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Run! Block! Flip! Sam! More Sam!

Serious Sam HD: The Second Encounter

  • PC (Steam, Get Games and others) / £17.99
  • Xbox Live Arcade / date and price TBA

Although by no means as serious as cancer, this Croteam remake of its demented 2005 sequel certainly means business. Following on from last year's superb remake of the original, The Second Encounter continues in the same vein, with the entire game remade using the glorious Serious Engine 3.

It's the same relentless 'Doom on steroids' brand of non-stop action that proves to be a welcome antidote to the excesses of a genre that generally takes itself far too seriously. The irony isn't lost on us.

Serious Sam HD: The Second Encounter: Mind the mad bomber.

There's rarely a second to catch your breath before another gaggle of gigantic suicidal beasts home in on your six, and it's a formula you'll either get into the spirit of or tire of very quickly. For the stalwarts, it's an absolute feast, with a ton of new features which make it near-as-dammit an essential purchase.

Easily the most significant of these are the new co-op modes, allowing you to play both the campaign and survival mode with up 15 of your pals. Yes, 15. Fans of old school deathmatch can also rejoice, with eight new maps, while the new Beast Hunt and My Burden modes add more spice to the competitive multiplayer. With new team modes thrown in for good measure, this is fan service at its best.

The jackhammer gameplay won't necessarily win over new converts, but for everyone else, this silky remake is a must buy.


Sam & Max: The Devil's Playhouse - Episode 2: The Tomb of Sammun-Mak

  • PC and Mac / £24.99 for five episodes
  • PS3 / £19.99 for five episodes
  • iPad / £3.99 (coming soon)

If you thought Telltale might have used up all of its great new ideas in the season opener, then this second helping of crime-fighting fun proves conclusively that this purple patch was no fluke.

Sam & Max: Let's see what this one does...

Having kicked off the new season with a surreal bunch of abilities that allowed Max to read people's minds, turn into inanimate objects and teleport to people's cellphones, this latest goes even further into warping Sam & Max's fragile grip on reality.

Upon discovering a bunch of dusty old film reels, Sam & Max can put each one on in any order of their choosing, and sit back and see how their relatives dealt with a series of problems. But as you soon figure out, solving each reel involves finding out things that happened in the past... or the future. Whenever you hit a dead-end or come to a new realisation, you can switch back to a different reel and pick up where you left off, possibly armed with new information.

With the usual snappy dialogue, hilarious set-pieces and some genuinely brilliant puzzles to wrap your ailing brain around, it looks like Telltale has hit a rich vein of form.



  • DSiWare / 500 points (£4.50 / €5)

This charming tale of a boy and his wayward goldfish gives the distinct impression that it's going to be one of those quirky DSiWare games that you wish everyone would buy. That is, until you play it and get horribly frustrated with the clunky controls and useless camera.

Flipper: Zoo Keeper says hi!

The premise feels perfectly fun and engaging at first, involving little more than moving a cute lad around an isometric environment, collecting power-ups and figuring out a path to Flipper. Sometimes you need to blow up obstacles to get there, other times the collectibles allow you to repair bridges, or build a step that'll let you reach a higher block. It's all fairly simple, logical stuff, and despite the sluggish camera rotation system, rather satisfying to prod your way through.

But once the game starts throwing increasing numbers of enemies at you, the inadequacies of the controls really start to grate. With no direct control over movement, you have to tap the screen to get the boy to move to where you need him to go, but it's frustrating and imprecise, and you continually get caught out because it either misread your input, or didn't respond at all.

With its distinct Voxel 3D visual style and some engaging puzzles, there's a core of good game struggling to get out here, but one that is ultimately thwarted by the fiddly controls.


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Kristan Reed

Kristan Reed


Kristan is a former editor of Eurogamer, dad, Stone Roses bore and Norwich City supporter who sometimes mutters optimistically about Team Silent getting back together.


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