xandaca Comments

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  • The Evil Within PC debug console commands unlock god mode, infinite ammo, more

  • xandaca 14/10/2014

    Cheats! That alone makes me consider buying this game (even though I won't, because it doesn't look very good at all). Considering all the guff about DLC existing to extend the life of games and publishers' fear of people trading in, nothing held my interest for an extended period of time like a good set of cheats. Every shooter should come with God mode, infinite ammo, all guns and a couple of experimental silly ones for good measure. Reply +1
  • Video: The flattest performances by Hollywood actors in games

  • xandaca 10/07/2014

    Anyone who criticises the acting in Red Alert 3 should never be allowed to air their opinions in public again. Every performance is magnificently barmy to a tee and letting Tim Curry go off on one has never and will never be anything other than a gift to mankind. Reply +3
  • "See those mountains?"

  • xandaca 14/06/2014

    The problem with many open worlds is that the space is largely irrelevant. You're still moving between certain landmarks - or lawnmowing them, as this article excellently and accurately points out - only it takes an inordinate amount of time to get between them. Assassin's Creed IV is a particularly potent example of this: the open sea with lots of islands to discover is a nice idea, yet most of the time I'm quick-travelling between a relatively small number of key locations, with everything in-between largely copy-and-pasted. Wind Waker's ocean was infinitely smaller, yet felt far more real because every area was distinct and had value to the game. In Assassin's Creed IV, you're reminded that you're in a game every time you come across an island which is identical in every way to countless others spanning the entire map. Maps which are big just for the sake of being big can get lost. It's terrible design and emblematic of a development culture (which, sadly, has spread to a large number of gamers) favouring technical achievement over substantial gameplay.

    The reason I think Zelda U could make good use of its open world is because of hints that navigation could be an important part of the game's puzzle solving element and that the original Zelda is a key influence. The NES game largely consisted of the player roaming around in search of the various hidden dungeons. I'd love it if Nintendo adopted that strategy again, where your goal was to seek out (say) seven dungeons using clues and items gathered from sidequests to narrow down the location. You might stumble on one by accident, or as the result of extensive preparation. With this approach, the vast space would be entirely justified as an integral part of the gameplay, taking the series back to its original inspiration of Miyamoto exploring caves as a child. Secrets could be hiding anywhere and the goal is to uncover them, gradually increasing your knowledge of the map to track them down. A degree of randomisation would be awesome and a block to people who would just jump on GameFAQs to find everything immediately, but probably too complicated to implement. They'll probably just require you to have certain items from important sidequests before being able to access certain dungeons, which is less elegant but makes sense. Either way, that's the game I'm hoping for and the signs have so far been positive.
    Reply +15
  • The art of the E3 press conference

  • xandaca 07/06/2014

    Konami at E3 2010 was the best - and by best, I mean most hysterically funny - conference I've ever seen. The whole thing was an absolute fustercluck of terrible jokes, awkward presentations and totally unnatural presenters with gloriously odd personalities. The NeoGAF thread was legendary, particularly when someone found an online channel streaming it 24/7 and people were watching it on a continuous loop, finding every insane moment all the more hilarious with every fresh pass.

    Here's a snippet: https://www.youtube.com/watch?v=UH_Zc2EXpN4
    Reply +3
  • Nintendo slumps to another annual loss after dismal Wii U sales

  • xandaca 07/05/2014

    So presumably this implies neither Pikmin or Donkey Kong even hit the million mark? Dismal. Nintendo really have no-one to blame but themselves though, and the Super Mario 3D World launch sums up their atrocious organisation to face-slapping perfection. This was the Wii U's most important game to date, so Nintendo launch it at the same time in North America as running a 3DS promotion offering 3D Land for free with every new handheld AND on the same day as Zelda: A Link Between Worlds AND on the same day as the Xbox One launch. I mean, that's just a whole other level of stupidity and I don't think coming in at the tail end of the Quality Of Life fad (when Wii Fit made it big) is going to help them in any way. They could at least start making cartoons and toys again, which would advertise their characters to a new generation of children.

    Meanwhile, this year's great hope for the Wii U, Smash Bros, will be launching six months behind the 3DS version. Sigh. No lessons learnt there.
    Reply +6
  • Super Mario Land retrospective

  • xandaca 27/04/2014

    " And this experienced team did not consider their latest assignment a privilege. Not for nothing did Super Mario Land's sequel feature a villain named after a contraction of the Japanese word for 'evil' - warui - and Mario. Wario was a character born of frustration, a manifestation of his creators' ill feeling toward a character that wasn't theirs."

