ecco Comments

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  • Sony to release indie game on Nintendo Switch

  • ecco 17/10/2017

    @Lync The only "SD card" actually mentioned by name in that article is in fact a USB drive.. Take that as you will for the point of fact checking history anything regarding this.

    The only records I can find of brand cards (Sandisk fe) in those sizes (64) for 2013 puts it at around +40% the Vita cards. And that was a standard SD, could not even find a micro one making the entire argument for those pretty much pointless all the same. But I guess that at least explains why only USB flash drives were ever mentioned in the first place.
    Reply 0
  • ecco 17/10/2017

    @Lync First of all, a just few write tests say nothing about either speed or reliability of flash. You can very well get a cheap card that really do that 90/90 throughput. The first time. But next it's 90/50 followed by 90/20 and 90/5 right before error/nope.

    Also, like I said. Not a 32 card in sight, let alone 64 ones. Those sub that size is kind of pointless for actual game storage anyways, but that is also one of the more valid complaints about them. The availability of the ones with an actual point about R/R performance.
    Reply 0
  • ecco 17/10/2017

    @grassyknoll Looks like near none agree with your facts. :)

    It's dangerous to go all logic, have this.
    Reply +1
  • ecco 17/10/2017

    @Lync The difference was like non existent for at least somewhat comparable quality cards, (and the sizes you could actually even get SD ones in at the time) most of the cheap SD were (and still is) both slow and unreliable. In fact I think the choice for proprietary format could even have been to not get problem because of people getting crappy cards and then turning to the wrong CS for it.

    The problem with SD is there is such disparate quality, and no hard nor soft limiters for crap products. But I do think they should have used MS-cards instead.
    Reply +1
  • ecco 17/10/2017

    @Wayne
    This feels almost as weird s the first time Sonic appeared on non-Sega consoles.
    Did it really though?




    Reply +2
  • ecco 17/10/2017

    @fabio78
    @ShiftyGeezer One of Sony's trump cards back in first PlayStation days was to break the publishing/distribution model (created by Nintendo, centralized and riddles with royalties) by using its music label to license and distribute games as easily as music records, since they already had that sort of logistics in place. It's no wonder they're still using them somehow.
    What games were or are those exactly?

    I only remember that some borderline interactive music games fit that label And they published those even way back on the Megadrive anyways, so can not quite see the point with this anecdotal logic even if correct in a wider sense.


    @Lync
    I think it is a genuine point about the vita too.
    It was not though. Compare cost/MB for when the Vita was launched, not a rose tinted rear view mirror by what they cost now.

    The thing should have included some memory at least for saves though, like the new model (and PSTV) did. That if anything was the real problem since physical game sales are the bulk still. It confused the consumer in about the same way the DS did when AC-plug was dropped, and it too sold significantly less after that.
    Reply 0
  • Jelly Deals: Video game vinyl soundtracks added to Play-Asia starting from Ł25

  • ecco 17/10/2017

    If I know myself, and I think I do, I will now just go have a look. :rolleyes: Reply 0
  • The Yorkshire Games Festival returns this November

  • ecco 17/10/2017

    Guess what ND will have plenty of hands up about.

    @Faktor114 So that is like 3 things it's known for. Can't be all bad then.
    Reply +3
  • Shadow of War includes cheeky nod to Assassin's Creed

  • ecco 17/10/2017

    Let's just hope the next AC don't copy all that lookout spot climbing.

    But now when there is a pet drone, I mean owl or something it should not be needed anyways.
    Reply +2
  • The Evil Within 2 physical launch sales quarter of original

  • ecco 16/10/2017

    @RawShark Sounds like a great place.. :lol:

    Ah, the valley of 16FPS. Found it mostly sort of serene though. I mean, there was even a lass doing meditation there.
    Reply -1
  • ecco 16/10/2017

    @RawShark
    You'd have to take a wire basket, weigh it down with heavy items and use it to fend off hordes of fetid shoppers who got lost looking for the eggs and went insane after getting trapped in a self scan error loop.
    That was pretty much a mission in "Dead rising" something.
    Reply +1
  • Unofficial SNES cartridge-playing Super Nt unveiled

  • ecco 16/10/2017

    @n0signal
    This is not an emulation box, so there should be no Pi comparisons please!
    It is less emulation, but emulation all the same. Not technically cloneware.

