ecco Comments

Page 1 of 17

  • Nine years later, one feature in GTA4 has never been bettered - here's its story

  • ecco 13/02/2017

    5 is not bad, but the "physical" comedy just is not on the level 4. I also blame the more heavy handed "realistic" controls and teleporting fun-police. Reply 0
  • Grand Theft Auto 4 and Episodes from Liberty City get Xbox One backwards compatibility

  • ecco 13/02/2017

    @Raizing Great fanboy post there. If you wanted list argument that your box of choice had width, then it was obviously not the best chosen titles on it for that purpose.

    Most people don't even give a crap about any given racing game long enough till the next one is in produktion.

    Just face it, it did not have enough good titles to motivate "emulation", or enough sales. That is why it was replaced so quickly, and that in turn of course also played into interest (lack of) to such efforts.
    Reply -1
  • ecco 11/02/2017

    @Raizing And Still.. :)

    The only problem was it relied on more raw power than the consoles or PCs back then. It was simply to costly to "emulate" for quite some time. And then, over even longer time of course, it became ever more irrelevant for anyone to bother.

    The Jaguar on the other hand, is cult just like and for its few good, and maybe even more so, for its many crap games.

    As for that Xbox list, old racers, fighters, shooters near on never hold any lasting appeal. And that was most of what it had. Only really remarkabel PS2 level title there is Panzer drahoon.
    Reply -2
  • ecco 11/02/2017

    @Raizing No it is because there is no real interest in emulating the Xbox.

    Same as some PC games run crap, or not att all in newer Windows.
    Reply -2
  • Grand Theft Auto 4 runs faster on Xbox One

  • ecco 11/02/2017

    @Mar27w Yes, but like I said, it was to cover up that that episode had simpler graphic quality. So that was not really an option anyways. Reply +1
  • ecco 11/02/2017

    Be interesting to see how the episodes runs, given they both have more differences than most DLC to their base game.

    Gay T upped the graphicd in favour of speed, TLATD had some noise filter to cover up losses at high speed.
    Reply +1
  • Star Trek: Bridge Crew has been delayed until May

  • ecco 11/02/2017

    To go bald before release! Reply +1
  • Nioh's co-op has changed since the beta, much to fans' chagrin

  • ecco 10/02/2017

    But are the bosses a challenge against two players?

    In the souls they all turn retard against multiple targets.
    Reply 0
  • Valve is removing Steam Greenlight this spring

  • ecco 10/02/2017

    Better and easier soloution than either "tollgates" or immigration officers questioning ones intent, have an A and B, possibly event C league.

    Simply don't display B and C material on any prominent lists, let alone on the storefront.
    Reply +3
  • ecco 10/02/2017

    Also, trolls have more resources than most. Reply +1
  • ecco 10/02/2017

    How could it possibly ever come more "dreck" on Steam than now?

    80% of the content is.
    Reply +5
  • PS4 Pro boost mode: a game-changer for unpatched titles?

  • ecco 09/02/2017

    @BustedUpBiker
    It really is a shame that the original PS4 wasn't clocked up to Pro spec in the first place, given the relative performance increase and how much of a difference it makes when sustaining the target 30/60 fps.
    That was not possible back then, and probably still isn't. So I doubt we will see any boost options even on select newest standard slim PS4.

    The reason it works now is because 1; only like half the processing area is live during this boost. 2; that are in turn now housing a finer architecture than the original standard one on top of this.

    Basically, if it was on the standard PS4, let alone the old model of it. It would either sound like an Harrier Jet taking of, or there be fried chips.

    Mmmm.. fried chips. :o
    Reply +2
  • ecco 09/02/2017

    Yes, EGTTR runs like at 15 frames at times. Especially during those time lapse scenes, ironically. Reply -1
  • ecco 09/02/2017

    @Trinitron Why would Trump want better working foreign games if he is being protectionstic about it in the same line of word sallad?

    Becaouse of Trump I guess. :)
    Reply +1
  • Nintendo Classic Mini NES review

  • ecco 06/02/2017

    @PowerJC But, for nostalgia at least, that may be the prefered number for some. Reply 0
  • Let's take a look inside Nintendo's Zelda: Breath of the Wild wrap party

  • ecco 06/02/2017

    @magicianlord Herd it was wild. Reply +1
  • PS4 Pro 'boost mode' runs unpatched PS4 games more smoothly

  • ecco 05/02/2017

    Anyonechoping for a true Bloodborne upgrade, and I guess by that meaning 60 fps.