    Do you have a source for any of this? Because it seems awfully unlikely. For one thing, Wario was named for the Japanese word for evil because, surprise surprise, he was the evil Mario (and the words just happened to line up perfectly). Considering Gunpei Yokoi's status at Nintendo, I'd be amazed if he accepted an assignment he felt was beneath him, as this article implies.

    Besides which, I believe this was only the fourth Mario game released, with the preceding three being Super Mario Bros, Super Mario Bros 2 (Lost Levels in the West) and the Doki Doki Panic SMB2. Considering that an entirely different game was repackaged as a Mario title for the West, I don't think the conventions of what a Mario game had to be were set in stone just yet. With its constant player trolling, Lost Levels feels like far more of a rebellion than this, which is just appealingly inventive (how lovely to have a Mario world featuring something other than grass, desert, ice, swamp etc. worlds).

    Super Mario Land 2 is far more conventional, but was the first instance of a semi-open world Mario game, a concept later brought back for Mario 64, and also features a nice spread of non-traditional world themes (clockwork, space, halloween) with some niftily concealed secret levels, so deserves a little credit of its own despite often being labelled the 'conventional' one.

    Plus, even though he's not the character he would become, I like Wario and always play as him in Mario Kart, so waaah to all the haters.
    Reply +15
  • Resident Evil 2 fan creates RE4-style remake

  • xandaca 24/04/2014

    An HD remake and retexture of RE/RE2 would be amazing, but not with RE4's over the shoulder look. The tank controls could go, but the pre-set camera angles are a big part of what made those games so atmospheric. Reply +1
  • It looks like there'll be a Mario Kart 8 Wii U bundle

  • xandaca 24/04/2014

    Might've been good value if they'd thrown in a Classic Controller Pro for the same price, especially given MK's multiplayer focus. As it is, the Wii U is generally pretty easy to find at sub-£200 (best deal right now seems to be £180 at Smythes if there's one near you) and some savvy web use will turn up MK at £35, or probably less as the release date edges nearer. Reply 0
  • "We're not evil villains building an empire"

  • xandaca 14/04/2014

    Nice advertorial, Eurogamer. Perhaps the guy who had the Candy Crush idea stolen from him, and is now being sued by King, would like a similar opportunity to explain his situation? Funny how he doesn't get a mention in an article too busy reminding everyone that Candy Crush was Ellie Gibson's favourite game in 2013. Reply +8
  • Video: Let's Replay Super Mario Sunshine

  • xandaca 08/04/2014

    Never liked this game, but by Toutatis that 'Peaches and hose' subheader is phenomenal. Someone give Ellie all the medals! Reply 0
  • Watch us play Super Mario 3D World from 5pm GMT

  • xandaca 02/12/2013

    Love the XBox One ad before the stream begins. Oh, Wii U... Reply +1
  • PlayStation 4 UK launch sales hit 250k

  • xandaca 02/12/2013

    I like Nintendo and, outside PC, have been happy enough with their machines as my only console each generation, but this shambles is entirely of their own making. They're certainly not in any danger of pulling a Dreamcast anytime soon, but by god they're going to have to seriously rethink every facet of their home console strategy in time for the next launch. Terrible. Reply +4
  • TimeSplitters 2 retrospective

  • xandaca 01/12/2013

    Were Crytek willing to sell (a big if, unfortunately, as companies tend to cling onto properties whether they're being used or not), Nintendo should snap it up. Personally, the TimeSplitters series never clicked for me - despite GoldenEye 64 being my favourite game - but its colourful graphics, light-hearted tone and design flexibility would be a perfect fit for Nintendo. I seem to recall TS2 selling pretty well on Gamecube, one of the few third party games which did. If the TimeSplitters series is going to find a home anywhere, logic would suggest it would be on a Nintendo console.