    Is there even another hardware clone to compare it to?
    Sure, there has been plenty of them, of more or less, range, quality or accuracy.

    http://www.eurogamer.net/articles/digitalfoundry-2014-retro-bit-super-retro-trio-review

    There are real hardware clones too of course, usually lifting chips from wasted original consoles. They add noting and are no wide market thing either of course.
    Reply 0
  • ecco 16/10/2017

    Raspberry Pi Reply +5
  • Doom gets November release date for Nintendo Switch

  • ecco 16/10/2017

    @imagonnawin
    I am somewhat apprehensive when it comes to extolling the virtue of the system's portability for games like this, given my only other shooter experience was Splatoon, which I found uncomfortable to play using the joycons in any configuration.
    In this case Id be more concerned about of what can be seen on screen in a natural light environment. (like outside, or on a bus) The typical Nintendo games (like Splatoon) with the bright colours and artificial light firing back to combat the heavenly rays may not be a very good indicator as for how Doom would be seen, if at all.

    I know screens become ever better in brightness and glare factor, but.. I cant see anything on my phone sometimes, and that thing has blinding nits. :eek:
    Reply +1
  • ecco 16/10/2017

    @ncBadrock Was not the main point with the Switch that you could play it on the job? :confused: Reply +7
  • Spectating Fortnite: How Battle Royale really comes to life once you die

  • ecco 16/10/2017

    I also find the spectating modes with the angel persdpective interesting, when deasd players linger on and from free or fixed overview perspectives can tell on their old enemies and so on. That is as interesting as it is irritatng. :p

    More on topic; It also creates a shrinking zone system of sorts, when players in the know of this avoid areas or angles with CCTV coverage. And the more players out, the more eyes on the remaining.
    Reply +2
  • ecco 16/10/2017

    Was his chapter named "the hamburgler" then eh? :) Reply +12
  • Ex-Uncharted developer alleges sexual harassment at Naughty Dog

  • ecco 15/10/2017

    @peterfll Standard operations proceedings. Reply +1
  • Shadow of War highlights the strengths and weaknesses of PS4 Pro

  • ecco 15/10/2017

    @quent Same one it been since 1970. Games. Reply 0
  • ecco 15/10/2017

    @UKRaver1980 The X will most likely drop to 399 right after the "Day One X" editions are shifted. The price now is not really reflecting cost of production, but price of availability. Or novelty to be precise.

    As for the (relative) marginal sales of the deluxe/turbo/whatever boxes it could have several explanations, cost is one of course. But I doubt that little extra is the main issue when at the same time base models in other configurations (game included, extra controller, more disk space) sell at the same or higher price. I think it is not all that clear to most what the point with them are, they are from their perspective choosing between two things at the same cost, but one offers much more. And the latter then is not necessarily the one some or most here think of as such.
    Reply -7
  • ecco 15/10/2017

    However, move too close to a watch-towers, and you'll start spotting blurry textures that don't appear to belong to this generation.
    Just as well staying away from them all the same. :rolleyes:

    Because they are not only a blur but also boring, probably.
    Reply 0
  • Cuphead has sold over 1 million copies in the two weeks since it launched

  • ecco 15/10/2017

    @AdamNovice MDHR is also the publisher, so they have nothing to break away from really.

    Looks like it is still console exclusive into forseeable future still. This generation probably then. But they said there would be Linux and OSX ports soon. So that is something, at least good enough for me.
    Reply -2
  • ecco 14/10/2017

    Not recommended?
    I think it was fairly obvious for anyone actually reading the text that it was highly recommended, for the right players. I at least would take into account if it would also be widely recommended before actually stamping something as binary as that to something, anything really. Maybe there could be helpful with such distinction badges in these no scores reviews? But I guess that would just be en route to a % system by another name.

