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@ecco: If you know any of those locations, tell me. My nephew wants one, but no way I'm paying 390 Euro for a birthday gift, and they're pretty unpopular here in Lisbon.
Less than 390 and five games, so I can keep for me, and I'm in.
if things didn't sell then they wouldn't make them, its not like they are trying to shift unsold stock.
It's a different market where games sell over a much longer period of time and not just their first week of availability.
I would like to see Sony and Microsoft offer something like the Steam sales. I'm not entirely sure of the politics behind it with the publishers involved, but it would be good for the consumers if this becomes a regular thing.
One of Raven Cry's strangest problems is its penchant for verbosity. Everyone talks for far too long about the most irrelevant thing. For a low-budget game that cuts every other corner possible, I have to wonder if these writers weren't paid by the word.
Does a sub account for my daughter allow her to use my playstation Plus games, online, etc?
place the Sonic Boom titles as the lowest-selling major Sonic launches in the history of the franchise.
Jesus Christ Nintendo why are you always so bloody difficult when it comes to this stuff?
Transferring over should be as painless as possible.
Just looking to the things to do list it makes me NOT want to transfer anything, by it had to be so complicated? Couldn't we just make a backup on 3DS SD card and use it on the new system?! Wake up Nintendo! Do your job!
@ecco I have a dream to make a game like this, actually. A colleague of mine, Gillian Smith who works at Northeastern University in Boston, is very big on using procedural generation as a game mechanic, too. She's really keen on people opening up new kinds of gameplay with it.
Whats up with people!! I think this looks like a cool and innovative take on the online 3rd person shooter genre, with an original art style to boot. I am deffo interested and its nice to see a studio take some risks instead of trying to follow the same old tired footsteps that everyone seems to be moaning about being bored with ie: cod and bf4.
And as a plus it reminds me of the sort of doodles i loved to doodle in my textbooks at school as a teen :D
Jaffe didn't really need to drop so many f-bombs though.
All the characters are based around conventionally adolescent stereotypes with plenty of demons, skeletons, mohawks, wristbands, dragons, and violent imagery of his classmates that he doesn't feel so fondly of.
@ecco You're arguments are that, because something similiar is happening somewhere else in the world it's pretty much okay for it to happen in Japan.
What kind of argument is that?
Also, kidnapping women for prostitution is not legal and that's what "importing" you talk about is.
Anyway, we can talk about many problems of the world, but let's stick to pop culture otherwise we'll argue till the end of the world.
I agree (and agreed earlier) that the problem of sexual objectification of women in pop culture exists pretty much everywhere, but Japan is such a big player in this regard that they made an impact globally (along with America).
@ecco A virtual desktop girl is hardly comparable to a game released on a Nintendo system and endorsed by it.
PC is free for all, consoles are a different story.
As to cherry picking... I'm obviously bringing up the most obvious examples, but japanese pop culture really is filled with tits and girls showing skin.
And you know what? I don't mind it most of the times, but it bothers me when it's the main focus.
I love Cowboy Bebop and I'm not gonna hate it just, because Faye wears a really skimpy outfit. But she's still a cool and interesting character and her boobs aren't the main feature or focus of this awesome anime series.
Now in DOA boobs and their jiggle physics are arguably more important than the game behind it.
And how can you even compare an undeground, illegal, criminal activity of smuggling women for prostitution to a legally released rape simulator that you can buy nationwide like any regular product?
If that was some kind of bootleg, underground product of a shady bussiness then I would never bring it up, but it's not.
@ecco I wasn't expecting another reply on this topic XD.
Anyway, my view is not skewed by american filtration, because I don't live in America (I live in Poland
where we have our own problems with objectification of women as well)
and most of my views come from japanese games, mangas and films.
Also, I never said that Japan is not a pleasant place (it might be unpleasant for some because of racism, but hardly lolis and tits). I simply see objectification of women as one of Japan's (also global) problems.
Just as obsession with violence and guns is a problem in America (a more serious one actually).
But let's not forget that it's Japan where DOA and Highschool of the Dead are made.
And it's Japan where you can feel up girls on your 3ds screen.