    (Not to mention that Wiimote aiming would suit this type of FPS perfectly, and you could have five-player multiplayer with the Gamepad)
    Reply +1
  • Deus Ex: Human Revolution Director's Cut review

  • xandaca 05/11/2013

    I enjoyed this game a great deal on PC (well, until the shambolic ending), but there's no way I'm playing another shooter on consoles without pointer aiming. Dual analogues are too slow and imprecise to cut it, IMO. Patch in Wiimote controls? I'll shell out. Until then? I never asked for this.*

    *Sorry, I know everyone's sick of this by now, but it had to be done.
    Reply -2
  • Nintendo announces Nintendo 2DS handheld console

  • xandaca 28/08/2013

    That thing is so ugly my eyes just ran away. Reply +6
  • Nintendo's paid-for StreetPass games earned £2.6m in a month

  • xandaca 05/08/2013

    DOOOOOOOOOOOOOOOOOOMED Reply +4
  • Activision: we're doing "everything we can" to support Wii U

  • xandaca 26/07/2013

    @malgron You just sold your Wii U because of a lack of Nintendo games in the same month Pikmin 3 and Super Luigi U are released, with the Wonderful 101 the month after, Wind Waker in October, Donkey Kong in November and Mario 3DLand in December? Also ignoring Nintendo-like third party games like Rayman (late August/September) and Sonic (October)?

    Hmm.
    Reply +3
  • Microsoft reverses position on Xbox One DRM

  • xandaca 19/06/2013

    Well done, internet. Well done. I still hope the One fails abysmally (it won't, but fingers crossed) for the fact that Microsoft even considered this abusive trash to begin with, and that it sounds like Kinect remains mandatory. Reply +5
  • Ubisoft boss talks Rayman Legends delay: "Wii U was not going to sell enough"

  • xandaca 19/06/2013

    I'm a Wii U owner and Guillemot is completely correct that the game wouldn't have sold enough as an exclusive. That said, I don't think the delay was fair on those who had bought the console for the game, nor would it have affected the game's sales on other consoles in any significant way. Reply 0
  • Super Mario 3D World comes to Wii U this December

  • xandaca 11/06/2013

    The Mario Galaxy reveal was mindblowing. This was not. Please stop playing everything to tediously safe, Nintendo. Reply +1
  • Monolith Soft's Wii U game is out in 2014

  • xandaca 11/06/2013

    @abigsmurf It's pretty easy to find a premium for £200 if you look around (probably less with cashback sites and vouchers). Still steep if you're only interested in two games, but better than nothing. Reply 0
  • Sony: PlayStation 4 will not restrict used games or force you to connect your console online

  • xandaca 11/06/2013

    Sony didn't drop bombs on Microsoft. They feckin' nuked them from orbit, and it could not have been more deserved.

    Go to hell, Microsoft, and take your nasty little box with you. Hope for your sake the internet connection is good down there.
    Reply +40
  • FIFA 14 confirmed for PC, PS2, Wii, iOS, Android, everything but Wii U

  • xandaca 11/06/2013

    I understand why most publishers aren't putting their games on Wii U with hardware and software sales being as bad as they are. In this case, however, when there are versions on the PS2 and Wii (even if just cynical squad updates from the previous few iterations), it just comes off as childish petulance. The Wii versions, despite being uniformly cheap and dreadful, obviously sold passably enough to justify a release every year of the console's existence, with the Wii U supposedly in line for a solid influx of new titles, there's virtually no risk in putting out a cheap port of the PS3/360 versions (they already know the system after all, having ported FIFA 12) just to see if it sticks better than the unsurprisingly low-selling launch title. Reply +6
  • Xbox One's used game policies to lay with publishers

  • xandaca 07/06/2013

    Disgusting. Reply +4
  • Ubisoft "working hard" on ZombiU sequel prototype

  • xandaca 14/05/2013

    ZombiU was a strong game, but for me defined by a lot of unfulfilled potential. Unfortunately, to become the game it deserves to be, it'd need to go bigger in all respects, with more melée items, environment interaction and a broader, more open world to explore (side-quests wouldn't go amiss either), and I'd imagine that kind of expansion requires a fairly large budget increase. After all, there was a fair amount of corner cutting in the original, with repeating environments and so forth.