    From probably rather add more fog and twice the amount o kids for Rom. ;)
    Reply 0
  • ecco 05/02/2017

    Very nice. But I do hope it will be possible to activate it from that quick menu. Be a bother to go in the scrolly leangthy ones if quirks arise. Reply 0
  • Jelly Deals roundup: Bloodborne GOTY, Madden 17, Rocket League and more

  • ecco 05/02/2017

    @kevboard +1

    http://www.mobygames.com/game/contra/cover-art/gameCoverId,297616/

    And this is what is often big in Japan anyways. The "Irony" :)
    Reply 0
  • Controversial PC game key reseller G2A.com fights fires in Reddit AMA

  • ecco 03/02/2017

    @Xelha

    Tracking is not a problem obviously, since there is no accountabilty anyways. The lesser profit because of their sub prime and cut is though. It was just an example as to how bad the digital sales paths are.

    Like LISV said, if governments [or banking really] cared at all.
    Reply 0
  • ecco 03/02/2017

    Im not disputing your insight, or saying there is anything fool, er thief proof.

    But having one to customer store, where you would have an account naturally, sure would make the automatic mass shoping for codes really cumbersome for the net mob.
    Reply 0
  • ecco 03/02/2017

    @LincolnSixVacano Technicality difference aside, it still leaves the question, why sell to unknown entities at all then? What serious reseller buys 1 code? Its even more odd.

    If this is the error in the system these scammers could just as well buy the codes from G2A and sell them back to them.

    I still think they should make a joint operations store, lessen the problem and cut out most, if not all, middeling men.
    Reply +1
  • ecco 03/02/2017

    @Xelha This part should just blows ones mind its a problem anyways.

    Why even sell in bulk to unknown entities? If these people want 1325 codes then they in turn could get them from G2A, or other similar, and then honest reseller.

    Im not saying this is all on the devs or publishers, but it is obvious the do not really see it as a problem.

    Not one worth taking very simple steps against at least.
    Reply 0
  • ecco 03/02/2017

    @LISV

    That may be, but many a small "streams" and so on.

    It also spins the whole free culture thing so its still having bearing on this. "Wait, this streaner got a free game? Then I should get a free game, I play their games too then." Simple logic in a simple game.
    Reply +1
  • ecco 03/02/2017

    Also, why not in a joint effort make a "Steam for codes" and circle round all third party resele completely?

    By developers straight to the customers.
    Reply 0
  • ecco 03/02/2017

    Publishers, devs; simply quit handing out "review copies" to every cheap blogger or streamer begging for them. Half your problems solved right there. And the few relevant streamer you see as free adverts could very well afford to pay for them anyways, they live of your games. Reply +2
  • Nintendo's final Wii U game, Project Giant Robot, has been cancelled

  • ecco 03/02/2017

    @Chipsncheese A sumolator?

    I doubt many be interested most of the playtime having most of their field o view be a big flustered ear. ;)

    For non VR, hmm.. There be "Gang beasts" that sort of has the same mechanics and goals?
    Reply +1
  • Nioh review

  • ecco 03/02/2017

    Strange they did not keep the blade blunting thing as a hard (ok, harder then) mode.

    Guess it was taken out early on?
    Reply +1
  • What works and what doesn't with PlayStation 4 Pro

  • ecco 14/12/2016

    @davidbalazskalvin
    @ecco So tell me, how CIV6 survives then...?


    Because it's an interactive boardgame, that you apparently now think is somehow perfectly reasonable comparing to say, Tombraider..? :confused:

    Whatever the case, it is also mainly played by a 50+ who doesn't bother pirate it because it is like nigh on the only game he gets every odd years or so. It's also lined with a plentiful of DLC even compared to any AAA titles despite the low production values, so I guess that says something about the need to further monetising despite all this eh?

    And speaking of:

    I am sorry but having to buy Witcher 3 without any dlc still around 40 eur when you get it for 20 with all DLC after year(s) of the launch is not good enough as an excuse.
    How perfectly ironic, and how perfectly illustrating why publishers shy that lucrative PC market.


    If you develop a decent enough game, you will sell, regardless of platform and piracy. (X360 was thriving while having piracy all over the place remember...?)
    That just shows how warped your vision, and thus your reasoning inherently becomes. Yes, the XB sure had massive piracy, by console standards. It still was a complicated and unreliable operation (literally) most box players never bothered with. It was even a risky one, for those caring about online gaming at all.


    About VR: The quality is really not there yet I am sorry. I stil remember trying on the Forte VFX1 Headset and trying to play Dark Forces and although it was a blast, it was NOT a mass market appeal gear. Still not, more than almost two decades later.
    Dark Forces.. now I'm pretty sure you are just trolling! :rolleyes:

    But this is the problem for VR on PC. There are just to few players with the hardware to motivate development of fancy VR games that are also playable.