    So on that topic; it would be interesting to see the game completed achievement % for this. ;)
    Reply +7
  • ecco 14/10/2017

    @Elba
    Hopefully they can pay off their remortgaged homes then have a luxury holiday to celebrate.
    Not likely. They will just invest it all and then some in their next much bigger concept that in turn will fail miserably, then they will be bought up by big game publisher that will fire them all and sit on the studio and IP names untill Atari buys it 10 years later.

    That is the statistically most probable outcome anyways.. ;)

    Is a joke people, come on now. :cry: I do wish their studio continued success of course, and that they release on Playstation too. Or Atari!

    Alright, I'll stop. For now.. :p
    Reply -5
  • How I ruined Sega's financial results

  • ecco 14/10/2017

    @Nikanoru It would (probably) be comparativly actiony running Myst today really. At least from the way I remember it, with a loading intermission at every turn.

    Thanks for all the good times €800 2x MM bundle! :rolleyes:
    Reply 0
  • ecco 14/10/2017

    @Atropos
    Liseberg amusement park in Gothenburg, Sweden has a three-storey Arcade with not one but TWO Jambo Safari machines in perfect working order. It's also one of the best amusement parks in Europe, especially with kids (a whole area of the park is dedicated to rides for 1-7-year-olds)
    Fun (or just freaky) fact: It is apparently so good Michael Jackson rented the entire place a full day, to have private rides. :lol:
    Reply +6
  • Gran Turismo Sport is HDR's killer app

  • ecco 14/10/2017

    @SvennoJ Sounds nice, let hope they take this as a chance to make it the killer-colour app for PSVR too then. :) Reply +2
  • ecco 14/10/2017

    What of VR then?

    I know that thing is not technically HDR, but with the combination of fast update, "dark room" environment and OLED colour grading quality it should be capable of a more dynamic experience than any given old ordinary TV.
    Reply +3
  • Sonic 3D's original developer is creating an unofficial Director's Cut

  • ecco 14/10/2017

    @Mikumatt
    I would have thought adding a modern aspect ratio at the top of the list...
    Would be doable actually, even on Megadrive. But I don't see that adding much to Sonic 3D really. One could even say the more equal sides box format suits the overview better.
    Reply +3
  • ecco 14/10/2017

    as a downloadable patch for anyone who owns the game
    And an EPR-burner eh? :cool:

    Reply +1
  • The Evil Within 2 review

  • ecco 13/10/2017

    @captain-T-dawg I'd be happy enough with simply all or most games having 3D, that could be used for both of those still relatively small markets of 3D and VR. (it be a pure passive "VR" then of course) But that too costs too much now. Reply 0
  • ecco 13/10/2017

    @GaR172
    Soma has spoiled survival horror games for me, at least in terms of story and dialogue.
    To be fair, in Soma you really are a childlike simpleton.
    Reply +1
  • ecco 13/10/2017

    @BobbyDeNiro
    Which is the point being made.
    Sorry, misinterpreted that as any horror game.

    Since the arguments did revolve around this one though.
    Reply 0
  • ecco 13/10/2017

    @captain-T-dawg
    @ecco check out Edge of Nowhere. One of the top games on Oculus Rift, is meant to be terrifying in VR (I havent played as don't have a Rift) and is all in 3rd person.
    Neither do I. Looks nice though. Penguins and all. :cool:

    But it also seems to be a lot more like "Lara Croft Go" than "Rise of the Tombraider", and that is what I mean when I say game mechanics in "Evil within" would as they are be problematic with VR to say the least.

    One of the big surprises for me with VR gaming is how genres you wouldn't expect to suit VR work really. 3rd person platformers being a good example. Robot Rescue on PSVR is sublime. It feels like you're a giant looking looking down on a goregous world and because you can look in all diresctions is incredibly immersive.
    Sure, but there too are examples of a limited or even fixed perspective. And essentially treated more like AR than VR, which of course is nothing wrong in itself.

    This is a smart approach to the limits of the tech now. It also makes common problems like drift and realignment if not go away, at least be alleviated as game mechanic problems.
    Reply 0
  • ecco 13/10/2017

    @captain-T-dawg
    @grassyknoll so what? Loads of 3rd person games work well in 3d.


    What you said though was:

    Needs to have VR support in this day and age. Once you've played horror games in VR there's no going back...
    Not a lot of those around. And while it would be quite doable, I can't see it adding as much as detracting.

