xandaca Comments

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  • Splatoon 2's next Splatfest asks if the toilet paper flap should hang at the front or back

  • xandaca 03/10/2017

    What kind of lunatic chooses to reach all the way to the back? Reply +7
  • No One Lives Forever: The spy shooter that saved Monolith

  • xandaca 01/10/2017

    It's also, of course, one of if not the only 90s shooter that lets you play as a woman (technically NOLF released in 2000, but in form and function its recognisably a product of the preceding decade).
    Pedantic perhaps, but Perfect Dark, released about six months prior? The first Timesplitters game, also released in 2000, had playable female characters. Unreal in 1998. The never-not-hilarious (but also terrible) Trespasser was another, if I recall. In other words, female leads in FPS' might not have been common at the time - or now - but weren't exactly unheard of.
    Reply +22
  • Switch clicks in the hands, but on paper, it's in trouble

  • xandaca 13/01/2017

    "You shouldn't judge Nintendo hardware until you've held it in your hands."
    "Wandering around today's event, it was obvious that Switch is bearing the brunt of all the company's various ambitions; that Nintendo needs it to be all things to all men, or at least all things to all market segments."
    It's exactly that which sank the Wii U. The Wii took off because its conceit was not only immediately understandable, but immediately engaging in terms of the gameplay possibilities it offered, and with those possibilities applicable to virtually any genre or gameplay style. It may have, in the end, been reduced too often to mindless waggling and some ideas less fun in practice than in theory, but it inspired the imagination and felt like a real, substantial and fun evolution in the interaction between player and game. Only weak ideas need to be all things to all people. Great ideas make all people want them. They don't pander.

    The Wii U, it must be said, was generally a bad idea. No-one, from the beginning of its life until the single case of Mario Maker, could work out what the second screen could universally and seamlessly add to gameplay. One could see where Nintendo's thinking came from, with the success of the DS. Unfortunately, what works for one does not always work for another.

    When the Switch reveal trailer was released, it had a great idea. What if you could take your home console experiences with you? It's nowhere near as exciting as the Wii remote or myriad other Nintendo innovations, but was clear, concise and offered something other consoles didn't. It spoke for itself and created enthusiasm. Then we arrived at this morning's presentation. We got a lengthy recap of how the home console to handheld process works, a bloated and unnecessary overexplaining of an idea that was exciting in the showing, dull in the telling.

    Then we came to the joycons and things soured completely. Gimmick after gimmick. Haptic feedback can recreate real-life sensations! Fine, but how often is that going to be useful in-game beyond marginally upgrading the rumble feature? Will people even notice it in-game? Then there's the camera and rock-paper-scissors thing. Can't see much use for that in Mario, Zelda, COD or FIFA, waving your hand or some object in front of your controller. Motion controls (while I'm glad they're there) feel like a hangover from the Wii, while the 'two controllers in one' looks egregiously impractical, with each joycon seeming far too small to be practical. Better not to have a feature than a bad one you'll get criticised for. Regardless, all these additional functions, while perhaps desirable on a corporate checklist, only add yet more needless layers obfuscating what should have been the console's core message (switching from home to handheld).

    1-2-Switch exemplifies this surely damaging confusion. It's the game with the console's name in the title, yet has nothing to do with the console's big idea. Wii Sports was a game entirely built around communicating the Wii's motion controls, the world's most inspired tech demo. 1-2-Switch? Maybe it's fun - certainly didn't look it - but is built around everything that distracts from what the Switch is, or should be, about. Switch is all about moving from one screen to the other. 1-2-Switch tells players to ignore screens altogether. I'd be surprised if any of its gimmicks were in serious use outside the console's first year, beyond Nintendo shoehorning them in where they don't fit (see: touch functions in Mario 3DWorld; local multiplayer in Splatoon) as a transparently forced attempt at justifying their existence.

    Then there's the fact that, even beyond the technological confusion, the console costs significantly more than ones much more powerful, additional controllers are exploitatively overpriced, and a company which previously set its stall out in support of free online has done a complete heel turn. Where Nintendo should've been reaching out, it instead feels like they've sold their souls. All they needed to do was let the central idea speak for itself, as it did during the reveal video, avoid cluttering it with pointless crap and price it reasonably - the rumoured $250 would've been fine, particularly without all the flashy stuff in the joycons. Instead, they did everything but that.

