Interview The future of Football Manager Sports Interactive boss Miles Jacobson on the "personal disappointment" of FM23 and dreams for FM25. 29 Jun 2023 Chris Tapsell 20 comments
Interview Jennifer Hale and David Hayter on voice acting for VR, reuniting for Synapse, and Shrivelled Snake Mind games. 21 Jun 2023 Victoria Kennedy 5 comments
Interview Game composer Lena Raine on her musical style: "I'm a big fan of musical metaphor" Describing the sound world of Harmony: The Fall of Reverie. 29 May 2023 Ed Nightingale 14 comments
Interview Making Clive sexy: in conversation with Ben Starr and Susannah Fielding from Final Fantasy 16 "There's so much love and care that has gone into this." 23 May 2023 Ed Nightingale 19 comments
Interview After the Remote Pass nerf, Pokémon Go moves forward with Shadow Raids "We made a decision that we'd have to grit our teeth and get past." 18 May 2023 Tom Phillips 10 comments
Interview How Blizzard keeps Diablo 4 feeling single-player despite its MMO elements "Every class is a DPS class in Diablo." 17 May 2023 Wesley Yin-Poole 14 comments
Interview How the BAFTA nominated Citizen Sleeper is a game "about now" Gareth Damian Martin on the game's refugee-themed DLC. 1 Apr 2023 Ed Nightingale 9 comments
Interview Pokémon Go teases "blockbuster slate" of features, amidst major Remote Raid changes Popular method of playing at home to be capped, almost doubled in price. 30 Mar 2023 Tom Phillips 13 comments
Interview "Beta has become a twisted word": Blizzard responds to Diablo 4 early access feedback Queues, balance, the Butcher, couch co-op, dungeon design and more. 21 Mar 2023 Robert Purchese 51 comments
Interview Curry with the GOAT: Jeff Minter on 40 years operating on the far side "I'll keep making games 'til they plant me." 19 Feb 2023 Martin Robinson 53 comments
Interview Season passes, the in-game shop, the shared world: the big Diablo 4 interview "It's meant to last a long time." 9 Dec 2022 Robert Purchese 25 comments
Interview Criterion has hopes for a Burnout return, but there are no 'immediate plans' How racing royalty came together for this year's Need for Speed. 28 Nov 2022 Martin Robinson 42 comments
Interview Moving Kratos: A deep dive into God of War Ragnarök's animation Framing device. 21 Oct 2022 Chris Tapsell 5 comments
Interview EA Motive boss: "Cancellations in video game development shouldn't be a taboo thing" How the studio found its feet, and ended up on Iron Man. 20 Oct 2022 Tom Phillips 23 comments
Interview The Last of Us Part 1 developers on the journey to PlayStation 5 and the endless promise of accessibility "We're all at this very early frontier of what is possible here." 31 Aug 2022 Victoria Kennedy 15 comments
Interview Digital Foundry | Inside Marvel's Spider-Man Remastered on PC - the Nixxes tech interview How the Insomniac classic was ported from PS5 to PC. 28 Aug 2022 Alex Battaglia 30 comments
Interview Digital Foundry | Inside AMD FSR 2.0: the Xbox connection and what could come next AMD's director of game engineering explains how their temporal upscaling tech was developed. 23 Jul 2022 Alex Battaglia 14 comments
Interview Interior/Night's Caroline Marchal on setting up her inclusive studio after leaving Quantic Dream And creating accessible Xbox narrative game As Dusk Falls. 12 Jul 2022 Ed Nightingale 3 comments
Interview Zack's back for a brand new audience in Crisis Core: Final Fantasy 7 - Reunion Changes, consistency, and Sephiroth's shampoo. 7 Jul 2022 Ed Nightingale 18 comments
Interview Digital Foundry | Zombie Army 4: the making of an 'impossible' Switch conversion Rebellion North on bringing PS4's 1080p30 experience to Nintendo's console hybrid. 2 Jul 2022 Thomas Morgan 13 comments
Interview The Callisto Protocol will be a much gorier game than Dead Space Glen Schofield on the space horror revival, and seeing his game remade. 28 Jun 2022 Martin Robinson 17 comments
Interview Pride Week: Emi "Captain Fluke" on being the first openly trans esports caster "It's definitely been an experience." 28 Jun 2022 Ed Nightingale 7 comments
Interview After 2042's disastrous launch, what next for Battlefield? 'Everybody was disappointed - our community, our players and our team as well.' 21 Jun 2022 Martin Robinson 45 comments
Interview Sonic Team had to scrap its first pass at Sonic Frontiers Iizuka on Sonic going open world, fan reaction and the 'third generation' of Sega's series. 13 Jun 2022 Martin Robinson 37 comments
Interview How Firaxis made Marvel and XCOM mesh for Midnight Suns "It was a journey. It was a journey for sure." 9 Jun 2022 Ian Higton 6 comments