kirinnokoshin Comments

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  • Is Bloodborne the next-gen Souls you've been waiting for?

  • kirinnokoshin 28/03/2015


    I did exactly the same thing, I think going to the sewers first took the edge off the cleric beast!
    Reply +1
  • The Legend of Zelda Wii U delayed until 2016

  • kirinnokoshin 28/03/2015

    Quelle suprise. 2015 always seemed a little too good to be true. Better late (and great) than early and Wind Waker. Reply 0
  • Bloodborne review

  • kirinnokoshin 28/03/2015

    Just beat the second boss. What an absolute shitfuck so early in the game. I can sleep soundly tonight. Reply +7
  • kirinnokoshin 27/03/2015


    You're welcome, and borrowing Dark Souls sounds like the best option. If you dont like it you probably won't like Bloodborne!
    Reply 0
  • kirinnokoshin 27/03/2015


    The only truly reliable comparison I could draw between Bloodborne/Souls and MP and RE4 is that they are primarily action games that have no real counterparts anywhere else!

    If you like atmosphere and dread (like RE), loneliness (offline at least) and a cohesive seamless world to explore (like MP) then all these qualities are there but to fully uncover them is a very different proposition. It's far more abstruse and challenging than those games, less polished and curated but that's all part of the draw I suppose. It's supremely satisfying when you make progress, different to anything else really.

    Demon's Souls is only £3.99 on PSN at the moment so if you've got a PS3 it's an inexpensive way of trying one of Miyazaki's games out if you're not sure.
    Reply +3
  • kirinnokoshin 27/03/2015


    It's best not to think of Bloodborne/Souls as RPG's but more 3rd person combat games which require high degrees of concentration and persistence. It's difficult, there's no escaping this fact and there's always a pocket of dread/malaise I think many go through in the first few hours of these games where you might think "I'm really getting nowhere with this" which why guides and the community are so prevalent.

    Bloodborne is more reflex based than Dark Souls but not in the realms of a rock hard platformer or something like Bayonetta for example, it's as much about caution, planning and timing too.

    I'd suggest giving it a go as it's something I think anyone who values focused, coherently designed action games will appreciate, if however the gameplay just doesn't click then the challenge is such that you'll probably be put off completely.
    Reply +13
  • Is Bloodborne the best game ever, or just the second best?

  • kirinnokoshin 26/03/2015


    Likewise I'm not sure if Bloodbornes' combat, while clearly different is in any way superior to the Souls games but it has grown on me during my brief time with it so far (30fps also isn't really ideal in a dodge heavy brawler, but the combat seems designed around the refresh rate pretty sensibly).

    Time will tell, first I need to kill those two bastard wearwolves on the first bridge. Time to get the timing for the gun counter nailed down properly methinks!
    Reply +2
  • kirinnokoshin 25/03/2015

    Had a couple of hours with it this evening (thanks simplygames). Quite a bit snappier than Dark Souls and the button layout takes a bit of adjustment not to mention the greater focus on aggression rather than caution.

    Learned a few key things through experimentation already, experienced a couple challenging sections that then become easy and finished up frustrated as fuck by a new enemy which put me back a fair bit, it's a Miyazaki game alright.

    It's weird, his games are meticulous but pretty rough at the same time, some stuff is kind of shoddy design when you look at it from a certain perspective (like faffing around near a group of enemies trying to draw a couple towards you) but progress and the learning curve is so satisfying that I just accept it and crack on. Rough but potent, a bit like Punk rock (no wonder it's cool).
    Reply +2
  • kirinnokoshin 25/03/2015

    Beat the final boss of Majora's Mask 3D last night (amazing game still even after all these years, so unique and melancholy), checked my email and had received a dispatched note from Simplygames for Bloodborne in the morning!

    I'm glad they've gone back to a more focused action and lesser RPG template for Bloodborne. The environment design sounds incredible which is absolutely key. Gave up on Dark Souls 2, felt inferior to it's predecessor in every way and eventually became a bit of a chore and not a voyage of discovery.
    Reply +1
  • Nintendo might be making the most exciting online shooter in years

  • kirinnokoshin 23/03/2015

    Looks Inkredible Reply +4
  • Rich Stanton on: Other worlds and the inner eye

  • kirinnokoshin 21/03/2015

    Brilliant article.

