuichi Shigeno came to be Street Fighter 5's battle director.
Adam Orth's redemption in space.
Fjords and nausea: aboard the first cruise ship for game-makers.
The game that puts you in search of history's most notorious whistleblower.
How narration is becoming the most interesting tool of game design.
The Chronicles of Tetsuya Takahashi.
Patience is a virtue.
The constant gardener.
From the archive: Journey's creative director on his quest to become the best gamemaker in the world.
Marquis de arcade.
"The true meaning of game design has been lost."
"Don't do a movie game."