kirinnokoshin Comments

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  • ZombiU is coming to PS4, Xbox One and PC in August

  • kirinnokoshin 30/07/2015

    All of the trailers are totally misrepresentative of the game. It isn't an FPS, it's a survival horror where you cover ground slowly and carefully.

    It's uniqueness will be lost without the gamepad, they really did a good job of making it feel like a separate physical tool which the player grows dependent on.
    Reply +4
  • Wii U lifetime sales pass 10 million, Splatoon sells 1.62m

  • kirinnokoshin 29/07/2015

    Given the Wii U's plight it might make more commercial sense for the new Zelda game to be held back for the NX (or whatever the next system is called). I still can't however envisage a Nintendo home system without it's own dedicated Zelda game. A cross system release a la Twilight Princess has been speculated and were this to be the outcome then it suggests that the next hardware will continue to incorporate 2nd screen functionality.

    Good numbers for Splatoon, I think it'll have legs (it's got more than 2 for a start).
    Reply +1
  • Splatoon's big August update raises level cap

  • kirinnokoshin 27/07/2015

    Incredible game, endless fun, never gets frustrating. It's pushed Bloodborne off the top of my current GOTY list which I did not expect as that game is also amazing. A must have for Wii U owners. Reply +11
  • Dark Souls 3 is familiar, and that's fine

  • kirinnokoshin 23/07/2015

    FROM should make a game about a disgraced Ronin next. Imagine it, waking up on a hill, rice paddies in the distance and a bounty on your head.

    Survive the four seasons of the Japanese Wild. Face Samurai, Bandits and Wildlife on the quest for a forgiving master. I'd buy that for a dollar.
    Reply +2
  • Batman: Arkham Knight's first major DLC falls short

  • kirinnokoshin 15/07/2015

    Chaff content cut out of the main game and sold back at a premium? Nooooo way.. Reply +2
  • Nintendo president Satoru Iwata passes away at 55

  • kirinnokoshin 13/07/2015

    Rest in Peace Iwata-San and thank you for everything. Reply +2
  • 18 minutes of No Man's Sky footage shows off what you actually do

  • kirinnokoshin 07/07/2015

    @Sgt_Big_Bubbaloola

    The Journey comparison is a good one, and I can see the appeal of leisurely losing yourself in an abstract universe. The thing is that Journey was linear, had a clear focus and was short, so it never got boring before the player felt they'd experienced the core of the game (including interacting with another player on a 2nd or 3rd playthrough).

    No Man's Sky's expanse and scale presents it with a problem that Journey never had, in that infinite space could quickly become very boring unless there is depth to the game systems that can be furrowed over a long period of time. Otherwise it'll just turn into a stylised walking and flying simulator which will grow old for many after a few hours. There's been very little information (that I've seen at least) as to how NMS's systems (trading etc) will work which isn't that encouraging.

    Personally I hope it works something like Animal Crossing, a game where you can dip in and out of for 30 mins/an hour a time and achieve something meaningful. In that game however the world is player nurtured and infused with tremendous character and charm which has been created by designers. I'm not sure a randomly generated universe will carry that personality and if the systems are shallow then I wonder what else there is to sustain interest other than the overarching concept (which may be enough for some, but not for others).
    Reply +7
  • kirinnokoshin 07/07/2015

    Still unconvinced about it's depth, but if it's running at 60fps on console then that's good news. Makes so much difference to the sense of "being there". Reply +3
  • F-Zero fan cans his own ill-advised Kickstarter

  • kirinnokoshin 06/07/2015

    I bet FAST Racing Neo has the Blue Falcon as an unlockable. Reply +3
  • Watch Uncharted 4's full 14-minute E3 gameplay demo

  • kirinnokoshin 01/07/2015

    Graphics/Aesthetics are fantastic (unsuprisingly), but I'm a bit underwhelmed by the full demo. Same as before, highly scripted fairground ride, perfect fit for trailers and the first playthrough. Reply -4
  • The Taken King is the expansion Destiny has been waiting for

  • kirinnokoshin 01/07/2015

    If these paltry expansions continue to sell steadily at the current obscene prices I can see it eventually becoming a subscription model. Maybe not 40 a month but 15-20ish. Subscription is likely how Activision wanted to sell Destiny to begin with, but couldn't deliver the product that way to a console FPS audience out of the gate. They need to be worn down first. Reply +1
  • Splatoon gets all-new mode ahead of first Splatfest

  • kirinnokoshin 30/06/2015

    @kafiota

    Mustard for me. Dijon all over my cumberland sausages like an Aerospray AG. Mmm.
    Reply 0
  • DICE: why Star Wars Battlefront AT-ATs are on-rails

  • kirinnokoshin 25/06/2015

    $tar War$

    Good, I can feel your hype. I am preorderable. Take your Visa/MasterCard. Strike me down with all of your wavering and your journey towards the dark side will be complete!
    Reply +9
  • Nostalgia and experiment meet in Star Fox Zero

  • kirinnokoshin 18/06/2015

    I recommend checking out the Treehouse Youtube video of Starfox Zero. The developer commentary is really interesting and they're now available in 60fps so you can see what these so called "N64 graphics" REALLY look like in motion.