    When I start to get that sense of malaise from so many 'visceral' games after half a dozen or so hours, the underpinning reason is always not feeling properly connected to the game world and hamstrung by a restrictive, pre-baked interactive toolset. This goes for open world and linear games. It's pointless having choices of which order to complete tasks in or 'shaping the story' if interacting with the world is unsatisfying and ultimately boring and repetitive (looking at you shadow of mordor).

    Full price action games that place player interaction at the centre of everything (Mario, Dark Souls, Bayonetta) seem to be in increasingly short supply these days and you have to point a finger at the decline of the Japanese console market. I hope Bloodborne does well and isn't too impenetrable for newbies as I can't see this trend turning around anytime soon.
    Reply +9
  • With the announcement of the NX, Nintendo admits defeat with the Wii U

  • kirinnokoshin 18/03/2015

    The name has been the biggest problem. The 'Wii' gaming brand is so potently associated with people together in a room standing up, moving about and goofing around in front if a tv that it isn't even about what people commonly associate with Nintendo (mario, pokemon et al). The Wii U is nothing like the Wii, it's a weird console (Oli Welsh said this in his first Wii U game review) and would have benefited from a quirkier branding and marketing strategy to better communicate i'ts strengths.

    Really looking forward to the Wii U games on the horizon, have been very impressed with what's been delivered so far despite the lean catalogue.

    Terrible click bait headline, but a reasonably successful article from a certain perspective I suppose.....
    Reply -1
  • kirinnokoshin 18/03/2015

    I read the article headline and thought I'd turned up in work on a Saturday. Reply +3
  • Uncharted 4 delayed to spring 2016

  • kirinnokoshin 11/03/2015

    Balls. But as that wise old Japanese game designer once said "a delayed game is eventually good, a bad game is is bad forever".

    Looking at U Zelda U.....:eek:
    Reply +1
  • Shadow of Mordor does simply win GDC 2015 Game of the Year

  • kirinnokoshin 05/03/2015

    Wouldn't be anywhere near my game of the year. Picked it up in January but I really can't see what the fuss is about. I agree with some other posters that far too much is made of the Nemesis system, it's a nice twist but I didn't feel like I was shaping the world or narrative in any meaningful way but rather just shuffling the order of obstacles around a bit. The combat is shallow, the stealth is the same standard context sensitive stuff that's been done to death over the last few years (and for me has gotten very old) and the world bland and uninteresting.

    I suppose if you only have a passing interest in Tolkien it doesn't help matters, the Batman Arkham games would have been less engaging for me without the context (especially the unfocused Arkham City, a disappointment after Arkham Asylum). I guess I'm just not that into the typical open world western designed action/adventure template, the gameplay is never satisfying enough without context and investment in the game world to back it up.
    Reply 0
  • Metal Gear Solid 5: The Phantom Pain release date revealed

  • kirinnokoshin 03/03/2015

    So if we can have MGS for September, Starfox for October then Uncharted and Zelda for November/December I will be a happy gerbil. Reply +5
  • The Evil Within: The Assignment DLC release date

  • kirinnokoshin 25/02/2015

    I really enjoyed The Evil Within despite it's shortcomings, I'd rank the middle to latter third portion of the game up there with the very best in the survival horror genre, especially chapters 8-10. Play with headphones! Reply +3
  • The Order: 1886 review

  • kirinnokoshin 19/02/2015

    I can't wait for the day that this new rating system doesn't need to be explained yet again the comments. Reply +23
  • Evolve review

  • kirinnokoshin 16/02/2015

    What people need to accept is that with all forms of written media, there are different outlets for different markets. Eurogamers' change of rating policy has clearly been influenced by the staffs' opinions on how a game should be judged, to satiate a particular market and perhaps (or probably) encourage a trend away from numbered scores.

