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This feels almost as weird s the first time Sonic appeared on non-Sega consoles.
@ShiftyGeezer One of Sony's trump cards back in first PlayStation days was to break the publishing/distribution model (created by Nintendo, centralized and riddles with royalties) by using its music label to license and distribute games as easily as music records, since they already had that sort of logistics in place. It's no wonder they're still using them somehow.
I think it is a genuine point about the vita too.
You'd have to take a wire basket, weigh it down with heavy items and use it to fend off hordes of fetid shoppers who got lost looking for the eggs and went insane after getting trapped in a self scan error loop.
This is not an emulation box, so there should be no Pi comparisons please!
Is there even another hardware clone to compare it to?
I am somewhat apprehensive when it comes to extolling the virtue of the system's portability for games like this, given my only other shooter experience was Splatoon, which I found uncomfortable to play using the joycons in any configuration.
However, move too close to a watch-towers, and you'll start spotting blurry textures that don't appear to belong to this generation.
Hopefully they can pay off their remortgaged homes then have a luxury holiday to celebrate.
Liseberg amusement park in Gothenburg, Sweden has a three-storey Arcade with not one but TWO Jambo Safari machines in perfect working order. It's also one of the best amusement parks in Europe, especially with kids (a whole area of the park is dedicated to rides for 1-7-year-olds)
I would have thought adding a modern aspect ratio at the top of the list...
as a downloadable patch for anyone who owns the game
Soma has spoiled survival horror games for me, at least in terms of story and dialogue.
Which is the point being made.
@ecco check out Edge of Nowhere. One of the top games on Oculus Rift, is meant to be terrifying in VR (I havent played as don't have a Rift) and is all in 3rd person.
One of the big surprises for me with VR gaming is how genres you wouldn't expect to suit VR work really. 3rd person platformers being a good example. Robot Rescue on PSVR is sublime. It feels like you're a giant looking looking down on a goregous world and because you can look in all diresctions is incredibly immersive.
@grassyknoll so what? Loads of 3rd person games work well in 3d.
Needs to have VR support in this day and age. Once you've played horror games in VR there's no going back...
I can’t see any reason why a good horror game could not be open world.
Lost me at 'crafting'.
"There's a lock on this door," Sebastian muses at one point. "It looks like if I had a key I could open it." Later, on discovering the key: "Where there's a key there's a lock. Wonder where it could be?"
But on the flipside it offers a glimpse at a potential live theatre can never reach: a world of Nikola Tesla mansions and Tesla Coils - worlds of fantasy.
Wait - you *can't* play it on the new Kinect? Then what's the point?
Doesn't strike me as very 'backwards compatible' given that it really is a Kinect driven title.
(The original Xbox 360 Kinect is not supported on Xbox One.)
Would it not be easier to offer a free upgrade to the xbox one version instead of making the 360 version work?