Picture of John Linneman

John Linneman

Senior Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. He’s also responsible for the creation of DF Retro.

Digital Foundry | Sonic the Hedgehog running on Super NES - see the tech demo in action

Original code ported and optimised for the Nintendo console.

Review | PS1digital review: the ultimate HDMI option for PlayStation 1

The best way to revisit a classic console on a modern display.

Analogue Pocket gets a new 2021 release window

Plus a slightly new design as pre-orders open.

Digital Foundry | Bloodborne's unofficial 60fps patch tested: just how good is it?

Dissecting the Souls engine with the man behind the hack.

Digital Foundry | Streets of Rage 4: How a classic brawler was revitalised for modern hardware

What made the originals so good - and why the new sequel is essential.

Digital Foundry | DF Retro takes on the epic Final Fantasy 7 saga

Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.

Digital Foundry | Half-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

Digital Foundry | Doom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

Digital Foundry | Metro Redux on Switch: just how close to PS4 does it get?

4A Games itself handles the port with terrific results.

Digital Foundry | Doom Eternal hands-on: can id's next game possibly live up to expectations?

New tech and a revamp in structure deliver a highly promising sequel.

Digital Foundry | How the new Doom patch dramatically improves previously flawed ports

Disappointing launch code has transformed into a no-brainer purchase.

Digital Foundry | Alien Isolation on Switch looks better than PlayStation 4

Minor visual downgrades eclipsed by a big leap in image quality.

Digital Foundry | Shenmue 3: a classic gaming experience re-interpreted by today's tech

It's a miracle that it exists at all - but does this sequel actually work?

Digital Foundry | Dragon Quest 11 on Switch: a beautifully executed, smart conversion

The port is exceptional - and there are brand new features too.

Analogue announces the Pocket, an all-new, all-encompassing retro handheld

A new way to play all the portable classics, coming in 2020.

Digital Foundry | Yooka-Laylee and the Impossible Lair: spotless on Switch, superb elsewhere

Making Nintendo's console hybrid the lead platform pays dividends.

Digital Foundry | Shenmue 3: an Unreal take on a classic Dreamcast experience

The sequel that never was - seen through the lens of today's technology.

Digital Foundry | Zelda: Link's Awakening tech analysis: a simply stunning Switch remake

Performance drops are noticeable - but the overall experience is unmissable.

Digital Foundry | Sega Mega Drive Mini review: the best retro console yet?

Celebrating one of the most entertaining eras in gaming history.

Digital Foundry | Control on console is brilliant - as long as you play on the right hardware

Getting to the bottom of the game's reported frame-rate problems.

Digital Foundry | Everything that's right - and wrong - with the new Doom console ports

The first two games need a lot of work - but Doom 3 is golden.

Digital Foundry | DF Retro - how N64's Turok: Dinosaur Hunter was years ahead of its time

Revisiting the 1997 shooter with features even Quake didn't have.

Digital Foundry | Red Faction Guerrilla on Switch is a portable joy, but docked play falls short

Plus: the Re-Mars-tered Edition revisited on PC, PS4 Pro and Xbox One X.