    As for 'don't judge Nintendo until you've tried it': they're trying to get my money, it's up to them to convince me of their machine's worth. If they can't do that at a glance, they've failed. That's the difference between good and bad design. The insulting pricing is just the knockout blow.
    Reply +8
  • Nintendo's precarious reveal runs risk of Switching off fans

  • xandaca 13/01/2017

    @monty_79 And that's ignoring how, on Amazon.de at least, the Switch is looking to be about eight quid more expensive (€330) on the continent. https://www.amazon.de/gp/product/B01N21PMVS/ref=od_aui_detailpages00?ie=UTF8&th=1 Reply +1
  • xandaca 13/01/2017

    I have owned every Nintendo home console with the exception of the Virtua Boy, if that even counts. I've never owned a non-Nintendo console. Unless something changes in a big way, this morning's presentation has removed Switch from my radar entirely. My plan was to wait until Christmas, given Nintendo's recent history of early price cuts, but the clean, concise messaging of the October reveal video had me on the verge of reconsidering.

    Now? A ridiculous starting price, paid online (especially egregiously), no serious third-party support out of the gate (FIFA is, I believe, contractually obliged to get one iteration on any console which will run it), absolutely disgraceful cost of accessories (a Pro Controller at Game being £65; a pair of Joycons £75), only Wii U ports for major first party support in the first few months, plus a sequel to Splatoon that looks an awful lot like a barely modified port of Splatoon and a 3D Mario taking cues from Sonic Adventure...? Whatever that stuff is about having to download a smartphone app? No thanks. The only thing which raised the pulse even a little was the prospect of a new No More Heroes, but even that's just artwork at this point.

    Nintendo, once again, you were a few yards from an open goal but still managed to trip yourselves up. Maybe it's hyperbole to call the presentation a trainwreck, but it certainly felt that way, rambling on ad nauseam with the only end result being the dismaying realisation that despite not having put out a big game since 2015, Nintendo really doesn't have anything up its sleeve and hasn't learnt from any of its past mistakes.
    Reply +13
  • For better or worse, From Russia With Love was vintage Bond

  • xandaca 25/10/2015

    As a lifelong Bond nerd, this game was excruciating. Apart from the horrendous dialogue ("Good morning, Q. How've you been? Busy inventing things?") and Connery's dreadful voice work, throwing the likes of tank sections and a climax in a giant evil lair into a slow-burning, atmospheric Cold War thriller was an abomination. Even aside from those contrived, generic set-pieces and general story abuses, the game was a mechanical mess, with clunky controls and uninspired level design. It's not as bad a game as, say, Goldeneye: Rogue Agent, but I like it less for its utter disrespect towards one of the greatest Bond movies (and books). EA made a couple of decent games with the Bond licence - The World Is Not Enough (N64), Agent Under Fire, Everything Or Nothing - which may have only captured the most superficial appeal of the series but were generally enjoyable to play. Certainly significantly better than Activision's attempts, perhaps aside from the decent-ish Wii GoldenEye revision. This game, which does not deserve its title, is a travesty. Reply +4
  • Splatoon gets all-new mode ahead of first Splatfest

  • xandaca 30/06/2015


    Reply +2
  • Nintendo's painful metamorphosis leaves fans reeling

  • xandaca 17/06/2015

    The NX launch lineup COULD be spectacular... except the Wii's release schedule was a wasteland for two years prior to the launch of the Wii U, and what did we get out of that? New Super Mario Bros U, a decent enough game, and Nintendoland, less so, before a long wait until March for Monster Hunter and Lego City, then July/August for Pikmin. And this isn't a one-off, either: the Gamecube wasn't exactly heaving with new games in its final years, yet the Wii had few serious titles apart from Twilight Princess (at launch) in its early days.

    In short, one cannot extrapolate the possible sparsity of the Wii U's schedule (though, despite the abysmal Digital Event, 2015 isn't all that bad and we know nothing about what's to come in 2016) into abundance for the NX. History repeats itself, and that's not how Nintendo rolls.
    Reply +3
  • Splatoon adds Port Mackerel map and new modes

  • xandaca 02/06/2015

    Love the game, but not mad about the new stuff. Splatzones largely turns the game into a straight shooter, with everyone converging on one area mostly to blast the balls off each other. I'm also not fond of how much more profitable it is than Turf War, which is the main mode of the game and a bit of a masterpiece. Port Mackerel is OK, but not very exciting, and the inability to climb on any of the crates, or even up the ledges, is a needless and infuriating restriction. The Zapper is the best addition, but the orange one is cooler (coming soon, I believe) and it doesn't offer much, beyond some slightly better range for a rapidfire gun, than isn't available elsewhere. As I said, fantastic game and insanely addictive, so hopefully all the additions hereafter will be a scooch more inspired.