    After watching the vids with Miyamoto, Hashimoto and the other chap talk about the game I'm stoked. This is what "next gen" is to me, GAMEPLAY that would be totally impossible to conceive on an earlier system. Uncharted 4 looked stunning, but nothing shown in that demo was "next gen" from a gameplay perspective.
    Reply 0
  • kirinnokoshin 17/06/2015

    @Captiosus

    Each unto their own, I find Splatoon's Gyro aiming highly precise and fluid and adding a whole new dimension to the games immediacy. It wouldn't be Splatoon to me without the the Gyro.

    The concerns about large sweeping movements of the Gamepad are valid (ZombiU's pad scanning with the Gyro became tiresome quickly), but if any studio can fine tune a unique control setup it's Nintendo EAD. I just hope it has had enough time in the oven before it releases later this year.
    Reply +2
  • Nintendo Direct E3 2015 live report

  • kirinnokoshin 16/06/2015

    They're going to round up with Donkey Kong Country Winter Meltdown by Retro and Mario Strikers Sunday League by Next Level Games. Reply 0
  • kirinnokoshin 16/06/2015

    It's all stuff we already new about... Reply 0
  • kirinnokoshin 16/06/2015

    What am I watching? Reply 0
  • kirinnokoshin 16/06/2015

    Oh yeah this looks great baby Reply 0
  • kirinnokoshin 16/06/2015

    Iwata bumbling old git confirmed! Reply 0
  • Kickstarter campaign launches for Shenmue 3

  • kirinnokoshin 16/06/2015

    @Toaster05

    Mode 7 although not actually Mode 7 graphics essential!
    Reply 0
  • kirinnokoshin 16/06/2015

    So where's the Kickstarter for Axelay 2 then? Reply +1
  • Keep your eyes peeled for planet Sugas-Uomi when No Man's Sky comes out

  • kirinnokoshin 16/06/2015

    It will likely be a great fit for for VR headsets and the concept is an open-world aficionados wet dream, but I can't help but feel it isn't going to deliver the experience that people are dreaming about. It's easy to imagine some kind of interplanetary Skyrim but my concern is that the procedurally generated worlds and the dev teams lack of manpower will result in dearth of meaningful consequences to the players actions.

    I'm playing the Witcher 3 right now and what makes exploration compelling is the contextual, character driven consequences which have been created by designers, not by an algorithm. If I was simply galloping around an infinite landscape and performing rudimentary tasks with no context, all the scenic variety in the universe couldn't mask what is essentially virtual exploration for explorations sake. I hope there are some actual compelling mechanics underpinning what we've seen so far, which has been an awful lot of flying around in a spaceship.
    Reply +5
  • Cartoony new Transformers game bears Platinum Games' name

  • kirinnokoshin 15/06/2015

    As a child of the 80's a Transformers game developed by Platinum should make my head explode in anticipation.

    It's got Activision on the box, the trailer showed fuck all gameplay and its out this year. I fear it will be pants.
    Reply 0
  • Animal Crossing and Mario Maker Amiibo spotted

  • kirinnokoshin 14/06/2015

    I'd grab me that pixel Mario if it wasn't going to sell out in 1 minute and then on the scalpers marketplace for 100. Reply +15
  • Nintendo heads into E3 with its hands tied

  • kirinnokoshin 12/06/2015

    @MccyMcFlinn

    I also prefer the tight lipped approach, E3 then feels like Christmas and an event really worth savouring rather than the deflating final stop of the hype train.

    I also think large sections of the gaming press get frustrated with Nintendo remaining so tight lipped with details (they can't have been too happy when Nintendo direct kicked off for example) as it makes the job of compelling drip feed PR.. sorry journalism, that much more challenging.
    Reply +5
  • kirinnokoshin 12/06/2015

    There may be something from Retro studios and there is also Platinum's unannounced title which could be a Nintendo game (or could be the developer partnership that Nintendo were seeking with Starfox, wouldn't be a surprise after that Bayonetta 2 section). Next Level Games of Luigi's Mansion 2 fame must also have been working on something for the past 2 years, hopefully it's a Wii U title. Reply +4
  • The Last Guardian E3 rumour rumbles again

  • kirinnokoshin 10/06/2015

    It's well and truly Knackered now. Reply +10
  • Splatoon review

  • kirinnokoshin 03/06/2015

    @Sp@rtacus

    What's the point of having minions if you can't control them?
    Reply +2
  • kirinnokoshin 03/06/2015

    The controls and general feel of the game clicked with me instantly, it's so fresh and bursting with energy, but I also wondered after the first few hours how long it would sustain my interest.