    As much as I enjoy the Wii U, its sales (and that of the first game) mean Ubisoft would have to be nuts to give the game the money it needs. Whether there's a market for it as a multiplatform title (Xbox and PlayStation are inundated with zombie games already) remains to be seen, but a multiplatform release seems the only plausible option for a worthwhile sequel.
    Reply +2
  • The quest for Shadow of the Colossus' last big secret

  • xandaca 02/05/2013

    I love games which have bits and pieces left in from older, pre-release versions of the final product. The younger me was very much caught up in a similarly fanboyish fascination with the many secrets of GoldenEye 007 (still my favourite game) - the island on the other side of the Dam, the secret missile door and Ourumov's key in Silo, the fabled Citadel multiplayer map - and while I was far too young to pull off any hacking or advanced playing techniques which might have led to discoveries of my own, I voraciously waited on any news of another secret uncovered. It was a goldmine too, especially once it was discovered there were button combinations hiding extra cheats (Line mode, multiplayer characters) and Action Replay opened up the possibility of finding the 'hidden Bonds' in multiplayer. Finding that hidden dam in Colossus must have been an incredible feeling, it's a shame this aspect of gaming has more or less disappeared now: no more Triforce temple hunting in Ocarina Of Time, Luigi seeking in Mario 64, peeking under forklift trucks for Mew in Pokemon... those little relics, while serving no tangible purpose, made the game worlds feel so much richer, even if a lot of it turned out to be in the minds of the players. In the unlikely event my creative work is ever successful enough to move into game design, I'm going to insist on leaving bits of former quests and levels from beta versions behind and packing every near-impossible-to-reach corner with secrets in the hope of people hunting them for years. Never going to happen, mind, but a man can dream. A man can dream. Reply +5
  • Report: Microsoft in talks to revive Heroes TV show on Xbox

  • xandaca 18/04/2013

    Heroes would be a hell of a lot more expensive to produce than Veronica Mars or Arrested Development and comes with a pretty bad reputation (and ratings which declined rapidly) after four terrible seasons and one okay-ish one. If Microsoft are looking to splash the cash and draw in a geek audience, Firefly would seem an obvious choice. I'm sure Whedon, assuming he's got a moment of Avengers-free time, would be pretty good at getting it made on the relative cheap as well. Reply +2
  • EA announces FIFA 14 for PC, PlayStation 3 and Xbox 360

  • xandaca 17/04/2013

    I'm pretty sure every batch of screenshots released for a 'new' FIFA game for the past five years or so has been identical, and not one of them has looked anything like the shipped game.

    Interesting to see if the Wii U gets a port. EA have been fairly spiteful towards the console so far, with no ports for any of its other sports games, and by most accounts FIFA 13 sold pretty dismally. Contractual obligations are the only reason I can imagine the game reaching the U at this point (and yes, I'm a Wii U owner).
    Reply +2
  • After children rack up huge bills, UK government announces investigation into "aggressive" in-app purchases

  • xandaca 12/04/2013

    I haven't got an iPad or Smartphone, but isn't there some way of deactivating in-app purchases? Would seem remarkably negligent if not. Reply 0
  • Eurogamer meets Luigi

  • xandaca 02/04/2013

    Charles Martinet is a lovely man. I met him at a signing at the GAME on Oxford Street a couple of years ago, never has a man been so enthusiastic about his job, tossing out 'Woo hoo!'s and 'Let's a-go!' with joyous abandon. He also signed my oyster card and drew a Wario moustache on it. Reply +2
  • Tomb Raider has sold 3.4 million copies, failed to hit expectations

  • xandaca 26/03/2013

    I dread to think what Bioshock's sales expectations are. Probably more than there are people on the planet. Reply +6
  • Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles

  • xandaca 20/03/2013

    Better upgrade than expected, but I'd still be amazed if many people bought it. As for me, it'd be very faintly tempting at a heavily discounted price if there were Wii remote aiming, but approximately zero interest without. Reply +3
  • A "modified" version of Deus Ex: Human Revolution is on the way, possibly for Wii U

  • xandaca 04/03/2013

    This game is, what, two years old? What is the point of porting it now? Even if the Wii U weren't struggling, no-one would buy it at (presumably) full price when it's easy to find for under £10 elsewhere. Even Wiimote controls wouldn't make it worthwhile, and the 'Missing Link' DLC is a dreadful addition to a pretty good game - no incentive there. Insert 'never asked for this' joke here, SqEnix would do better to get to work on a sequel and release it multiplatform. Reply 0
  • Durango Kinect 2.0 specs leak

  • xandaca 20/02/2013

    It'll be worth it if that IR sensor can be used for a new, Wiimote/Move-esque pointer for FPS games. Otherwise, while it has potential for Microsoft to harvest data (number of people using the console and so forth), still can't really see the point as far as gaming goes. Reply 0
  • Wii U's Most Wanted: Criterion returns to Nintendo hardware with enhanced Need for Speed