    (Also, has anyone worked out if you can turn the sticky auto-aim off? It keeps on getting caught on the edge of surfaces when I'm trying to target someone beneath me. Very annoying.)
    Reply +1
  • "We tell Sega what our release dates are"

  • xandaca 10/04/2015

    I played the demo and stuck with 14. The revamp of the tactics screen was awful (and there still seemed no way, or at least a clear one, to set uniform marking instructions), the UI was generally a lot less friendly and click-heavier, media interaction remains a chore, while the match engine, for whatever reason, just felt slightly off. I'd play Classic if it didn't strip out the U18s (and all applicable players) for some inexplicable reason. It's still a good game as the core FM experience was perfected a long time ago and remains utterly exemplary, but seemed decidedly lesser than last year's entry. Hopefully 16 will streamline the awful UI and some of the messier features at the very least. It's all far too unwieldy at the moment. Reply 0
  • Nintendo might be making the most exciting online shooter in years

  • xandaca 23/03/2015

    Is this going to have Wiimote controls? Because that's crucial for me, not only because it's my preferred choice for shooters, but also because it's my only way of playing local multiplayer with friends. Reply +4
  • See which retro game consoles can survive a 15 foot drop

  • xandaca 21/03/2015

    Wasn't an N64 once run over by a bus or something, and survived? Good times, good times. Reply +1
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • xandaca 14/01/2015

    Shame Wii mode looks so atrocious on my TV (noticeably worse than my Wii console, which seems odd) but I'm not going to pass us SMG2 for under a tenner. Now if only Nintendo had some actual Wii U games for the first half of this year... Reply +1
  • Don't call it a comeback: Xbox One's first year

  • xandaca 22/11/2014

    Microsoft has shown humility
    You can't be serious. They've been humiliated, but certainly haven't shown humility. If they had, perhaps they'd have offered something by way of recompense to all those customers who bought the console at full price at launch, only to be drastically undercut a few months later while MS were drastically trying to salvage their sinking ship.
    Reply +10
  • Train Simulator dev releases fishing sim on Steam Early Access

  • xandaca 05/11/2014

    I've north pacific hake-tred* of fish puns, but you've just given everyone the oppor-tuna-ty for some seriously crappie puns. You could say the whiting's on the wall.

    *North pacific hake-tred, no specific hatred, geddit? Calling it now, greatest fish pun ever devised.
    Reply +1
  • Amiibo unlock extra racing suits in Mario Kart 8

  • xandaca 05/11/2014

    Nintendo's problem is coming up with ideas for amiibo compatibility which feel substantial enough to justify buying the figurines, but not crucial enough to make those who own the game but not the figures feel deprived of an important feature. It sounds like Smash has got the balance right, whereas this - an extra costume - feels heavily skewed in the opposite direction. What might've been more interesting is to have your amiibo figure unlock more challenging ghost racers for each track, or use your amiibo as an ally racer of sorts in GP mode (picking up extra points, using items to help get you in front). Something a little more substantial than an extra skin anyhow.

    (Not that I'm going to buy any amiibos anyway - not a toy collecting sort of person)
    Reply +9
  • Football Manager 2015 review

  • xandaca 04/11/2014

    The messy UI has been a problem for a few years now. It was great a few entries back (can't remember exactly which, might've been 12, but possibly as far back as 10), with everything important accessible in one or two clicks, but it has been redesigned so frequently and pointlessly since then that things like player instructions seem to be hidden away and previously useful shortcuts now directing to mostly useless information. There's been some positive stuff, like getting rid of the sliders in place of more general instructions (reflecting how a real football manager most likely instructs his team), but the need to add more and more 'features' for the back of the box has rendered the game more unfriendly than it arguably has ever been. Football Manager Classic was a nice idea, but stripped back too far, even removing your U18 squad and all the players in it for whatever reason. The game really needs to find a middle ground between the two, identifying what is and always will be important to the series and refining them, while ditching all the clutter (mid-game team-talks, really? How often does that happen in real life? And that thing about deciding what sort of manager you are sounds just as bad...) and streamlining the interface. No plans to buy 15 based on this review and what I've read elsewhere, even though I've been greatly enjoying this series since Champ Man 99/00 (I think, might've been even earlier).

