11 December 2019
4K rendering comes at a cost.
10 December 2019
We expected more than 1080p at 30fps.
8 December 2019
PC and Xbox One versions of the Master Chief Collection remaster analysed in depth.
5 December 2019
The reboot, Rise and Shadow stacked up against console and PC.
4 December 2019
Minor visual downgrades eclipsed by a big leap in image quality.
23 November 2019
An in-depth review of the platform's highest profile port.
8 November 2019
30 October 2019
25 October 2019
A last-gen port taken to the next level.
24 October 2019
The port is exceptional - and there are brand new features too.
14 October 2019
A stunning handheld achievement, but does the docked experience hold up?
13 October 2019
The Two Colonels tech adds extra realism to the traditional Metro aesthetic.
12 October 2019
Scoping out some impressive conversion work.
11 October 2019
Making Nintendo's console hybrid the lead platform pays dividends.
28 September 2019
Xbox One, PS4, PC - tested individually and together.
20 September 2019
The cross-save mechanic is superb - but does the port itself hold up?
17 September 2019
Both run more smoothly than PS4 Pro's 30fps mode.
15 September 2019
Xbox One X and PS4 Pro's performance and resolution modes tested.
10 September 2019
It's the best PC conversion we've seen in a long, long time.
31 August 2019
How ray tracing radically transforms an already stunning game.
28 August 2019
Getting to the bottom of the game's reported frame-rate problems.
31 July 2019
The first two games need a lot of work - but Doom 3 is golden.
29 July 2019
With PS4 and Xbox One in-between.
26 July 2019
Digital FoundryHow - and why - Dragon Quest Builders 2 on Switch runs so badly with user-made levels
While the story mode is just fine.
11 July 2019
How a timeless console classic benefits from cutting edge hardware.
8 July 2019
And here's how it scales across all PlayStation and Xbox consoles.
5 July 2019
Here comes the rain again.
4 July 2019
Plus: the Re-Mars-tered Edition revisited on PC, PS4 Pro and Xbox One X.
1 July 2019
One of the best games of the year on all other platforms.
30 June 2019
And it compares nicely to PS4 and Xbox One.
13 June 2019
1 June 2019
A bespoke engine from a smaller developer delivers triple-A level visuals.
25 May 2019
But still improves on the last-gen versions.
24 May 2019
Digital FoundryResident Evil 4, Remake and Zero on Nintendo Switch are competent ports of brilliant games
And handheld play makes all the difference.
21 May 2019
The hardware required to match and exceed PS4 Pro and Xbox One X.
18 May 2019
Performance vs image quality.
14 May 2019
Last-gen performance and input lag issues mar the experience.
11 May 2019
Plus: DF Retro revisits one of gaming's most fascinating multi-platform releases.
10 May 2019
A last-gen/current-gen remaster hybrid?
5 May 2019
Plus: Switch's portable and docked modes analysed.
26 April 2019
Another Switch mobile marvel?
18 April 2019
13 April 2019
An ingenious port of one of Unreal Engine 4's most challenging games.
8 April 2019
7 April 2019
Visual and performance upgrades plus gameplay improvements.
5 April 2019
An impressive port for both docked and portable play.
25 March 2019
Hardware-friendly, locks to 60fps - and beyond.
21 March 2019
Every console version tested.
16 March 2019
But bugs and pop-in issues need to be addressed.
7 March 2019
Plus: everything you need to know about every console version.
1 March 2019
Dynamic 4K vs 1080p on both PS4 consoles.
25 February 2019
And to what extent is the E3 2017 vision actually delivered?
14 February 2019
Xbox One X, Xbox One S and PC versions tested.
10 February 2019
PC and console versions under the microscope.
3 February 2019
Demo code tested on every platform.
30 January 2019
Every version tested.
26 January 2019
A big divide between the base and enhanced consoles.
19 January 2019
But why does PS4 Pro outperform Xbox One X?
15 January 2019
Advanced effects push consoles harder - we take a look at every version.
9 January 2019
A by-the-numbers port or something better?
14 December 2018
How Ultimate compares to the last-gen Wii U and 3DS titles.
12 December 2018
An uninspiring conversion of the Xbox One game.
6 December 2018
The game's massively more ambitious than JC3 - but do frame-rates hold up?
1 December 2018
How good does it look? How well does it play?
28 November 2018
The developer's run of superb conversions continues.
22 November 2018
Resolution and frame-rate are the only real improvements.
28 October 2018
Image quality and effects work split the pack.
25 October 2018
Every console version tested.
21 October 2018
But smoother performance, improved resolution and portable play set it apart.
18 October 2018
Nintendo's veteran handheld continue to impress.
6 October 2018
Smoother, cleaner, faster.
11 September 2018
Every console version tested.
8 September 2018
The good, the bad and the ugly.
6 September 2018
4 September 2018
What if we told you it's been upgraded instead?
1 September 2018
What does the Nvidia Shield version tell us about prospective retro Switch releases?
21 August 2018
Digital FoundryShenmue's HD remasters analysed: enhancements are sparse but the ports are solid gold
Genuine console classics properly restored for modern hardware.
16 August 2018
9 August 2018
Whether you're playing docked or on the go.
7 August 2018
It's also very, very fast.
3 August 2018
Xbox Live party bug hits frame-rate hard.
27 July 2018
And how well does the standard console compare?
5 July 2018
And we look at the new PS4 patch too.
30 June 2018
28 June 2018
And Xbox One X provides the best console experience.
26 June 2018
Nintendo's great run of ports continues.
22 June 2018
Resolution takes a hit but this is close to the complete package.
21 June 2018
Does X deliver the best console experience?
15 June 2018
Intense combat is a little too choppy.
6 June 2018
It's still a huge upgrade over the last-gen console releases.
1 June 2018
Plus full PC analysis too.
25 May 2018
16 May 2018
And the leap over PS4 Pro isn't quite what we thought it would be.
24 April 2018
Resolution upgrade when docked plus big loading time boosts.
21 April 2018
And how well does the standard console hold up?
19 April 2018
A huge resolution boost over PS4 Pro with other improvements too.
15 April 2018
UPDATE: The Undead Nightmare expansion tested on Microsoft's enhanced console
7 April 2018
But how does it compare against PS4 Pro?
5 April 2018
Image quality improves, but what about performance?
1 April 2018
Another impressively handled port.