  • xandaca 14/02/2013

    I don't buy many - any, in fact - driving games, but may put down my cash for this. It sounds like Criterion have put in a reasonable amount of effort and another online multiplayer game for my Wii U wouldn't go amiss. Reply +3
  • Sega UK denies that Aliens: Colonial Marines has been cancelled on Wii U

  • xandaca 14/02/2013

    I suspect this is one third party game Nintendo are secretly praying to lose. Reply +2
  • UK chart: Wii U games miss top 10 as Call of Duty retains crown

  • xandaca 03/12/2012

    If initial Wii U shipments really were as low as 43k, those chart positions seem pretty decent to me. That said, I haven't seen a single Wii U ad on TV or around London, so Nintendo don't seem to be giving it much of a marketing push yet (ever?). I hope the console does well, as I'm getting one for Christmas. Reply 0
  • Face-Off: Batman: Arkham City Armored Edition on Wii U

  • xandaca 27/11/2012

    I don't see the point of comparisons so early. No developer will have had access to the Wii U's final specs until very late, whereas they will have over half a decade to optimise for the other consoles. Of course ports are going to be inconsistent: by most accounts, the Wii U is a very different beast to the existing HD consoles, supposedly designed so its GPGPU can take on tasks assigned to the CPU elsewhere. I'm obviously not saying the Wii U will suddenly start producing next-gen graphics once developers have had a little more time to get used to it, but considering it's already producing slightly inferior versions of games for the other consoles with almost no time for optimisation, I'd be amazed if the next wave of games doesn't produce parity at least. Of course, the only way to truly gauge the system's power is once Nintendo starts producing visually intensive games like a 3D Mario, Metroid or Zelda. Reply +10
  • ZombiU review

  • xandaca 18/11/2012

    For everyone complaining about the divergent review scores: maybe read the actual text and decide whether the game and its features sound like an experience YOU might enjoy, rather than basing your decision on largely meaningless numbers or an average which, in the case of a game this obviously divisive, is clearly the least reliable metric? Reply +13
  • Saturday Soapbox: Stop Motion

  • xandaca 20/10/2012

    Motion control, in terms of 'perform this action to make it happen on-screen' (or, more often, 'waggle aimlessly for five seconds!') isn't a great loss, even though I enjoyed Red Steel 2, Wii Sports and its meaty implementation in Metroid Prime 3. Developers just weren't willing to put in the time to use it properly, and the tech needed to be better from the outset.

    However, the loss of pointer aiming cannot be overstated. IMO this was the biggest advance in home gaming control since Nintendo put an analogue stick onto the N64 controller. A thousand times faster and more accurate than dual analogues (which I can barely use for FPS' anymore), it came such a long way since the shambolic Red Steel 1 that's it only more of a pity it now won't get the time to develop to its maximum potential and iron out the few little niggles remaining. It's a relief to hear the pointer can still be used in BlOpsII for Wii U, but I suspect it's going to be a secondary consideration for any game it's now included in, rather than the main attraction it deserves to be. It could have taken over from mouse and keyboard, now it's going to be yet another forgotten innovation which deserved to change the way we play.
    Reply +4
  • 007 Legends review

  • xandaca 20/10/2012

    @iggypopbarker The best, and most subtle, joke for Bond nerds in that scene is that Alan himself gets Bond wrong. He suggests Fiona Fullerton is in The Spy Who Loved Me, when she's actually in A View To A Kill.

    Also, loving this reviewer's passion for the Bond series (I liked the game marginally more, giving it a 4/10), but does Mr. Porter really like The Man With The Golden Gun and Denise Richards? What's next, wanting the chance to QTE-battle the drag queen Blofeld in his limo in Diamonds Are Forever?
    Reply +1
  • Paper Mario: Sticker Star release set for early December

  • xandaca 05/10/2012

    NYARGLEBARGLE!