    Also, the skin for FM Classic in 14 was so much nicer than the standard one. Would be nice to be able to use one in the other mode.
    Reply +3
  • The Evil Within PC debug console commands unlock god mode, infinite ammo, more

  • xandaca 14/10/2014

    Cheats! That alone makes me consider buying this game (even though I won't, because it doesn't look very good at all). Considering all the guff about DLC existing to extend the life of games and publishers' fear of people trading in, nothing held my interest for an extended period of time like a good set of cheats. Every shooter should come with God mode, infinite ammo, all guns and a couple of experimental silly ones for good measure. Reply +1
  • Video: The flattest performances by Hollywood actors in games

  • xandaca 10/07/2014

    Anyone who criticises the acting in Red Alert 3 should never be allowed to air their opinions in public again. Every performance is magnificently barmy to a tee and letting Tim Curry go off on one has never and will never be anything other than a gift to mankind. Reply +3
  • "See those mountains?"

  • xandaca 14/06/2014

    The problem with many open worlds is that the space is largely irrelevant. You're still moving between certain landmarks - or lawnmowing them, as this article excellently and accurately points out - only it takes an inordinate amount of time to get between them. Assassin's Creed IV is a particularly potent example of this: the open sea with lots of islands to discover is a nice idea, yet most of the time I'm quick-travelling between a relatively small number of key locations, with everything in-between largely copy-and-pasted. Wind Waker's ocean was infinitely smaller, yet felt far more real because every area was distinct and had value to the game. In Assassin's Creed IV, you're reminded that you're in a game every time you come across an island which is identical in every way to countless others spanning the entire map. Maps which are big just for the sake of being big can get lost. It's terrible design and emblematic of a development culture (which, sadly, has spread to a large number of gamers) favouring technical achievement over substantial gameplay.

    The reason I think Zelda U could make good use of its open world is because of hints that navigation could be an important part of the game's puzzle solving element and that the original Zelda is a key influence. The NES game largely consisted of the player roaming around in search of the various hidden dungeons. I'd love it if Nintendo adopted that strategy again, where your goal was to seek out (say) seven dungeons using clues and items gathered from sidequests to narrow down the location. You might stumble on one by accident, or as the result of extensive preparation. With this approach, the vast space would be entirely justified as an integral part of the gameplay, taking the series back to its original inspiration of Miyamoto exploring caves as a child. Secrets could be hiding anywhere and the goal is to uncover them, gradually increasing your knowledge of the map to track them down. A degree of randomisation would be awesome and a block to people who would just jump on GameFAQs to find everything immediately, but probably too complicated to implement. They'll probably just require you to have certain items from important sidequests before being able to access certain dungeons, which is less elegant but makes sense. Either way, that's the game I'm hoping for and the signs have so far been positive.
    Reply +15
  • The art of the E3 press conference

  • xandaca 07/06/2014

    Konami at E3 2010 was the best - and by best, I mean most hysterically funny - conference I've ever seen. The whole thing was an absolute fustercluck of terrible jokes, awkward presentations and totally unnatural presenters with gloriously odd personalities. The NeoGAF thread was legendary, particularly when someone found an online channel streaming it 24/7 and people were watching it on a continuous loop, finding every insane moment all the more hilarious with every fresh pass.

    Here's a snippet: https://www.youtube.com/watch?v=UH_Zc2EXpN4
    Reply +3
  • Nintendo slumps to another annual loss after dismal Wii U sales

  • xandaca 07/05/2014

    So presumably this implies neither Pikmin or Donkey Kong even hit the million mark? Dismal. Nintendo really have no-one to blame but themselves though, and the Super Mario 3D World launch sums up their atrocious organisation to face-slapping perfection. This was the Wii U's most important game to date, so Nintendo launch it at the same time in North America as running a 3DS promotion offering 3D Land for free with every new handheld AND on the same day as Zelda: A Link Between Worlds AND on the same day as the Xbox One launch. I mean, that's just a whole other level of stupidity and I don't think coming in at the tail end of the Quality Of Life fad (when Wii Fit made it big) is going to help them in any way. They could at least start making cartoons and toys again, which would advertise their characters to a new generation of children.

