Picture of John Linneman

John Linneman

Senior Staff Writer, Digital Foundry

An American living in Germany, John has been gaming and collecting games since the late 80s. His keen eye for and obsession with high frame-rates have earned him the nickname "The Human FRAPS" in some circles. He’s also responsible for the creation of DF Retro.

Featured articles

Digital Foundry | Dusk on Switch: a beautifully nightmarish modern retro shooter

The PC game is brilliant - and the mobile port is exceptional.

Analogue OS announced

'Purpose built for exploring and celebrating all of video game history.'

Digital Foundry | Sonic Colours Ultimate: Switch is a problem but what about PlayStation and Xbox?

Decent remastering but only the latest consoles run the game smoothly.

Digital Foundry | Hellblade's Xbox Series upgrades deliver the best console experience yet

Performance boosted, rays traced, PC ultra settings exceeded.

Digital Foundry | The Ascent: an Xbox Series showcase - but how well does it run on Xbox One?

Performance and loading are dramatically improved on the new consoles.

Digital Foundry | The Legend of Zelda: Skyward Sword HD is more than just a remaster

Improved graphics are welcome, but it's the gameplay tweaks that make the difference.

Digital Foundry | Doom Eternal's next-gen patch tested on PS5 and Xbox Series consoles

Ray tracing, 120Hz support - and even more impressive visuals.

Digital Foundry | PlayStation 5 and Series X tested on a CRT - a game-changer for image quality?

Sony's legendary FW900 looks amazing but modern screens have charms of their own.

Digital Foundry | Ratchet and Clank: Rift Apart - all three graphics modes tried and tested

Should you choose fidelity, performance or performance RT modes?

Digital Foundry | Monster Hunter Rise: can a portable match a full console experience?

How Capcom squeezed a Monster Hunter World-like experience into the Nintendo hybrid.

Digital Foundry | Prey and Dishonored on Series X|S: FPS Boost isn't just about 60fps

The games play better and loading time reductions are a revelation.

Digital Foundry | Inside Dinosaur Planet - examining Rare's recently recovered 'lost' N64 game

A closer look at the project that would become Star Fox Adventures on GameCube.

Digital Foundry | Is Doom Eternal the most ambitious Switch port yet?

The id Tech 7 engine is designed to scale into next-gen - but can it run on a handheld console?

Digital Foundry | Sackboy: A Big Adventure - how Sony tackles the generational divide

See how a PS5 launch game transitions across to PS4 and Pro.

Digital Foundry | Marvel's Spider-Man: Miles Morales is the perfect kick-off for the next generation

From ray tracing to performance mode, Insomniac and PS5 blow us away.

Digital Foundry | What's new with Gears 5 on Xbox Series X?

Improved graphics, smoother performance, 120Hz multiplayer, VRS and much, much more.

Analogue announces its take on the PC Engine

Optical drive, Hucard support and plenty more in the Analogue Duo.

Digital Foundry | Crash Bandicoot 4 plays best on PS4 Pro and Xbox One X

Even the enhanced consoles target 1080p - and the standard machines suffer.

Digital Foundry | Crysis Remastered: the good, the bad and the broken

PS4, Xbox One and the enhanced consoles under the microscope.

Digital Foundry | Sonic the Hedgehog running on Super NES - see the tech demo in action

Original code ported and optimised for the Nintendo console.

Review | PS1digital review: the ultimate HDMI option for PlayStation 1

The best way to revisit a classic console on a modern display.

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