It's presented in pristine, native 4K on Xbox One X, yet despite the vast resolution increase over its debut outing on last-gen consoles, Burnout Paradise looks and plays just as you remember it. In this respect it's a remaster done right. There are enhancements - many of them in fact, as you shall see - but it's all in service of adapting the original experience to sit nicely on a new, higher precision medium. And in a world of freebie X-enhanced 360 titles and the existing PC version available on Origin for just £5, that's a good thing. The key takeaway here is that Burnout Paradise Remastered is more than just a port.
There's always been the sense that we've not been able to experience the definitive version of Final Fantasy 15, that today's console hardware simply doesn't have the horsepower to fully deliver the developers' original vision for the game. PlayStation 4 and Xbox One X have upped resolution and increased fidelity over the original releases, but fundamentally, there's still the sense that the game just has much more to offer. Only now with the release of the PC version do we get to see the Luminous Studios engine fully unleashed. Yes, the hardware demands can be onerous - staggering even - if you want to see everything but the visual return is outstanding.
Propelled towards mass popularity by virtue of its superb Battle Royale refresh, Epic Games' Fortnite has recently been enhanced still further with the inclusion of an optional 60 frames per second mode - a potential game-changer for a fast-paced shooter like this. Now, we've seen a range of 'performance' modes in the past that target 60fps on Sony and Microsoft's enhanced consoles, but generally, they fail to deliver. The good news here is that Epic's work is the real deal - and it's by no means exclusive to the more powerful consoles, with owners of the standard models getting an equally impressive boost.
The heist is on! Payday 2 has arrived on Nintendo Switch, making it by default the first truly portable version of the game. Based on the editions released for PS4 and Xbox One three years ago, the port goes further, incorporating a wireless four-player option for nearby Switch users, along with other tweaks and DLC added since its last-gen launch. In most other respects, the game's core remains the same as before, which begs the question - to what extent can Nintendo's hybrid match the 1080p30 experience of the existing current-gen versions?
When we first looked at Playerunknown's Battlegrounds on Xbox One, it's fair to say that we weren't hugely impressed, owing to its cut-back visuals and remarkably low frame-rates. And with that in mind, the basic concept of the game being adapted for iOS and Android seems almost outlandish. But here's the thing: as compromised as it is, the mobile port works and in fact, the sometimes brutal cuts are essential in actually making the game playable in handheld form on a relatively tiny smartphone screen. And in turn, this may offer up some idea of how - in time - the PUBG Corporation could bring the game to Nintendo Switch.
Metal Gear Survive is something on an enigma - a spin-off from its illustrious predecessor, that pushes the franchise into a whole new direction. A look at the credits reveals a mixture of Konami developers old and new, some who worked on the brilliant Metal Gear Solid 5, others who are working on the series for the first time. It's a team that seemingly doesn't have the same level of talent in working with the publisher's iconic Fox Engine - and it's clear to see that what we have here is a technical downgrade from MGS5.
Having taken a close look at all four console builds of Kingdom Come Deliverance, one thing is clear - this is a highly demanding game built on an engine that traditionally favours PC hardware. Xbox One X comes out on top with improved performance and a 1440p resolution, but frame-rate dips to the low 20fps region on all versions, with long initial loading times and abundant pop-in across the board. The good news is that the PC version solves a number of those problems, provided you have sufficiently capable hardware. Yes, perhaps not surprisingly, bearing in mind the CryEngine roots, this game can push even the most powerful kit to its limits.
A genuine Super NES classic, Secret of Mana holds a special place in the hearts of those that played it back in the day. Its blend of role-playing action, gorgeous visual design and evocative music remains a treat even today. The series has persisted across multiple generations since, but the original is still best. Or is it? Last week, Square-Enix released a 3D remake for PS4, PS4 Pro, PC and even PS Vita - and we've played them all.
Conceptually, Kingdom Come Deliverance is an intriguing proposition. What if the Elder Scrolls formula were transplanted across to a real-world location, steeped in history? And what if Skyrim's less than state-of-the-art technological underpinnings were replaced with one of the most powerful game engines on the market?
A classic franchise returned this week, powered by a brand new engine and supporting both the current-gen consoles and their mid-generation refresh equivalents. There are key enhancements here - a seamless open world with no loading, dynamic time of day and weather rendering plus a new system for dealing with animation and in-game physics. However, what's immediately clear from booting up the game is that Dynasty Warriors 9 has issues. Despite the inclusion of performance and image quality orientated modes (on all systems bar base Xbox One), frame-rate is sub-par, no matter which system you own or which mode you use. At best it's sub-optimal, at worst it's a mess.