    Meanwhile, this year's great hope for the Wii U, Smash Bros, will be launching six months behind the 3DS version. Sigh. No lessons learnt there.
    Reply +6
  • Super Mario Land retrospective

  • xandaca 27/04/2014

    " And this experienced team did not consider their latest assignment a privilege. Not for nothing did Super Mario Land's sequel feature a villain named after a contraction of the Japanese word for 'evil' - warui - and Mario. Wario was a character born of frustration, a manifestation of his creators' ill feeling toward a character that wasn't theirs."

    Do you have a source for any of this? Because it seems awfully unlikely. For one thing, Wario was named for the Japanese word for evil because, surprise surprise, he was the evil Mario (and the words just happened to line up perfectly). Considering Gunpei Yokoi's status at Nintendo, I'd be amazed if he accepted an assignment he felt was beneath him, as this article implies.

    Besides which, I believe this was only the fourth Mario game released, with the preceding three being Super Mario Bros, Super Mario Bros 2 (Lost Levels in the West) and the Doki Doki Panic SMB2. Considering that an entirely different game was repackaged as a Mario title for the West, I don't think the conventions of what a Mario game had to be were set in stone just yet. With its constant player trolling, Lost Levels feels like far more of a rebellion than this, which is just appealingly inventive (how lovely to have a Mario world featuring something other than grass, desert, ice, swamp etc. worlds).

    Super Mario Land 2 is far more conventional, but was the first instance of a semi-open world Mario game, a concept later brought back for Mario 64, and also features a nice spread of non-traditional world themes (clockwork, space, halloween) with some niftily concealed secret levels, so deserves a little credit of its own despite often being labelled the 'conventional' one.

    Plus, even though he's not the character he would become, I like Wario and always play as him in Mario Kart, so waaah to all the haters.
    Reply +15
  • Resident Evil 2 fan creates RE4-style remake

  • xandaca 24/04/2014

    An HD remake and retexture of RE/RE2 would be amazing, but not with RE4's over the shoulder look. The tank controls could go, but the pre-set camera angles are a big part of what made those games so atmospheric. Reply +1
  • It looks like there'll be a Mario Kart 8 Wii U bundle

  • xandaca 24/04/2014

    Might've been good value if they'd thrown in a Classic Controller Pro for the same price, especially given MK's multiplayer focus. As it is, the Wii U is generally pretty easy to find at sub-£200 (best deal right now seems to be £180 at Smythes if there's one near you) and some savvy web use will turn up MK at £35, or probably less as the release date edges nearer. Reply 0
  • "We're not evil villains building an empire"

  • xandaca 14/04/2014

    Nice advertorial, Eurogamer. Perhaps the guy who had the Candy Crush idea stolen from him, and is now being sued by King, would like a similar opportunity to explain his situation? Funny how he doesn't get a mention in an article too busy reminding everyone that Candy Crush was Ellie Gibson's favourite game in 2013. Reply +8
  • Video: Let's Replay Super Mario Sunshine

  • xandaca 08/04/2014

    Never liked this game, but by Toutatis that 'Peaches and hose' subheader is phenomenal. Someone give Ellie all the medals! Reply 0
  • Watch us play Super Mario 3D World from 5pm GMT

  • xandaca 02/12/2013

    Love the XBox One ad before the stream begins. Oh, Wii U... Reply +1
  • PlayStation 4 UK launch sales hit 250k

  • xandaca 02/12/2013

    I like Nintendo and, outside PC, have been happy enough with their machines as my only console each generation, but this shambles is entirely of their own making. They're certainly not in any danger of pulling a Dreamcast anytime soon, but by god they're going to have to seriously rethink every facet of their home console strategy in time for the next launch. Terrible. Reply +4
  • TimeSplitters 2 retrospective

  • xandaca 01/12/2013

    Were Crytek willing to sell (a big if, unfortunately, as companies tend to cling onto properties whether they're being used or not), Nintendo should snap it up. Personally, the TimeSplitters series never clicked for me - despite GoldenEye 64 being my favourite game - but its colourful graphics, light-hearted tone and design flexibility would be a perfect fit for Nintendo. I seem to recall TS2 selling pretty well on Gamecube, one of the few third party games which did. If the TimeSplitters series is going to find a home anywhere, logic would suggest it would be on a Nintendo console.