    I'm now hooked and really looking forward to the content unlocks further down the line. It isn't really a shooter, it's more about covering ground and moving through space at speed. One thing to note is that staying alive in Splatoon is especially key as it extends your whole teams' traversal options through the squid jump mechanic. This way it helps to take a more defensive approach to confrontation but you also can't camp for long as every moment you aren't inking you're potentially losing territory.

    It's also remarkable how quickly the tide can turn, I've been in matches with less than a minute to go where all hope appears to be lost, and then a couple of bold moves or inaction from the opposition sets things in motion for a thrilling closing victory.

    All I can say is if you are on the fence is to go and pick it up, it's not that expensive, will grow in content and deserves to be played for it's sheer energy, originality and how it accommodates players of all skill levels.
    Reply +9
  • Rise of the Tomb Raider teaser trailer has a mountain to climb

  • kirinnokoshin 02/06/2015

    I thought the Tomb Raider reboot was pretty tired and predictable, like another Uncharted when a 3rd Uncharted already felt like one too many on the last gen.

    New big budget games are dwindling in number this console cycle what with so many publishers turning to other avenues for profit. I can see more incessant squabbling over what scraps remain and more disappointment in tow.
    Reply 0
  • Splatoon is Wii U's fastest-selling new franchise in UK

  • kirinnokoshin 01/06/2015

    @Matroska_

    I agree that Nintendo have milked some of their primary mascots dry in terms of exposure (particularly Mario), but this is a business and I accept the a large portion of what Nintendo (or any other publisher) puts out isn't aimed at me. As I stated earlier, game mechanics is what Nintendo prioritise and if sticking Mario in it results in better sales than a new avatar then the that's that. I've never bought a Mario party or Mario golf game for example as they hold little appeal, but their existence doesn't affect my enjoyment of the Mario games I do buy. I am but one customer amongst millions after all.

    I dont agree with your point about Zelda always being the same, particularly when you use dragon quest as an example to the contrary. Changing the story and setting around but maintaining very similar (and often tired) gameplay systems is not as interesting to me as the raft of innovations the Zelda series has seen over the years, resetting time cycles, touch screen contols, motion controls, stereoscopic 3D and all the design that goes into getting the most out of these features is a big part of what makes Zelda great in my opinion. The fact that I'm rescuing the same princess is not important and the prescribed story of Zelda has rarely ever been a prority. Like many Nintendo games its about how you go about it and how it feels to do it, not what conceptually or narratalogically you might be told you're doing as a player.

    This goes back to what I said in my first post, that Nintendo make systems and mechanics derived games over experience/narrative led games. If your preference is for the latter (which seems to be a common market trend and may go someway to explaining Nintendo's popularity decline) then thats cool but labelling their games as simplistic and childish is a view that's hard for someone like me to take seriously, especially in that many areas Nintendo are streets ahead of the majority of the competition (game polish, workmanship, controls and level design to start).

    Anyhow I appreciate the civil discourse and understand that these topics of conversation can easily end in mud slinging.
    Reply +2
  • kirinnokoshin 01/06/2015

    @Matroska_

    Your initial unedited response was a pretty robust one and I agree with on a few of the points (i.e. People should be free to not like stuff too, insecure apologists can be annoying, although don't bother me as much as they seem to you).

    However labelling all mario games as repetitive and like peppa pig (when they are some of the most creative, groundbreaking and critically acclaimed ever and have stood the rest of time) and splatoons focus on painting obviously being simplistic and childish for not focusing on shooting the enemy has lost me somewhat. I guess dragon quest could be considered highly repetitive from certain perspectives but if you like it then all power to you.
    Reply +4
  • kirinnokoshin 01/06/2015

    @Matroska_

    "The fact does remain, though, that Nintendo only seem capable of making stuff for preteens"

    Nintendo games are easy to pick up and are visually and thematically appealing to children. They are also highly polished, mechanically robust, have depth and plenty of difficulty and scope for mastery should you wish to furrow further. They also tend to have timeless artistic qualities and an irreverence and self referential personality that generally is only appreciable by adults and those who grew up with their games. In other words, Nintendo make games for their fans and anyone else who is happy to join in regardless of age.