    If you simply can't reconcile review copy without a numbered score then don't visit the site, at least not for the review articles. If this system does prove so unpopular that it seriously affects traffic then the planets will re-align so to speak. But for now lets give it a go.
    Reply 0
  • Ready at Dawn responds to concern over The Order: 1886 campaign length

  • kirinnokoshin 16/02/2015


    It isn't, but that's not the concern here is it? The game looks very 'ordered', like the player doesn't have much room for expression, QTE's etc. I'm sure it's got a great story though and dem graphix will make up for it..... enjoy it while it's hot :-)
    Reply -1
  • kirinnokoshin 16/02/2015

    Captain Toad is about the same length on a first playthrough and was well worth it. However it didn't cost £50.

    A bigger concern is the gameplay, which looks very, ahem 'ordered'.
    Reply +6
  • New Nintendo 3DS review

  • kirinnokoshin 13/02/2015


    What games from outside the EU should be available to me that make this console a no buy?
    Reply +2
  • 3D Classics Streets of Rage 2 headed to 3DS eShop

  • kirinnokoshin 12/02/2015

    I nominate SOR2 and Double Dragon for the best punch sound effects. Reply +6
  • kirinnokoshin 12/02/2015


    Would love a lot of things on the Vita, some full fat exclusives for starters!
    Reply +9
  • Live from 4pm: Q&A with Eurogamer's editor

  • kirinnokoshin 10/02/2015

    Oli, Thanks for the answering my question! Reply 0
  • kirinnokoshin 10/02/2015

    Has this change been influenced by a need to not ruffle publisher feathers while maintaining critical standards?
    Using this new system, a disappointing AAA title can no longer receive a perceived bad or middling rating which is what I was led to believe publishers are concerned about over say, highly critical prose (i.e. the masses just look for the score).
    Reply 0
  • Prestigious AIAS Game of the Year award goes to Dragon Age: Inquisition

  • kirinnokoshin 06/02/2015


    "But how in the hell did it win Best Story and Best Character?"

    Exactly, which is why it's so hard to take most of these 'official' awards seriously. I find awards handed out by reputable websites and magazines far more useful.

    Couldn't get on with Shadow of Mordor at all, found it bland and repetitive but you know what they say, one mans Destiny is another mans...
    Reply +4
  • The next Sonic game is Sonic Runners

  • kirinnokoshin 03/02/2015

    Can't be worse than Sonic Boom. Reply +7
  • Beneath Code Name: STEAM's crazy art lurk those famous intelligent systems

  • kirinnokoshin 03/02/2015

    Played it all over the weekend and was thoroughly entertained. It took a little time to click and to get used to the lack of a map (especially at the beginning when you don't have a full team of 4) but then it all fell into place.

    I love the overwatch mechanic, so satisfying when you plug an aggressor mid-zealous charge. Shame EU has to wait so bloody long for the release (a returning and unwelcome trend Nintendo).
    Reply +3
  • Evolve has a free-to-play match-3 mobile game

  • kirinnokoshin 30/01/2015

    Where's that PR guy from the earlier pre-order/DLC thread to tell us all why this app is a great idea? Reply +1
  • Sony ending PlayStation Vita Maps, near features

  • kirinnokoshin 28/01/2015

    Iíve had my Vita for about 10 months and while itís a lovely piece of kit I doubt Iíve played the thing for much more than 15-20 hours max. As others have noted, you can have a global library of nearly 1000 games but it means squat for a dedicated handheld device in this day and age if most of them are throwaway quality and/or can be had on mobile for cheaper or free.

    I think AAA gaming on the go was a flawed strategy if it was intended to deliver games that are structurally and systemically identical to home console releases. Dedicated handhelds need tentpole releases that are easily accessible while also possessing depth and extensive replay value. The typical AAA game design model of recent years is focused on the first (and often only) playthrough which doesnít best fit the nature of portable play, often leaving any handheld variant looking like the emaciated cousin. Sony needed to embrace the systems proprietary nature by offering something a bit different that gets the most out of the Vitasí hardware spec. Tearaway is a good example (and arguably the systems best game) but even then it lacks the replay value and flexibility of a Pokemon, Animal Crossing, Mario Kart, Fire Emblem, Kid Icarus etc. I also feel the system isnít portable enough, too big to place in an inside pocket and requiring a case to travel. It might seem a small thing but it always factors into my decision making when taking a handheld with me for a trip into town on the bus/train etc.

