Picture of John Linneman

John Linneman

Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. Hes also responsible for the creation of DF Retro.

Featured articles

Digital Foundry | Inside Dinosaur Planet - examining Rare's recently recovered 'lost' N64 game

A closer look at the project that would become Star Fox Adventures on GameCube.

Digital Foundry | Is Doom Eternal the most ambitious Switch port yet?

The id Tech 7 engine is designed to scale into next-gen - but can it run on a handheld console?

Digital Foundry | Sackboy: A Big Adventure - how Sony tackles the generational divide

See how a PS5 launch game transitions across to PS4 and Pro.

Digital Foundry | Marvel's Spider-Man: Miles Morales is the perfect kick-off for the next generation

From ray tracing to performance mode, Insomniac and PS5 blow us away.

Digital Foundry | What's new with Gears 5 on Xbox Series X?

Improved graphics, smoother performance, 120Hz multiplayer, VRS and much, much more.

Analogue announces its take on the PC Engine

Optical drive, Hucard support and plenty more in the Analogue Duo.

Digital Foundry | Crash Bandicoot 4 plays best on PS4 Pro and Xbox One X

Even the enhanced consoles target 1080p - and the standard machines suffer.

Digital Foundry | Crysis Remastered: the good, the bad and the broken

PS4, Xbox One and the enhanced consoles under the microscope.

Digital Foundry | Sonic the Hedgehog running on Super NES - see the tech demo in action

Original code ported and optimised for the Nintendo console.

Review | PS1digital review: the ultimate HDMI option for PlayStation 1

The best way to revisit a classic console on a modern display.

Analogue Pocket gets a new 2021 release window

Plus a slightly new design as pre-orders open.

Digital Foundry | Bloodborne's unofficial 60fps patch tested: just how good is it?

Dissecting the Souls engine with the man behind the hack.

Digital Foundry | Streets of Rage 4: How a classic brawler was revitalised for modern hardware

What made the originals so good - and why the new sequel is essential.

Digital Foundry | DF Retro takes on the epic Final Fantasy 7 saga

Revisiting a JPRG game-changer - and the 23 years of waiting for the remake.

Digital Foundry | Half-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

Digital Foundry | Doom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

Digital Foundry | Metro Redux on Switch: just how close to PS4 does it get?

4A Games itself handles the port with terrific results.

Digital Foundry | Doom Eternal hands-on: can id's next game possibly live up to expectations?

New tech and a revamp in structure deliver a highly promising sequel.

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