    What Nintendo don't do is make games exclusively for teenagers/young adult men (the demograph I suspect you fall into) which tends to have a strong sense of personal, and dare I say fashionable real world image. They also do not design games to be 'experience' led, where the focus is on concept, narrative and setting i.e. what you are supposed to be doing rather than actually how it feels to do it. If I want to play a game like that I have to look elsewhere (I'm enjoying Life is Strange on my PS4 at the moment for example).

    If Nintendo only make games with little kids in mind and no one else, they've been failing in their aim for decades. I strongly suspect that this isn't the case but maybe appears that way if you choose to look no further than the surface, or more importantly, chose to not actually PLAY their games.
    Reply +3
  • kirinnokoshin 01/06/2015

    15 hours played so far, it is crack. Sloppy, glossy crack. Reply +29
  • Hunting ninja conquers Bloodborne without ever healing or leveling up

  • kirinnokoshin 01/06/2015

    @adwodon

    Saw cleaver all the way!
    Reply +4
  • kirinnokoshin 01/06/2015

    @OnlyJoeKing

    I was pretty well levelled by the time I faced him so I think I got off lightly 😊. I found Vicar, Ebrietas and Gehrnam (especially Gehrnam) the hardest.
    Reply +1
  • kirinnokoshin 01/06/2015

    @OnlyJoeKing

    Paarl was the easiest boss for me by far. It came as such a surprise to down a boss on my first attempt that I forgot to hit the share button to record my victory! LOL
    Reply +8
  • Carmageddon: Reincarnation review

  • kirinnokoshin 29/05/2015

    Played this at EGX Rezzed, was fun in a sit down and play for 10 minutes at an expo sort of way. Reply 0
  • Nintendo colours outside the lines in the lovable but irksome Splatoon

  • kirinnokoshin 27/05/2015

    "By default, the camera is handled by a combination of motion control for aiming and the right stick for rotating. It's kind of horrible."

    It's also kind of glorious if you are adept at and enjoy motion controls. One of the best aspects of the game imo.
    Reply +16
  • The Witcher 3: Wild Hunt review

  • kirinnokoshin 19/05/2015

    Hurry up Digital Foundry, the sooner it starts the sooner it's over. Reply +7
  • kirinnokoshin 18/05/2015

    I don't normally go for your typical sprawling open world RPG. I found Skyrim mechanically archaic and overstuffed with pointless busywork and wooden characters. Everything I've read about this game suggests that crucially the players tasks and encounters are meaningful and it mostly avoids cringe inducing dialogue and characterisation (the primary downfall of many a narrative driven game in my experience).

    Think I might drop my Polish mate a line to congratulate his countryfolk.
    Reply +3
  • A (very) brief look at the new Doom

  • kirinnokoshin 18/05/2015

    But is the footage representative of the final product?

    /runs
    Reply +5
  • No aim-down-ironsights for Star Wars Battlefront

  • kirinnokoshin 07/05/2015

    Use the Force innit. Reply +22
  • Performance Analysis: Project Cars

  • kirinnokoshin 06/05/2015

    I want a 3DS version so I can see stereoscopic screen tearing. Reply +7
  • Kirby and the Rainbow Curse review

  • kirinnokoshin 05/05/2015

    Sounds like an ideal light and fuzzy comedown after Bloodborne. Reply +3
  • What lies beneath the charming exterior of Yoshi's Woolly World?

  • kirinnokoshin 28/04/2015

    @Antropie

    Indeed, I've got a Computer Science degree, have travelled fairly extensively and I can tastefully assure you that blue is a better colour than green ;-)
    Reply 0
  • kirinnokoshin 28/04/2015

    @Antropie

    I think this looks nicer than DKR TF and LBP (I also played it at EG Expo and was highly impressed by its looks). Good-Feel ably demonstrated their talents for delivering a rich, tactile aesthetic with Kirbys Epic Yarn and it was praised considerably for it despite the game only running at 480p when HD was widespread. Feedback on YWW so far has been suitably positive.

    When you say 'bad design' what you really mean is 'I don't like it'. That's fine, but dont try and present it like a fact when it isnt, it's your opinion, nothing more and linking screenshots of other games as evidence isnt making your argument any stronger in this case.
    Reply +5
  • The 33 Batman: Arkham Knight Season Pass

  • kirinnokoshin 28/04/2015

    "We cut all the shittest stuff out and decided to sell it back to you for 33" Reply +50
  • Mario Kart 8 x Animal Crossing DLC review

  • kirinnokoshin 24/04/2015

    @kafiota

    OK thanks!
    Reply 0