It's Japan that has tv game show with guys sliding face down into woman's tits.
Finally it's Japan where Rapelay was released.
I love Japan, but you know, they're kinda unbeatable in the field of objectifying women.
@ecco You might be right about the west moving backwards. Come to think of it some European countries and a big part of US is getting more conservative, which sucks.
But the same thing is happening in Japan right now as well. And no, they are definitely not decades ahead of the west. Women are expected to be office ladies and than mothers in Japan.
And people don't want to have children, because it's too bloody expensive in civilised countries, both money and time wise.
I'm not saying Japan is a mysogynistic hell, but it's no paradise either and their culture is indeed very fond of sexual objectification of women of all ages.
That's not to say it doesn't happen elsewhere, we have our fantasy games where the best armor for a female character is a bra that barely covers nipples and silver thong...
(Japanese translation for Natalie Portman)
I'm not blind either...I just have tunnel vision. :)
@ecco Sorry, but I just cannot agree.
As much as I love Japan and its pop culture (and I really do) they are in the lead of the civilised world when it comes to gender inequality and objectification of women.
As I said, the western world is far, far from perfect in this regard, but we're (EU, US) still decades ahead of Japan.
Lol. The poor unfortunate model in the picture. It's not that I find the picture itself so offensive, it's the huge 'meat' article around her. Jeez, it's not even a subliminal message sent out to the alpha-male chavs who 'read' this garbage.
'compartmentizing' their thoughts
@ecco Characters in hentai games also have background stories, but we all know those are bollocks.
In a fighting game the closest you can get to "personality" is the actual character design, they're usually over the top and they often have characters that are ridiculous (Ivy in Soul Calibur for example), but nothing can rival DOA.
A redhead with big tits, a blonde with big tits, a pink-haired girl with big tits, a brunette with big tits...
You get my point.
As for tits in a tabloid, it's terrible, but at least we've got lots of other media and people who do think it's not OK.
(I'm not from UK BTW)
In Japan pretty much everybody thinks it's OK.
They've got tits, panties and lolis everywhere
and no one finds that uncomfortable.
The last DLC DOA is missing is a tentacle monster add-on.
there's no characters behind those melons,
but let's be honest, the western world, while still far from perfect, is a bit more advanced when it comes to gender equality.
but we all know
"Hey guys I'm hungry. How about rustling up a Kickstarter for some lunch?"
I work through this link, go to tech tab for work detail
@ecco While we don't know what custom moves he'll have, Mewtwo was in SSBMelee so his basic move list will probably be the same.
And they do work on balancing the game, being a game thought hat ranges from 2-8 players with numerous different modes it definitely isn't going to be perfectly balanced but it isn't like they don't bother at all.
5. Yes, 20 variations of "ouch!" in rat-speak must put a strain on them voice actors. :rolleyes:
@ecco or the reason could be they need to get his moves set down and make sure hes balanced which does take a long while it isnt all about the model. You say its so people keep the game but i can gaurantee nintendo games on the wii u are probably the least traded in games. Most the people who buy them have bought a wii u specifically for these games and use there Xbox/PS for the rest.
@ecco You don't know what you're talking about. "Rendering" has nothing to do with it. There is so much involved in making a single character:
1) Move set and balancing for the character need to be worked out.
2) After the modelling is complete (2 models, one for Wii U and one for 3DS), the character needs to be fully animated to very a high standard. As an animator I can tell you this takes a lot of time!
3) Special exceptions need to be made in the code for how Mewtwo will be able to interact with other characters (probably involving making them move around with telekinesis etc).
4) All of the special effects created by Mewtwos attacks would need to be made.
5) Sound effects for the character.
There're a lot of other things too, but the point is: don't be ignorant about the huge amount of time and work that goes into making characters.
@null Your ignorance for game design astounds me. If rendering character models is all it took to make a game then good lord, let's just bring out new games every day, why not?
Mewtwo is not finished. Hence why they only showed a still shot of the model and why it'll be released next year.
Just come on over and join in the fun on Nintendo Network. No massive outages and doesn't cost a thing. ;)
Wonder how they will mess up the Vita themes?