A new turn in the relationship between the gun industry and video games.
How modern technologies resurrected old consoles, and are now making them more powerful than ever
Hack and mash.
Dig for victory.
Clap Hanz say yeah.
An absolute gemini.
Samurais vs. Chocobos.
How video games taught me to embrace a night of adventure in Tokyo.
Sliding into your DIMMs.
A house of many rooms.
Take the weather with you.
The Earth and everything in it.
Just a flesh wound.
Pick up and play.
A Normal Lost Phone takes us deep into the no man's land that lies between adolescence and adulthood.
In praise of video game rest.
The lost joy of gaming's great community projects.
Slime and the family trode.
Japanese video game makers look to their past to define their future.
What does it mean when video games ask us to be faultless?
Inside the team working to complete the most troubled Final Fantasy game ever made.
Can you hack it?
The Dragon Questification of Minecraft.
Mizuguchi's masterpiece assumes its final, perfect form.
From the archives: Simon Parkin investigates the torturous making of a masterpiece.
As CRT TVs die out, time is slipping away for gaming's lost genre.
In with the Neo.
From Spielberg's postman to discovering Katamari, Journey's lead designer's wild voyage of discovery.
A drop in the ocean.
What's Kojima learnt from his world studio tour? You to have to get the kitchen right…
Police procedural generation.
How Ryuichi Shigeno came to be Street Fighter 5's battle director.
Adam Orth's redemption in space.
Fjords and nausea: aboard the first cruise ship for game-makers.
Murder on the Disorient Express.
The game that puts you in search of history's most notorious whistleblower.
How narration is becoming the most interesting tool of game design.
Mira, Mira on the wall.
The Chronicles of Tetsuya Takahashi.
Spore the win.
Patience is a virtue.
Love is blind.
The constant gardener.
From the archive: Journey's creative director on his quest to become the best gamemaker in the world.
Will the circle be unbroken?
Marquis de arcade.
"The true meaning of game design has been lost."
The revolution will not be televised.
Tactical espionage abstraction.
"Don't do a movie game."
One hit thrills.
Does eSports have a doping problem?