We've already looked at Bayonetta 2 on Nintendo Switch and came to the conclusion that while the mild visual upgrades over the Wii U original were welcome, it was performance that impressed us most, with a much closer lock to 60 frames per second gameplay. With that in mind, it'll come as little surprise to see much the same situation with the first game, but the difference this time is that the original Bayonetta is also available on PC and Xbox 360 (we'd best not mention the PS3 version) so how well does the Switch version compare to all of its rivals?
Final Fantasy 12: The Zodiac Age finally arrives on PC, bringing with it the ability to run at native 4K resolution at 60 frames per-second. With PS4 Pro operating at 1440p with a 30fps cap ( and base PS4 limited to 1080p30), this upgrade has the potential to deliver the best version of the game to date, completely fulfilling expectations of what a remaster should deliver.
Last year we made the case that Wii U ports for Switch are a very good thing - a chance to bulk up the library of Nintendo's new hybrid console with an array of quality games that never quite got the exposure they deserved. We wrote that piece based on Platinum Games' teasing of Bayonetta ports and six months on those games are now in our hands.
The Xbox One X upgrades keep on coming, with Blizzard's Overwatch the latest title to receive 4K support. We went into this one with a certain sense of tredipation: after all, Overwatch's PlayStation 4 Pro support ended up delivering only 4K HUDs overlaid on a regular 1080p presentation. It was a big disappointment at the time, and while users did get improved texture filtering over the base PS4 version along with other minor tweaks, there was the sense that Pro was capable of delivering much, much more.
For a generation-spanning franchise that has enjoyed success on PlayStation 2, PSP, 3DS, Wii and Wii U, it's surprising just how long Monster Hunter has taken to arrive on the current wave of consoles. Designed from the ground up to leverage the power of PlayStation and Xbox, the recently released Monster Hunter World promises ambitious changes to the formula, rolling out new technology in the process - so just how successful is the final result?
UPDATE: Developer 34BigThings has responded to our analysis of Redout, taking issue with our findings - specifically the 1080p rendering resolution of the Xbox One X version. "We managed to scale the resolution between 90 per cent and 50 per cent of native 4K, which means the resolution goes from the upper limit of 3456x1944 to the lower one of 1920x1080," CEO Valerio Di Donato says. "More technical details on this will follow in the next days, when everybody will be back from holiday vacations but meanwhile let us spell it out: it's not 1080p."
The Witcher 3's enhanced Xbox One X patch gives us more than we expected. Two new options are added with this update: a 4K mode that puts the emphasis on hitting a native 3840x2160 at 30 frames per second, falling back on dynamic resolution scaling to ensure a consistent gameplay experience. But the real surprise is the inclusion of a performance mode that prioritises 60fps gameplay, albeit at a much lower pixel-count. On paper, CD Projekt Red's latest release should be the definitive console release, but just how does the package on Xbox One X stand up to the recently released PS4 Pro patch?
After months of anticipation, Yooka-Laylee has finally arrived on Switch and it feels right at home. Playtonic's debut is a sprawling platformer with a focus on exploration and the jump to modern hardware has enabled its designers to create worlds much larger and more complex than the games which inspired it. And that's precisely why there has been some trepidation leading up to its release on Nintendo's hybrid. After all, Yooka-Laylee is a large-scale Unity game on the Switch and while we've seen a lot of Unity titles on the system since its launch, the average performance level hasn't always been optimal, even in relatively simple games.
Switch ports of library titles? We're all for them if the game is right and the quality of the port holds up. Capcom's recently released Resident Evil Revelations collection is an interesting choice for conversion then, bringing together an improved port of Revelations 1 - which debuted on 3DS, remember - and its sequel, designed primarily with current-gen consoles in mind. So, the question is, do we get the definitive version of the original game? And does the Switch port of the sequel hold up alongside the existing releases?
We've already looked at the Fallout 4 patch for Xbox One X, and the impression there is that although massively improved over the turn-out on base console, perhaps the visual sliders were pushed up a little too high, resulting in some issues with performance. Now the verdict is in on Bethesda's companion Skyrim release - and the end result is essentially the opposite: the consistent frame-rate is admirable, and the developer is willing to be flexible on resolution to get there.
UPDATE 27/11/17 4:15pm: We've spent the day checking out the Project Cars 2 demo, which features three separate and distinct presentation modes for users with PlayStation 4 Pro and Xbox One X hardware. These modes are currently unavailable in the full game, which we cover in the main piece below, but we can reasonably expect the full patch to arrive in short order. Three separate modes are on offer - with an emphasis on resolution, visual quality or frame-rate - so while testing is only preliminary based on demo content alone, we wanted to put it to the test to get a flavour of what we can expect before the main game is updated.
