sunjumper Comments

  • Torment: Tides of Numenera will be a 2015 game

  • sunjumper 03/04/2013

    @Rack Who are the dreadful writers and what have been their crimes?

    @povu I forgot to mention Dead State which will it seems will appear around the end of the year. And Shadowrun which is bound for a summer release.

    @IvorB I understand where you are coming from. For the more 'high profile' games so far none have been released. It will be very interesting to see how they will turn out and how well received they are by both the critics and the audience. So far I myself am rather optimistic as all the teams involved in these projects have proven themselves in the past to make them less of a gamble.

    I am most intrigued by the sales numbers these games are going to get as these will be more or less pure profit. If the quality is right and the success great enough this may pave the way for a few new wholly independent game studios.
    Reply +1
  • sunjumper 03/04/2013

    @IvorB Faster Than Light instantly springs to mind. Reply +19
  • sunjumper 03/04/2013

    How long is it till Wasteland 2 and Project Eternity?
    Those will be the rafts that will help me cross the oceans of time until the new Torment is done.

    Right now I am whiling away the time by screaming at the counter because it refuses to jump to 4.5 million. I want my 'Stronghold'!
    Reply +3
  • David Hayter, the voice of Solid Snake, waves goodbye to Metal Gear

  • sunjumper 02/04/2013

    It is damn shame to see him go.
    While I can understand that they might want someone with more range, the main problem being that the Snake voice is not really close to Hayter's real one so that as the series evolved over time Snake's voice did not evolve as fast, I still feel bad about the entire situation.

    For one Hayter's voice is pretty much the voice of Snake for the English version, rough as it may be. And what I find even worse is the 'big business' way his replacement was handled.
    When I first heard the rumor that he was not going to reprise his role I felt for him and the poor guy who had to deliver the bad news. I know that it is an age old tradition with large companies to show no respect whatsoever to its human resources, but that man was an integral part of that game in the west for 15 years.

    For fucks sake, is showing at least some decency and some form of appreciation really that hard?
    Reply +18
  • Teleglitch review

  • sunjumper 21/01/2013

    This is a brilliant, brilliant game that despite (actually because of) its minimalist graphics and its incredibly tight mechanics manages to dish out enormous amounts of atmosphere and tension.

    The game is a great survival horror game.
    It is a great rouge like that channels doom.

    And it is totally worth its 10 €.


    Some additional information.
    For me at last moving through one level takes about 20 minutes.
    When you die you have to start the game again from level one, which is OK because of the random nature of the game.
    Once you reach level 5 you can start at level three. (which will be welcome because by then level 1 and 2 can become slightly tedious depending on how obsessive one plays the game.) And then every further two levels I believe give you the ability to start at even later levels.

    Oh and I strongly recommend playing the game either with headphones or over a the best amp you can hijack in your house as the sound in this game is phenomenal.
    Reply +17
  • Brian Fargo talks about inXile's new Torment RPG

  • sunjumper 10/01/2013

    @osh
    They are still are still decided about the combat system, in an interview with RPS it was said that turn based is at least being considered.
    Real time with pause is probably the favorite as that was the system used in original and its Baldur's Gate cousin games.
    Reply +2
  • Sony hires Hanna writer for Shadow of the Colossus film

  • sunjumper 08/01/2013

    Shadow of the Colossus is one of the games that seem least suited to be made into a movie. Most of the atmosphere and the way the narrative works are grounded in its video game roots. Back when it was released I was most impressed how this was a game that used its medium to it own great advantage and would not have worked on any other medium.

    And that is skepticism born out of the idea that the movie would be done with a deep understanding and respect for the original. Something which is absent from the majority of all movie adaptations of pretty much everything.
    Let alone the almost endless string of abominable disasters that result from trying to translate games onto the silver screen.
    Reply +7
  • EA lacks "business drive" to put Crysis 3 on Wii U

  • sunjumper 07/01/2013

    @arcam
    In the end these things tend to turn into self fulfilling prophecies. IF the publishers decide that there market isn't there (or become convinced that that is the situation after a couple of titles do not meet their expectations) they will not bother putting games on it which in turn will keep away the audience from investing into the new hardware etc...