    Technical quality on the headsets is there for the wows by most peoples standards, with the right games. This will be a struggle even for the cheap and simple use PSVR, but at least there is a bit of drive behind it. And more importantly, a clearer understanding of what VR must be, for now.
    Reply -1
  • ecco 13/12/2016

    @Hairy-Gorilla
    @ecco If the sample was me it would be Zero lol needing the Kinect for it to "work" was such a bad idea put me off the system.
    If they had stuck with it, it might have had seen some use. Point was, you never know fully what the future would bring, (or could have) especially "if things only were different". Good or bad.

    In a way it would have been better if Sony stuck with their camera, because very unexpectedly for most I'm guessing, now it is a necessary part of one of the biggest and most difficult sell-ons in recent time. The VR.

    Irony is, if they had then no doubt MS would not have been forced to ditch their camera. And then what would have come about? Would Kinect be at least be some party thing now, or would MS too go for VR.

    Not many saw it comming that the PS4 would be the box that really needed its camera more.
    Reply +1
  • ecco 13/12/2016

    @I_Am_CatButler
    I honestly don't know why they can't overclock/unlock the GPU a little though, unless that involves concerns about memory contention.
    GPU has compute parts, suppose that would cause the same problems for physics off-load and such.

    Be intersting to see Bloodborne on such an unlocked PS4pro. Would the fireed up blade fizzle after 40% of the expected time. :)
    Reply 0
  • ecco 13/12/2016

    @Hairy-Gorilla
    @ecco How many ppl bought the original PS4 or Slim to hook up to a new/newish 4k TV for HDR?
    Probably as many as bought the XBOne to have fun with Kinect in the future. :p

    Point is, it's "free" and it's a huge install base, for if/when said ppl do get a 4K, or if they already had.

    The ones running out to get another XB and a new 4K TV just to watch BD4K are probably just as easily counted. Most with that kind of resources and videophalic investments would in most cases go for a dedicated BD4K player anyways. Because the XBOne after all is just an ok BD player, even in the 4K version.
    Reply -2
  • ecco 13/12/2016

    @davidbalazskalvin
    The prices are artifically inflated over Sony and MS unfortunately compared to the PC prices.
    As opposed to "naturally"* deflated on PC I suppose? :rolleyes:

    As in piracy (parasitism) being the natural selection element.

    The problem with this is that a title in itself would never even cover fractions of it's development costs on "PC" only. There is only that one reason so many AAA titles are held back several months or never released at all on for "PC". Console players must pretty much pay for future freeloading first.

    VR? Definitely not PS VR, I have a VIVE and a RIFT as well and both were disappointments... (ALthough The Solus Project could have been a very good showcase of what the technology might be good for)
    And that lack of games for them obviously is no factor at all. And the reason for this, again..
    Reply 0
  • ecco 13/12/2016

    @Tenwyn
    @ecco Xbox One S was the first game console with HDR capabilities and HDR games. Sony added it later on to the PS4 but it was in no way the "catalyst".
    Do you even know what "catalyst" means?

    It's something that is used to trigger a change in something else. And in the case of things used to play back games in one video mode or another, I think most would agree that a user base of said catalyst that is nearly 100% larger than the other one would be considered that catalyst for that change.

    And since it was released first, then technically PS4 is the first console to support HDR all the same.
    Reply -2
  • ecco 13/12/2016

    @Tenwyn
    MS has stated numerous times Scorpio will be backwards and forwards compatible with Xbox One. I'm sure they've taken everything into account.
    If they keep the memory design of XB One (1) and use the same hardware lockdown the PS4pro does, then yes. If not they do need to make campatibility layers and/or just as significant patches as between XB and XB for most higher end titles.
    Reply -3
  • ecco 13/12/2016

    @Tenwyn
    Xbox One S? Hello?
    Any PS4. Therein the difference.

    Of about 50000000 units.
    Reply -1
  • The Assembly dev is releasing a new VR game this week

  • ecco 12/12/2016

    Seems the beach is missing physics things bouncing volleyballs. :confused:

    A bug I'm sure.
    Reply +4
  • Dead Rising 4 outsold The Last Guardian

  • ecco 12/12/2016

    Meanwhile, Edwin labelled Dead Rising 4 a "brainless, buggy open-world game that's forgotten the second you put down the pad". Yeeesh.
    Zombie consumers. :lol:
    Reply -1
  • DF Retro: How Shadow of the Colossus pushed PS2 to its limits

  • ecco 12/12/2016

    @andykara2003 In general yes, and this one in particular.

    A "Quantrix" tube or something like it. Panasonics version of Trinitron I guess.