    Itís all anecdotal by now regardless but had Sony led from the front and actually invested in some substantial platform defining titles with extensive replay value (either in-house or through 3rd party partnerships) then the situation could have been lot better. The PS Plus releases are nice and Iíll never sell my Vita because itís a beautiful piece of kit (got the original OLED model just in time), but when wishing for a couple of quality Vita specific titles that arenít JRPGS feels like wishful thinking I canít look at the thing and feel anything other than a sharp twinge of disappointment.
    Reply +3
  • Destiny: Crota's End guide

  • kirinnokoshin 24/01/2015

    These frequent Destiny articles form an addictive core loop, but are ultimately unsatisfying. Reply +11
  • Dying Light gets new UK physical launch date, a month late

  • kirinnokoshin 23/01/2015


    That's interesting, if so then it's rather curious that no reviews have dropped for an apparently non-review embargoed game that releases on Tuesday.
    Reply 0
  • kirinnokoshin 23/01/2015


    ďReviews are becoming less and less important these days. Promotion via twitch and you tube is becoming the priority.Ē

    But reliable review coverage (yes there is some out there) is not Ďpromotioní by design (unlike early Twitch videos that are generally sponsored by the publisher). I want an opinion on a game, not to sit through some playthrough for hours, spoiling the content and with no idea how the thing actually feels to play.

    ďI am perfectly able to decide whether or not a game might appeal to me via gameplay videos. I don't need some random bloke, who just happens to work on a videogame site, to tell me what I should buy. I place faith in my judgement.Ē

    Good for you. However, I like to think that I value reviews through exercising intelligence and scrutiny by selecting reviewers and outlets carefully based on experience (for me itís EG, Edge, Metro and GamesTM). Having preferred reviewers is all about trusting your own judgement, placing faith in their opinion has to be earned by a general trend of consistently deriving value from their conclusions over time. Itís not about being 'told what to buy' or trusting the opinion of Ďsome random blokeí like a poorly articulated diatribe on Amazon, donít simplify it. Iím not advocating that anyone bases their purchase decisions entirely on reviews (thatís plain patronising), but in my experience they have considerable value and communicate a games overall qualities with far greater nuance (when well written) than for example watching a video with no useful commentary.

    ďForming your own opinion rather than relying on others is more worthwhile Sometimes you will make a bad call and buy a poor game - who cares.Ē

    I care because Iím paying for it with my own money, and prefer to avoid wasting my time with games that are anywhere on the scale from mediocre to garbage (which there are plenty). Reviews help considerably in that respect in my experience, which when playing video games is pretty extensive.

    A launch day review embargo or even worse no review copies sent out is rarely ever a sign of confidence from a publisher. If they donít want the press to tell me anything about their game, whatís the problem? Are they worried it might review badly? Why should they care if reviews really arenít that important anymore?

    I think Iíll wait for a few reviews if you donít mind :-)
    Reply +2
  • kirinnokoshin 23/01/2015

    Despite there being no official review embargo on this game, apparently review codes haven't been sent out yet. I guess they forgot... Reply +34
  • Man's basic invention levels Destiny character while he sleeps

  • kirinnokoshin 21/01/2015

    Become Leg End at the Gaylords eye. Reply -1
  • Dying Light physical release suffers delay in Europe, elsewhere

  • kirinnokoshin 19/01/2015

    Might as well test the market, gamers after all say one thing and do......... Reply 0
  • Rich Stanton on: Cheesing Destiny

  • kirinnokoshin 17/01/2015

    If Destiny has proven anything it's that the mindless repetitive loop that underpins the much derided F2P smartphone game has a very comfortable place in the full fat AAA market too.

    Just make it look right, release it on the right platforms, price it appropriately and watch legions of F2P naysayers lap it up.
    Reply +7
  • Untangling Evolve's convoluted DLC plan

  • kirinnokoshin 15/01/2015


    I'm not disappointed, just a little surprised that a brand new account appeared out of thin air to support a pricing and DLC policy that seems to be generally disagreeable. You surely must appreciate that it's a little odd.
    Reply +5
  • kirinnokoshin 15/01/2015


    I have neither of those games on the PC or an Xbox Gold membership I'm afraid.