    Right now nothing is set in stone just yet. Ubisoft has made a surprisingly bold step supporting he Wii U with a launch title that has the quality and the setting to attract more classic gamers. It remains to be seen if they and other third parties can build on this momentum.
    Reply +8
  • Nintendo on Wii U hopes, fears and why hardcore fans are its secret weapon

  • sunjumper 30/11/2012

    These interviews with PR people always read the same somehow.

    Questions are asked which are then either answered in case that doing so pushes the official line, or evaded to move the subject back on track (i.e. the official line).

    This is not specific to Nintendo or even the gaming industry. (Almost) all PR representatives sound the same, which makes me wonder why the media even bother talking to them in the first place.
    Reply +67
  • First Monster Hunter 3 Ultimate Wii U screenshots show improved graphics

  • sunjumper 04/10/2012

    @kirinnokoshin

    You are welcome.

    A few points I should add for clarification.
    The way Monster Hunter works is that you are a human hunting dinosaurs and dragons, your chances to succeed are pretty much what you think they'd be.
    You work your way slowly up the monster ranks and in contrast to Dark Souls Monster Hunter guides you more, you will always be confronted with a challenge that will at first hit you so hard that you will have to leave the house to pick up your soul from the gutter again.

    But you watch the monsters, the way the behave, their little idiosyncrasies and then you hope that your technique is good enough.
    You do use what the monsters drop to build better armour and weapons though and there is/can be a grinding element to the game, but I would say that they are rather mild.
    I HATE grinding yet was perfectly happy to play Monster Hunter Tri for days on end. The amount of grinding here feels less than that of Dark Souls.

    Also the atmosphere in the game is far more light than in the Souls games. Here you have a spirit of adventure, taking on overwhelming odds, with a rogueish grin on your face. And when you get totally flattened by a dinosaur you get up again and run straight back to it asking for more.


    I have never played the hand held versions so take my opinion with my pinch of salt, but I'd rather go with the console versions because of the better camara controls.

    Bizarrely this would be the console remake, of the handheld remake of Monster Hunter Tri which was a console game to begin with.
    Reply +9
  • sunjumper 04/10/2012

    @kirinnokoshin
    It isn't all that stat heavy and it certainly is not heavy on the text side.

    This is a game mostly about skill and knowing when to do what.
    It can be a fucking chore and an infuriating monster at time, but much like Dark Souls you work your way to victory and once you have reach that point you feel like a super-hero. And you earned that feeling because you pretty much are at that point.

    So if you like a skill based, hard game where every victory is achieved because of your skill, cleverness and tenacity.

    Oh and judging from the Wii version the community around the game is very nice.
    Reply +8
  • WiiWare sales now "almost non-existent"

  • sunjumper 01/05/2012

    The main problem is less moving on then running completely out of space.
    I used to buy quite a few WiiWare games and there are soem real gems to be found there. But there came the point when the internal storage was completely full and Nintendo decided that that wasn't really a problem. . .

    It is.

    I did shuffle around games a couple of times between internal memory and my SD card (which many people don't even have) but it is a pain in the ass so a long time ago I stoped doing that and now I don't look for new games on WiiWare anymore.
    Reply 0
  • Anno 2070 Deep Ocean expansion announced

  • sunjumper 24/04/2012

    Ah Ubisoft.

    I'd love to give you my money. But you still insist on treating me like a thief.
    The day you stop that I will throw bundles of money in your face, fore there are now quite I few games I'd love to have.
    Reply +13
  • Frozen Synapse

  • sunjumper 28/05/2011

    Miths it is all about the range.
    A shotgunners range is very limited. What you have to do is use cover and run like the wind (ignoring potential targets) until you are close to the machine gunners. The it is time to unleash you shotguns who will turn everyone into mince meat in close quarters.
    Reply 0
  • Witcher 2 1.1 patch details, date

  • sunjumper 25/05/2011

    How can you die more than once during the dragon bit in the prologue?