    Thinking of it, safer to take the PS2 to the basement instead.

    That one is a slim model too. :lol:
    Reply 0
  • ecco 11/12/2016

    @I_Am_CatButler
    @ecco from what I've read Ico is one of the rare PS2 games that run at 240p (NTSC version). LCD screens quite often ignore the timing signal and treat this as 480i resulting in even worse image quality.

    Shadow of the Colossus by contrast has the option to run at 480p.
    Doesn't sound unreasonable.

    But how was the PAL version translated I wonder. Apparently later conversions used that as a base since the US lacked content or some functionality.


    @andykara2003
    If you are referring to the fact that there was no option in the game for progressive then that's true - there were no options - Ico *only* runs in progressive, no options either way.
    Aha, guess that was the distinction then.

    https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_alternate_display_modes

    Cant really say I remeber what I played it on back then, but it is around the time flat screenss was the new black (more muddy grey really) so chances are I missed something there. So now I got the urge to forklift that backbreaking old TV out the basement to see with mine own two. Thanks! :eek:

    The flat revolution sort of desensitised one for quality initially I guess. Being flat colours and flat detail was best ignored. :rolleyes: But at least they caught up by now.
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    @ecco I'm a high-end CRT collector/enthusiast/nut (have some of the best ever created, costing up to $12,000 when new) and I can attest that this game absolutely runs in progressive on an actual CRT screen. Any enthusiast can see the difference straight away.
    Well, that's very odd then. Just checked, and ICO did not support progressive output. And it was not just a limitation to the PAL version in that case either.

    Also, only CRT displays interlaced anyways, so a bit confused as to why making that distinction. :confused:
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    Definitely progressive - they also confirm this in the video.
    Note that just refers to an internal rendering model. What I was referring to was the actual output of the games, and that this demo of course had an array of options not in the final game. SotC had progressive, think this was a hidden option on the European version though.
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    Ico had a surprisingly low resolution on the NTSC PS2 (512x224 progressive), so the PAL resolution bump looks a lot smoother and the 50Hz PAL flicker wasn't very noticeable on this game.
    Sure you are not confusing the titles? I know SotC had progressive output, not sure, but sure thinks ICO did not.

    The whole 50 vs 60 is a thing of the 2D era when any new frame was more firmly connected to what was displayed. In the case of these games, the 20-30 FPS would not benefit more from 60hz over 50hz, even if factoring equal quarter divide and such, since it pretty much varied to the point of being perfect for both anyways. ;-)

    Either way, mostly agree with your reasoning there.
    Reply 0
  • Tech Analysis: The Last Guardian

  • ecco 10/12/2016

    @m0thr4
    And so it begins... the first game for which a Pro is required. Sony really want us all to upgrade, but they've decided to use passive aggressive persuasion.
    Follow this guide:



    Then place it on your head. :rolleyes:
    Reply -3
  • Astroneer looks like the game you may have wanted from No Man's Sky

  • ecco 10/12/2016

    Play-Doh
    Anyone else thinking the characters look inspired by another toy thing on P? :o

    Playmobile!
    Reply 0
  • Surreal sailing adventure Sea of Solitude picked up by EA

  • ecco 10/12/2016

    @SupremeAC
    I came here for the sailing, what I got was motorboating. :(
    Trust EG commenting to make anything lewd.
    Reply +3
  • ecco 10/12/2016

    Looks pretty nice.

    The monsters will help you.
    Well, TLG and this be a nice change from Bloodsouls and whatnot then.

    Speaking of, the bird thing reminds a bit of catdragon. :o
    Reply +1
  • NieR: Automata's PS4 demo draws nier

  • ecco 09/12/2016

    @Ror
    Wait, do the androids have horses, or what?
    The bigger questions, are the horses equidroids, and do they dream about android sheep?
    Reply +5
  • ecco 09/12/2016

    @NewYork
    Pretty sure packaged DLC codes are just a tactic by publishers to make a part of the game expendable to diminish resale value
    Well, for any standard special edition. "Day one", "Exclusive gamestore version" and similar crap, sure.

    But how many get the "Limited collector statue thingie box editions" only to input codes and shift it of Ebay? I'm guesstimating here but, very nearly none.


    It's more likely due to not wanting the extra work or certification cost for a real special game disc.

    Irony is, such version would just as likely also be more sought after than what is usually in a special edition, and thus probably bear the cost better anyways. Because they would be truly special editions, of the actual games.
    Reply +1
  • ecco 08/12/2016

    DLC codes.. :rolleyes:

    But, a real OST at least. So stillv better than most "special" editions these days.
    Reply +4