    Would you be able to like turn around and look over your (the third persons) shoulder while the character you no longer observe face eyes front? It be super weird even if they could come up with some sort of immersive gameplay point with it.
    Reply 0
  • ecco 13/10/2017

    @BobbyDeNiro
    I can’t see any reason why a good horror game could not be open world.
    Because "confined space" and "no exit" is a pillar of horror as far back as whence the ancient geeks invented it. Be there an island surrounded by beasties or an underground labyrinth with some monstrosity roaming it's aisles.

    Of course though, for "Evil within" that is managed in an open world because that world in itself contains both of those rules.
    Reply +1
  • ecco 13/10/2017

    @huxathon
    Lost me at 'crafting'.
    There is a game mode for you too. :cool:
    Reply 0
  • ecco 13/10/2017

    @Mega-CD

    AAA game is usually gameplay and story though.

    And this one is a bloody mess. Literary.
    Reply 0
  • ecco 13/10/2017

    "There's a lock on this door," Sebastian muses at one point. "It looks like if I had a key I could open it." Later, on discovering the key: "Where there's a key there's a lock. Wonder where it could be?"
    This must be a trend in games going ever more ADD compatible.

    Rise of the Tombraider was like that too. "I.. mhust sholve.. this puh..zzle some..how to.. ghet ..out hof...here!" (No idea why Lara always spoke like she was permanently clogged, maybe death angst, maybe killing 2000 people made her guts harden, (it is said to be a thing anyways) maybe hypothermia, maybe a combination.) Repeated over and over till you actually did get out of there.
    Reply +4
  • The Invisible Hours review

  • ecco 13/10/2017

    @KingFunkIII That or 20-20 vision perhaps? Reply 0
  • ecco 13/10/2017

    But on the flipside it offers a glimpse at a potential live theatre can never reach: a world of Nikola Tesla mansions and Tesla Coils - worlds of fantasy.
    What about Tesla girls? :eek:
    Reply 0
  • Goat Simulator, Child of Eden now Xbox One backwards compatible

  • ecco 13/10/2017

    @ambershee
    Wait - you *can't* play it on the new Kinect? Then what's the point?

    Doesn't strike me as very 'backwards compatible' given that it really is a Kinect driven title.
    Maybe you can, since the wording here is not exactly saying it is not the case:

    (The original Xbox 360 Kinect is not supported on Xbox One.)
    :confused:
    Reply +2
  • ecco 13/10/2017

    @PowerJC
    Would it not be easier to offer a free upgrade to the xbox one version instead of making the 360 version work?
    Maybe, but paying out royalties again for the game (or technically another one really) might not come as easy as to not making it worth the time or cost.

    And yes, they probably still has to pay out something to be able to do this even.
    Reply 0
  • Friday the 13th's latest patch brings new Jason, map and counselor

  • ecco 12/10/2017

    @MrSnaztastic Items are random placed. Reply 0
  • ecco 12/10/2017

    @thes But half the gameplay is looting boxes. Reply +1
  • Swery's The Good Life campaign will fail on Fig

  • ecco 12/10/2017

    @TheTingler The physical copies on kickstarter games is often like that. They are more of collector things or proof of sponsorship than for the copy in itself. Cheaper physical copies would comeback later anyways, on ports where there is actually another point with them. Reply 0
  • ecco 12/10/2017

    @jabberwocky Right. MP too, typecasted bird. ;)

    So I guess there be something based around similar kind of communication barriers, possibly playing 2 character alternating.
    Reply 0
  • ecco 12/10/2017

    Is it like that Rutger Hauer film where he tries to get with his wife, but she is a bird or something by night, while he is a wolf something by day? Reply +4
  • Officially licensed PS4 mini gamepad looks a bit like a Joy-Con

  • ecco 12/10/2017

    The real question; is it mint and grey or pink and white? Reply +2
  • Jelly Deals: Game Boy cart adapter for smartphones finally available to buy

  • ecco 12/10/2017

    @Bander Would not want someone playing NGP near me on a bus.

    Should I ever take one.
    Reply +1