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It really is a shame that the original PS4 wasn't clocked up to Pro spec in the first place, given the relative performance increase and how much of a difference it makes when sustaining the target 30/60 fps.
@ecco So tell me, how CIV6 survives then...?
I am sorry but having to buy Witcher 3 without any dlc still around 40 eur when you get it for 20 with all DLC after year(s) of the launch is not good enough as an excuse.
If you develop a decent enough game, you will sell, regardless of platform and piracy. (X360 was thriving while having piracy all over the place remember...?)
About VR: The quality is really not there yet I am sorry. I stil remember trying on the Forte VFX1 Headset and trying to play Dark Forces and although it was a blast, it was NOT a mass market appeal gear. Still not, more than almost two decades later.
@ecco If the sample was me it would be Zero lol needing the Kinect for it to "work" was such a bad idea put me off the system.
I honestly don't know why they can't overclock/unlock the GPU a little though, unless that involves concerns about memory contention.
@ecco How many ppl bought the original PS4 or Slim to hook up to a new/newish 4k TV for HDR?
The prices are artifically inflated over Sony and MS unfortunately compared to the PC prices.
VR? Definitely not PS VR, I have a VIVE and a RIFT as well and both were disappointments... (ALthough The Solus Project could have been a very good showcase of what the technology might be good for)
@ecco Xbox One S was the first game console with HDR capabilities and HDR games. Sony added it later on to the PS4 but it was in no way the "catalyst".
MS has stated numerous times Scorpio will be backwards and forwards compatible with Xbox One. I'm sure they've taken everything into account.
Xbox One S? Hello?
Meanwhile, Edwin labelled Dead Rising 4 a "brainless, buggy open-world game that's forgotten the second you put down the pad". Yeeesh.
@ecco from what I've read Ico is one of the rare PS2 games that run at 240p (NTSC version). LCD screens quite often ignore the timing signal and treat this as 480i resulting in even worse image quality.
Shadow of the Colossus by contrast has the option to run at 480p.
If you are referring to the fact that there was no option in the game for progressive then that's true - there were no options - Ico *only* runs in progressive, no options either way.
@ecco I'm a high-end CRT collector/enthusiast/nut (have some of the best ever created, costing up to $12,000 when new) and I can attest that this game absolutely runs in progressive on an actual CRT screen. Any enthusiast can see the difference straight away.
Definitely progressive - they also confirm this in the video.
Ico had a surprisingly low resolution on the NTSC PS2 (512x224 progressive), so the PAL resolution bump looks a lot smoother and the 50Hz PAL flicker wasn't very noticeable on this game.
And so it begins... the first game for which a Pro is required. Sony really want us all to upgrade, but they've decided to use passive aggressive persuasion.
I came here for the sailing, what I got was motorboating. :(
The monsters will help you.
Wait, do the androids have horses, or what?
Pretty sure packaged DLC codes are just a tactic by publishers to make a part of the game expendable to diminish resale value