    (Not to mention that Wiimote aiming would suit this type of FPS perfectly, and you could have five-player multiplayer with the Gamepad)
    Reply +1
  • Deus Ex: Human Revolution Director's Cut review

  • xandaca 05/11/2013

    I enjoyed this game a great deal on PC (well, until the shambolic ending), but there's no way I'm playing another shooter on consoles without pointer aiming. Dual analogues are too slow and imprecise to cut it, IMO. Patch in Wiimote controls? I'll shell out. Until then? I never asked for this.*

    *Sorry, I know everyone's sick of this by now, but it had to be done.
    Reply -2
  • Nintendo announces Nintendo 2DS handheld console

  • xandaca 28/08/2013

    That thing is so ugly my eyes just ran away. Reply +6
  • Nintendo's paid-for StreetPass games earned £2.6m in a month

  • xandaca 05/08/2013

  • Activision: we're doing "everything we can" to support Wii U

  • xandaca 26/07/2013

    @malgron You just sold your Wii U because of a lack of Nintendo games in the same month Pikmin 3 and Super Luigi U are released, with the Wonderful 101 the month after, Wind Waker in October, Donkey Kong in November and Mario 3DLand in December? Also ignoring Nintendo-like third party games like Rayman (late August/September) and Sonic (October)?

    Reply +3
  • Microsoft reverses position on Xbox One DRM

  • xandaca 19/06/2013

    Well done, internet. Well done. I still hope the One fails abysmally (it won't, but fingers crossed) for the fact that Microsoft even considered this abusive trash to begin with, and that it sounds like Kinect remains mandatory. Reply +5
  • Ubisoft boss talks Rayman Legends delay: "Wii U was not going to sell enough"

  • xandaca 19/06/2013

    I'm a Wii U owner and Guillemot is completely correct that the game wouldn't have sold enough as an exclusive. That said, I don't think the delay was fair on those who had bought the console for the game, nor would it have affected the game's sales on other consoles in any significant way. Reply 0
  • Super Mario 3D World comes to Wii U this December

  • xandaca 11/06/2013

    The Mario Galaxy reveal was mindblowing. This was not. Please stop playing everything to tediously safe, Nintendo. Reply +1
  • Monolith Soft's Wii U game is out in 2014

  • xandaca 11/06/2013

    @abigsmurf It's pretty easy to find a premium for £200 if you look around (probably less with cashback sites and vouchers). Still steep if you're only interested in two games, but better than nothing. Reply 0
  • Sony: PlayStation 4 will not restrict used games or force you to connect your console online

  • xandaca 11/06/2013

    Sony didn't drop bombs on Microsoft. They feckin' nuked them from orbit, and it could not have been more deserved.

    Go to hell, Microsoft, and take your nasty little box with you. Hope for your sake the internet connection is good down there.
    Reply +40
  • FIFA 14 confirmed for PC, PS2, Wii, iOS, Android, everything but Wii U

  • xandaca 11/06/2013

    I understand why most publishers aren't putting their games on Wii U with hardware and software sales being as bad as they are. In this case, however, when there are versions on the PS2 and Wii (even if just cynical squad updates from the previous few iterations), it just comes off as childish petulance. The Wii versions, despite being uniformly cheap and dreadful, obviously sold passably enough to justify a release every year of the console's existence, with the Wii U supposedly in line for a solid influx of new titles, there's virtually no risk in putting out a cheap port of the PS3/360 versions (they already know the system after all, having ported FIFA 12) just to see if it sticks better than the unsurprisingly low-selling launch title. Reply +6
  • Xbox One's used game policies to lay with publishers

  • xandaca 07/06/2013

    Disgusting. Reply +4
  • Ubisoft "working hard" on ZombiU sequel prototype

  • xandaca 14/05/2013

    ZombiU was a strong game, but for me defined by a lot of unfulfilled potential. Unfortunately, to become the game it deserves to be, it'd need to go bigger in all respects, with more melée items, environment interaction and a broader, more open world to explore (side-quests wouldn't go amiss either), and I'd imagine that kind of expansion requires a fairly large budget increase. After all, there was a fair amount of corner cutting in the original, with repeating environments and so forth.