    And I'd really, really love a patch to add support for other aspect ratios.
    I have my trusty old 19" CRT (which is lovely) but to play the Witcher 2 I have to break out my lorgnette.
    Reply 0
  • Frozen Synapse launch trailer

  • sunjumper 23/05/2011

    This game is brilliant (and has been so from early beta) my most pleasant surprise is the single player mode.

    The campaign is homungous boasting 55 missions and even the early ones while relatively simple require some carefull thought. Some single player levels are static others change every time you replay them and others have key places locked but the rest happily mutates.
    The story is the most cyberpunk yarn I have the pleasure to expirience this side of the year two thousand and the music is awesome.
    And when you buy your copy you get an extra license that you can gift to a friend so you always have someone you know and like (to kill with heavy weapons) at hand.

    The wole game package is so ridiculously good that I am actually surprised that it does not come with an addition of six free steak knifes.
    Reply +2
  • "PC gaming's profile growing" at Capcom

  • sunjumper 12/05/2011

    No shit, Sherlock?

    Well at least Capcom is moving in the right direction even though they do seem to mantain their almost adorable naivité.
    Reply +3
  • EA planned Dead Space 2 Wii port?

  • sunjumper 05/04/2011

    A pity.
    I liked Dead Space: Extraction a lot more than the original. Another game set in that universe would have been quite welcome.
    Reply +1
  • What Makes Horror Games Scary?

  • sunjumper 29/10/2010

    Another motivation to subject oneself to scary situations using all kinds of media and in this case especially games is that while being scared is not a nice feeling, survival feels awesome.
    As Kangarootoo wrote, safe environemts in which the player can relax are very important to mantain a scary atmosphere as it prevents getting used to what ever causes the fear. But they allso allow the player the rush of having survived and beaten what ever horror he was trying to escape.
    Reply +3
  • 2K backtrack on PC BioShock DLC

  • sunjumper 27/10/2010

    While I am still not impressd by their strange lack of respect for the PC market (does our money smell funny?) at least that have reacted to the general negative reaction and changed their mind. A step in the right direction. Reply +1
  • How the Wii Vitality Sensor works

  • sunjumper 11/10/2010

    Oh come on VeggieWokker, the vitality sensor does have some rather exciting uses if you think about it.
    Not that I believe that it will happen as Nintendo's strange anti-hype seems to have convinced developers that there is no market for 'normal' titles on the Wii and the more traditional players that this is an inmovable fact ignoring all the games that have tried to establish one.

    But having a device that can measure how relaxed or how agitated you are can be used to great effect in all horror games, as well as in more action oriented games. Imagine a game about... I don't know hunting really big monsters where you have a blade that has a spirit gauge or something. Now if that gauge is full the weapon does loads of damage, but to charge and mantain that power you have to stay relaxed.
    See?
    At first you would probably panic and it would end in a hillarious disaster but as time passes and you get to know both your weapon and your enemy you becaome a calm killing machine and can both feel like a total Samurai as well as impress newbies with your awesome cold blooded powers.

    I am prepared to be underwhelmed, but I won't give up hope just yet.
    Reply +2
  • No Minerva's Den for PC BioShock 2

  • sunjumper 08/10/2010

    Those filthy pirates, now they even stole 2ks greed, so that they refuse to take PC owners money!
    Reply +15
  • TrackMania

  • sunjumper 05/10/2010

    Ah, OK.
    Thanks for the info.

    It does sound quite tempting...
    Reply 0
  • sunjumper 05/10/2010

    How does this compare to (the absolutely fabulous) Excite Truck?
    And what are the control options?
    Reply +2
  • Critics "validated" Wii Dead Space

  • sunjumper 28/09/2010

    Less then twelve quid?

    It would be criminal not buying it.

    Is your Wii one of those dust collectors?
    Do you think there is not enough 'real' games on the console?
    Would you like to expirience a well told SF horror story?

    Go.
    Buy the game.
    And feel bad about not having done so much earlier afterwards.
    Reply +2