    Come on admit it, you're a shill right?
    Reply +6
  • kirinnokoshin 15/01/2015

    Is this another one of those "can't be properly assessed on test servers as the experience is not accurate therefore all reviews that hit less than a week after launch are not valid" games and all that horseshit? Reply +2
  • kirinnokoshin 15/01/2015

    Me not understand, does that mean this game costs £174.56? Reply +28
  • Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop

  • kirinnokoshin 14/01/2015

    I'll pick up Metroid Prime Trilogy at that price and date (my Birthday woohoo), always wanted to play the original (and best) Prime with the Wii Motion controls.

    What is not looking promising is the Wii U release slate for PAL territories over the coming months. Are they seriously not releasing a single major exclusive until Splatoon in May? I thought Yoshis' Wooly World was near completion and the US get Kirby next month so why the radio silence in the EU/AUS? They never learn.....
    Reply +1
  • Xbox One Evolve pre-purchase unlocks characters you'd otherwise have to grind for

  • kirinnokoshin 12/01/2015

    To Evolve is our Destiny Reply +5
  • When the new becomes old - why 2015 should be a stellar year

  • kirinnokoshin 07/01/2015

    I think 2015 on paper (assuming the slated releases actually make it out this year) looks excellent. There's bound to be some disappointments coupled with some that surpass expectations, the key is not to let hype foster unrealistic expectations and to remember about that launch day review embargo thing.

    My picks are Splatoon (Best thing I played at the EG Expo), MGS Phantom Pain (I think this may finally be the moment when a flexible open world action game has the focus of a linear one - GZ definitely felt that way) and Starfox (by committing to a two screen set up I can't quite envisage how it'll work which immediately gets me excited - plus Nintendo have the track record with unique control set ups).

    I'm still not entirely convinced about Bloodbornes' combat, dodging instead of parrying in a 30fps game didn't feel anywhere near as satisfying when I tried it out at EG Expo. It also feels very, if not too similar to the Souls games and might not offer enough of a generational 'leap' for some, but we'll see.

    As far as No Mans' Sky goes, some guy on here said that it would 'change humanity' the other day. I'm sure some were saying the same about Destiny too :-)

    Anyway exciting times ahead!
    Reply +3
  • The most exciting games of 2015

  • kirinnokoshin 06/01/2015


    No Man's Sky is going to be a colossal disappointment if everyone thinks like you.
    Reply +1
  • Eurogamer's Game of the Year 2014

  • kirinnokoshin 01/01/2015

    My game of the year. The controls are perfect, the track design peerless and it runs like a dream.
    I've been into MK since the genius original and it wasn't until number 7 that the fully 3D Mario Karts felt like great racers again. This one is the pinnacle (for the foreseeable future).

    It's also hugely refreshing to have pre-paid for future DLC safe in the knowledge that there's no need to worry about content, quality and most importantly value. In many ways MK8 is the antithesis of the AAA publishers disappointment fiasco of 2014.
    Reply +4
  • Games of 2014: Alien: Isolation

  • kirinnokoshin 27/12/2014

    Best game I played on PS4 this year, probably have to go back to Arkam Asylum for the last time another entertainment IP was used so well in a full priced game. If it had a bit more variety and they'd cut out a sizeable chunk of the latter half it would be a personal GOTY candidate. Reply 0
  • Captain Toad: Treasure Tracker review

  • kirinnokoshin 26/12/2014

    About two thirds through and this game is a delight. It looks absolutely stunning and is brimming with charm, the quality of the animation and lighting is something else.

    I haven't experienced any issues with the gyro controls or any disconnect with gamepad and tv that some reviews have noted (including this one), at least not yet. The two camera views also work together very well to maintain just the right level of tension in what is a pretty relaxed game. A mid view would make things even easier and wouldn't encourage the player to fully flex the camera options which is central to the gameplay.
    Reply +3
  • kirinnokoshin 23/12/2014

    Have a proper Toad Crimbo Reply +3