sear Comments

  • EA cans Dead Space series following poor sales of Dead Space 3 - report

  • sear 05/03/2013

    @johnnyquicknives People cannot into sarcasm it seems... Reply +2
  • sear 05/03/2013

    1) New original game franchise is developed and launched.
    2) Game is successful and makes profit by catering to a devoted fanbase who are starved for content in a particular genre.
    3) EA authorizes higher budget, bigger team and bigger marketing, but says game has to double sales to continue.
    4) Game is pushed more outside of the genre its original supporters and fans wanted, in order to attract mainstream audiences.
    5) Game releases and succeeds at the set goal, but only barely.
    6) EA authorizes higher budget, bigger team and bigger marketing, but says game has to double sales to continue.
    7) Game is pushed even more outside the genre of the original until it barely resembles it in anything more than superficial aesthetic qualities.
    8) Game is rushed out the door, leading to large portions of poor quality and inferior gameplay in addition to above-mentioned design changes.
    9) Game comes out and does not succeed with original or new fans due to both changed direction and lower quality.
    10) EA cans franchise and lays off hundreds of employees; executives responsible for ruining the franchise, which was successful not due to executives but due to hard-working and creative developers, collect Christmas bonus in July.
    Reply +16
  • Baldur's Gate: Enhanced Edition release date moved... forward!

  • sear 02/11/2012

    Appreciate putting the game on the iPad. Of course, you can also just use GemRB, the free fan-made open source engine, but... uh... oh, this one has a new user interface which... uh, looks, worse than the original one. But what about the new content? Well, okay, those pre-rendered backgrounds look significantly amateurish and worse than the ones in the original game, and the writing for the new characters is about as awful as it gets... but... uh... hm.

    Seriously kids, just mod the original game - you get all the bug fixes, rule changes, restored content, widescreen resolution support, etc. with very little fuss or hassle. It's cheaper, and you will get a better play experience unless you simply can't play it on PC. I appreciate what Overhaul Games are trying to do here, but very little they have shown (other than the new art and music) inspires much confidence in what they have changed or added.
    Reply -9
  • Lost Humanity 18: A Table of Doritos

  • sear 26/10/2012

    Dear Eurogamer:

    Your censorship has lost you at least one more reader.
    Reply +17
  • 007 Legends review

  • sear 22/10/2012

    @Muddtallica I think this article would interest you:
    Reply 0
  • Lara Croft attempted rape will make Tomb Raider players want to "protect" her

  • sear 13/06/2012

    Nothing against games with mature subject matter, but...

    Is this really appropriate for a game called Tomb Raider?

    Look, I get that Crystal Dynamics want to be DARK AND EDGY and crap, but I do not think that bringing up a subject like violent rape is something that fits in with Tomb Raider's gameplay, story, theme or... anything, really. It's a pathetic forced attempt at generating sympathy and emotion - and by the way, in writing circles, sympathetic writing is considered the worst fucking writing out there, CD. Just food for thought.

    "Hey, Cole, you wanna hear about how my gay brother was violently mutilated by extremists?"

    "Mama mia, I-a didn't know that you-a were a Holocaust denier, Luigi!"

    Some topics are best kept to proper venues of discussion. Crystal Dynamics' decision isn't pathetic, disgusting and tasteless because it's rape, it's because they're shoehorning it into one of the absolute worst possible places in a fucking vile and offensive way that reduces the trauma and severity of such an act to a fucking plot gimmick.
    Reply +2
  • What Went Wrong with Silent Hill HD?

  • sear 08/04/2012

    Wait, what? There are "no differences" between the two versions as far as artwork goes? Did you guys even watch your own videos? There are obviously higher-resolution textures used in many places - the parking lot, some of the stone walls, the tombstones, etc. all have different textures. They're not great, granted, but there is a definite improvement nonetheless. Reply -32
  • Face-Off: Skyrim

  • sear 15/11/2011

    @Darren Pete Hines is a serial liar. Believe nothing he says, ever, along with anyone else from Bethesda's or ZeniMax's PR department. Reply +2
  • sear 15/11/2011

    @OnlyMe Who needs Skyrim when you have those, Ultima, Betrayal at Krondor, Realms of Arkania, Fallout, Baldur's Gate, Icewind Dale, Planescape: Torment, Arcanum... Bethesda who, now? Reply +4
  • sear 15/11/2011

    @jetsetwillie And some of "you people" sure like putting up with broken games. See? I can do it too. Reply +8
  • sear 15/11/2011

    The PC version of this game is kind of a nightmare.

    Put simply, it's horrendously optimized. Expect major framerate drops at times that happen for frequently no reason - such as when staring at a wall in a dungeon. The game is optimized for six-year-old hardware yet it can barely sustain a consistent 60 fps on PC. Apparently Bethesda do a lot of stuff on the CPU rather than GPU, like shadows, which contributes to major slowdowns as well - for most players, shadow detail is the ONLY setting which has any effect on framerate. Graphics improvements are there, but they're extremely small, and sometimes it actually looks worse than the consoles - shadows, for instance, are extremely blocky, unlike the Xbox 360 version's.

    On top of that, the user interface is terrible. The initial release of the game didn't even contain proper mouse support, and while it's a little post-patch, the UI is still clearly designed with consoles in mind and you're unable to bind numpad keys and changing certain keys renders other aspects of the game literally unusable, such as the favourites menu. It's clear Bethesda did not put much effort into making the PC version even work correctly, much less providing a UI optimized for keyboard and mouse.

    Of course there's also the control lag (which isn't entirely fixed by disabling v-sync), and separate X and Y mouse sensitivities, with the Y sensitivity depending on framerate of all things. That's right, go to Markarth and you'll find that the framerate gets so low that it's almost impossible to even look up or down. Lock the game's framerate at 30 fps and you get a console-tastic "horizontal movement is twice as fast as vertical" effect. Put simply, Skyrim, though playable on PC, is probably Bethesda's worst-ever PC release (which is saying something), and at release was in an inexcusably awful state. But hey, mods will fix it, right?

    On top of that... am I reading this right or did Digital Foundry just do comparison shots between the console and PC version, with the PC version running on high instead of ultra? If so... why, exactly? What is the point of a face-off if you don't have every game looking its best? And speaking of, why is Digital Foundry so obsessed with having v-sync options in PC games, yet completely overlooks the fact that Skyrim has no option to disable it outside of an INI tweak, and doing so causes all sorts of problems (like the game stuttering and running too quickly at framerates above 60 fps)? Many gamers utterly despise the input lag caused by v-sync (myself included) so why is absolutely no attention given to this and other obvious problems?
    Reply +16
  • Game devs' favourite is Baldur's Gate

  • sear 08/11/2011

    You know, this actually makes a lot of sense.

    Baldur's Gate was a good game and the follow-up was better, but unfortunately it was also the beginning of a lot of negative trends on RPGs - focus on characters, story, graphics and a "cinematic experience" sometimes to the decline of gameplay itself (i.e. focus on fast action and visuals necessitating real-time-with-pause vs. straight turn-based).

    A lot of games took after Baldur's Gate and the modern RPG genre makes a lot more sense when you consider exactly what sort of things they pulled from it - not the deep character building of the D&D system or its tactical combat, but that focus on characters, "romances", celebrity voice actors, "epic" storytelling, and so on. It was the gameplay that made Baldur's Gate (and all its follow-ups like Icewind Dale) a classic, not its tired generic fantasy theme and hackneyed YOU ARE THE CHOSEN ONE plot, yet that's exactly what many post-Baldur's Gate RPGs reveled in.
    Reply 0