    No-one can do endearingly childish quite like Nintendo. Love it.
    Reply +2
  • Every Wii U UK launch game listed

  • xandaca 14/09/2012

    This is a pointless article. Many of those 'launch window' titles will eventually become 'launch day', it just hasn't been finalised yet. Darksiders 2, for one, is confirmed as a launch day title as well, while Batman and 007 almost certainly will be too. Reply +3
  • Saturday Soapbox: The Feelbad Factor

  • xandaca 27/08/2012

    No mention of Ice Pick Lodge's games Pathologic and The Void, which deliberately present oppressive, alienating and unfriendly environments, leading to some of gaming's most emotionally draining but powerful experiences? Reply +1
  • Saturday Soapbox: Guilt By Association

  • xandaca 07/07/2012

    'Granny behind the bin' is pretty much how I play every game, usually laughing all the way. This habit started off after discovering the joy of sending scientists flying through the air with remote mines in GoldenEye, and has only become more bloodthirsty in direct correlation with visuals becoming more realistic. I can't so much as look at a Nintendog with wondering how I can set it on fire, twice. Thus gaming proves its worth as a cultural artefact. Reply 0
  • 007 Legends to feature On Her Majesty's Secret Service mission

  • xandaca 28/06/2012

    @el_pollo_diablo It also has Drax's sensational line "James Bond, you appear with the tedious inevitability of an unloved season." Rubbish movie, but Drax owns it. Reply +5
  • Nintendo: Wii U could become "preferred" Call of Duty platform

  • xandaca 26/06/2012

    Oh, Nintendo. Anyone who plays COD on 360/PS3 wouldn't stray from their treasured dual analogues for the world, while anyone who played COD with the Wii's pointer aiming would be a fool to revert to the vastly inferior dual analogue controls. I wish I were more excited for Wii U, because I've been a Nintendo gamer all my life, but they pitched for the middle ground, leaving behind the Wii's strongest innovations (rather than keeping them and ditching the stuff that didn't work) in a populist bid, and ended up with a confusing mess of ideas and control schemes that doesn't look ideal for anyone. The only reason I'd get a Wii U is if its FPS' allow the use of the pointer, the tablet is an interesting idea but looks pretty inconvenient in practice. Reply 0
  • Nintendo hits back at Wii U power concern

  • xandaca 14/06/2012

    Thing is, I'm not sure Microsoft and Sony will go for massive power in their next-gen consoles, but try to expand on Kinect and Move/EyeToy, or whatever direction Sony are looking in. The 'next gen' engine videos presented over E3 were undeniably impressive, but the improvements were in the details - texturing, lighting, particle effects - rather than a major jump forward overall. The difference between those videos and what the best of the current gen is capable of isn't especially enormous (although it will likely grow as developers get used to UE4 etc), certainly nothing like the gulf between the SD and HD consoles. Given the cost of using top shelf parts, it might not be the wisest decision for Sony or Microsoft to go for maximum graphical oomph in their next consoles when the average consumer wouldn't see a huge difference between them and a version downported to current standards: multiplatform games on Nintendo's console almost certainly won't look drastically different to those on the other consoles, certainly nowhere near as obvious as, say, COD Wii compare to COD HD. After all, most people thought Watch Dogs was 'next gen', whereas it will be coming to 360/PS3 and I'd wager will only look noticeably weaker in the background details. Reply +5
  • Call of Duty: Black Ops 2 coming to Wii U - report

  • xandaca 11/06/2012

    The Wii CODs sold reasonably well for being downports on an unloved system (most of them broke 1m), with Treyarch charged with porting the Modern Warfare games over, so it's no surprise to read this. Treyarch even very strongly hinted at Wii U port previously, although I can't find the article now. The only real mystery is why Nintendo didn't have it in their reel, or even as a logo, much as how FIFA/Madden are on the way, yet Mass Effect 3 was the only EA game at the E3 presentation. Weird.

    EDIT: Also, this had better use the pointer. If I'm to buy a Wii U, and it's very much up in the air right now, the option for pointer control has to be in every FPS. Going back to the stiff, imprecise dual analogue system is simply unacceptable - since the Wiimote and nunchuck allow players to move their hands independently, there's no reason the gamepad's touchscreen couldn't be used simultaneously, from the player's lap, even if it would be more than a little cumbersome.
    Reply +7
  • Was E3 2012 the grisliest games show ever?

  • xandaca 08/06/2012

    Not to mention the new Tomb Raider fetishising violence against women as entertainment, with every video from the game solely emphasizing how much the developers were able to make Lara suffer and moan in a quasi-sexual manner (to think this was once a reasonably progressive series for presenting its female protagonist as strong and independent, albeit heavily sexualised) within a short space of time, with players' role confined to travelling between each scripted torture session. I know nobody likes a high-ground moral crusader, but everything about that game is vile. Reply +4