    As much as I enjoy the Wii U, its sales (and that of the first game) mean Ubisoft would have to be nuts to give the game the money it needs. Whether there's a market for it as a multiplatform title (Xbox and PlayStation are inundated with zombie games already) remains to be seen, but a multiplatform release seems the only plausible option for a worthwhile sequel.
    Reply +2
  • The quest for Shadow of the Colossus' last big secret

  • xandaca 02/05/2013

    I love games which have bits and pieces left in from older, pre-release versions of the final product. The younger me was very much caught up in a similarly fanboyish fascination with the many secrets of GoldenEye 007 (still my favourite game) - the island on the other side of the Dam, the secret missile door and Ourumov's key in Silo, the fabled Citadel multiplayer map - and while I was far too young to pull off any hacking or advanced playing techniques which might have led to discoveries of my own, I voraciously waited on any news of another secret uncovered. It was a goldmine too, especially once it was discovered there were button combinations hiding extra cheats (Line mode, multiplayer characters) and Action Replay opened up the possibility of finding the 'hidden Bonds' in multiplayer. Finding that hidden dam in Colossus must have been an incredible feeling, it's a shame this aspect of gaming has more or less disappeared now: no more Triforce temple hunting in Ocarina Of Time, Luigi seeking in Mario 64, peeking under forklift trucks for Mew in Pokemon... those little relics, while serving no tangible purpose, made the game worlds feel so much richer, even if a lot of it turned out to be in the minds of the players. In the unlikely event my creative work is ever successful enough to move into game design, I'm going to insist on leaving bits of former quests and levels from beta versions behind and packing every near-impossible-to-reach corner with secrets in the hope of people hunting them for years. Never going to happen, mind, but a man can dream. A man can dream. Reply +3
  • Report: Microsoft in talks to revive Heroes TV show on Xbox

  • xandaca 18/04/2013

    Heroes would be a hell of a lot more expensive to produce than Veronica Mars or Arrested Development and comes with a pretty bad reputation (and ratings which declined rapidly) after four terrible seasons and one okay-ish one. If Microsoft are looking to splash the cash and draw in a geek audience, Firefly would seem an obvious choice. I'm sure Whedon, assuming he's got a moment of Avengers-free time, would be pretty good at getting it made on the relative cheap as well. Reply +2
  • EA announces FIFA 14 for PC, PlayStation 3 and Xbox 360

  • xandaca 17/04/2013

    I'm pretty sure every batch of screenshots released for a 'new' FIFA game for the past five years or so has been identical, and not one of them has looked anything like the shipped game.

    Interesting to see if the Wii U gets a port. EA have been fairly spiteful towards the console so far, with no ports for any of its other sports games, and by most accounts FIFA 13 sold pretty dismally. Contractual obligations are the only reason I can imagine the game reaching the U at this point (and yes, I'm a Wii U owner).
    Reply +2
  • After children rack up huge bills, UK government announces investigation into "aggressive" in-app purchases

  • xandaca 12/04/2013

    I haven't got an iPad or Smartphone, but isn't there some way of deactivating in-app purchases? Would seem remarkably negligent if not. Reply 0
  • Eurogamer meets Luigi

  • xandaca 02/04/2013

    Charles Martinet is a lovely man. I met him at a signing at the GAME on Oxford Street a couple of years ago, never has a man been so enthusiastic about his job, tossing out 'Woo hoo!'s and 'Let's a-go!' with joyous abandon. He also signed my oyster card and drew a Wario moustache on it. Reply +2
  • Tomb Raider has sold 3.4 million copies, failed to hit expectations

  • xandaca 26/03/2013

    I dread to think what Bioshock's sales expectations are. Probably more than there are people on the planet. Reply +6
  • Deus Ex: Human Revolution Director's Cut for Wii U confirmed, and yes, they've fixed the boss battles

  • xandaca 20/03/2013

    Better upgrade than expected, but I'd still be amazed if many people bought it. As for me, it'd be very faintly tempting at a heavily discounted price if there were Wii remote aiming, but approximately zero interest without. Reply +3
  • A "modified" version of Deus Ex: Human Revolution is on the way, possibly for Wii U

  • xandaca 04/03/2013

    This game is, what, two years old? What is the point of porting it now? Even if the Wii U weren't struggling, no-one would buy it at (presumably) full price when it's easy to find for under £10 elsewhere. Even Wiimote controls wouldn't make it worthwhile, and the 'Missing Link' DLC is a dreadful addition to a pretty good game - no incentive there. Insert 'never asked for this' joke here, SqEnix would do better to get to work on a sequel and release it multiplatform. Reply 0