The LA Noire remaster is available on PS4, Xbox One and their 4K mid-gen refresh equivalents, but the real story here is the Switch port and the fact that it's the first time we've seen an open word game of this type running on Nintendo's hybrid system. It's also Rockstar's debut title for the console, and we can only wonder what else the publisher has cooking for the system. Could the Grand Theft Auto games be in development for Switch? Is it even possible to successfully port those titles? The LA Noire conversion doesn't have all the answers, but it convincingly reveals some of the challenges any prospective GTA conversion might face.
Hitman creator Io Interactive purchased itself from publisher Square-Enix earlier this year, retaining control over its signature stealth assassination series in the process. A new GOTY edition of the title is now available, complete with all original content and a new Patient Zero campaign variant. Meanwhile, the studio has revamped the look of Hitman and rolled out a highly impressive Xbox One X update.
There was one crucial aspect of the Xbox One X experience we could not cover in our hardware review: to what extent is this actually a 4K games machine and what is the difference in the experience up against Sony's PlayStation 4 Pro? Since then, the X upgrades have rolled in, giving us a better picture of how the machines compare, but what we've been lacking is an apples to apples stress test comparison based on EA's Frostbite technology - one of the most advanced rendering engines on the market. FIFA 18 is impressive but hardly a challenge for the hardware but Star Wars Battlefront is perhaps the game we've been looking for. The results are certainly illuminating.
Since its launch last year, Final Fantasy 15 has changed a lot and Square-Enix has continued to support the game with patches and changes designed to improve the experience for players while introducing features - but this hasn't always gone smoothly. The PS4 Pro has been supported since the game's release and its implementation has always been inconsistent at best. Features have come and gone but in the end, it never seemed to run as well as we would have hoped. Could the new Xbox One X upgrade finally deliver the Final Fantasy 15 experience we've been waiting for?
Recently, we dissected Bethesda's intriguing conversion of Doom for Switch, dubbing it the 'impossible port' - a full-on triple-A engine somehow cut-back, massaged and finagled onto Nintendo's hybrid console. The Skyrim conversion may not be quite so impressive in terms of its sheer ambition, but it's clearly far more successful from an execution standpoint. Yes, there are compromises when the title is stacked up against its PlayStation 4 counterpart, but it delivers where it matters - and where Switch offers a unique experience - in handheld play - it is simply excellent.
Every year, a new Call of Duty arrives, the franchise standard bearer for 60 frames per second gameplay and by extension, the end product of some of the industry's most talented engineers, miraculously working more effects and features into a minuscule 16.7ms per frame time slice. Based on what we've seen so far, WW2 can stand proud alongside the technological miracle that was last year's Infinite Warfare. Small issues aside, this is another beautiful-looking title, pushing the series on once again without unduly compromising the 60fps lock.
One of the most celebrated FPS franchise giants has finally returned to the House of Mario. Going back more than two decades, Nintendo hardware has always had a unique relationship with the series. Doom for the Super NES, sluggish though it may be, was a technical showpiece for Nintendo's 16-bit machine while the Game Boy Advance conversion felt like holding the future in your hands. There are echoes of this in Bethesda's Switch port of the Doom 2016 reboot. This is mobile technology pushed kicking and screaming to its absolute limits.
Step back for a moment to the year 2015. 343 Industries is releasing Halo 5: Guardians to eager fans the world over. While not completely escaping criticism, the game itself is well received and ultimately, it's a solid shooter with tight gameplay and gorgeous art direction - all delivered at a solid 60 frames per second frame-rate. However, that silky-smooth performance level came at a price: image quality. Xbox One just wasn't powerful enough to resolve everything the game had to offer, but with the release of Xbox One X, there's a strong argument that 343's vision is now fully delivered.
Cited as an example of ultra HD gaming on Microsoft's list of Xbox One X enhanced titles, Diablo 3 is an evolution of Blizzard's good work on the PlayStation 4 Pro version of the game. The same principles are in place: the game targets a native 2160p presentation, but utilises a dynamic scaler to lock to the target 60 frames per second, adjusting the pixel count on the fly to ensure consistent performance. And just like the PS4 Pro version, Xbox One X benefits from a smattering of visual enhancements too. But the question is, just how close are the two versions? And to what extent does Xbox One X's higher spec translate into a closer lock to a native 4K?