ecco Comments

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  • What works and what doesn't with PlayStation 4 Pro

  • ecco 14/12/2016

    @davidbalazskalvin
    @ecco So tell me, how CIV6 survives then...?


    Because it's an interactive boardgame, that you apparently now think is somehow perfectly reasonable comparing to say, Tombraider..? :confused:

    Whatever the case, it is also mainly played by a 50+ who doesn't bother pirate it because it is like nigh on the only game he gets every odd years or so. It's also lined with a plentiful of DLC even compared to any AAA titles despite the low production values, so I guess that says something about the need to further monetising despite all this eh?

    And speaking of:

    I am sorry but having to buy Witcher 3 without any dlc still around 40 eur when you get it for 20 with all DLC after year(s) of the launch is not good enough as an excuse.
    How perfectly ironic, and how perfectly illustrating why publishers shy that lucrative PC market.


    If you develop a decent enough game, you will sell, regardless of platform and piracy. (X360 was thriving while having piracy all over the place remember...?)
    That just shows how warped your vision, and thus your reasoning inherently becomes. Yes, the XB sure had massive piracy, by console standards. It still was a complicated and unreliable operation (literally) most box players never bothered with. It was even a risky one, for those caring about online gaming at all.


    About VR: The quality is really not there yet I am sorry. I stil remember trying on the Forte VFX1 Headset and trying to play Dark Forces and although it was a blast, it was NOT a mass market appeal gear. Still not, more than almost two decades later.
    Dark Forces.. now I'm pretty sure you are just trolling! :rolleyes:

    But this is the problem for VR on PC. There are just to few players with the hardware to motivate development of fancy VR games that are also playable.

    Technical quality on the headsets is there for the wows by most peoples standards, with the right games. This will be a struggle even for the cheap and simple use PSVR, but at least there is a bit of drive behind it. And more importantly, a clearer understanding of what VR must be, for now.
    Reply -1
  • ecco 13/12/2016

    @Hairy-Gorilla
    @ecco If the sample was me it would be Zero lol needing the Kinect for it to "work" was such a bad idea put me off the system.
    If they had stuck with it, it might have had seen some use. Point was, you never know fully what the future would bring, (or could have) especially "if things only were different". Good or bad.

    In a way it would have been better if Sony stuck with their camera, because very unexpectedly for most I'm guessing, now it is a necessary part of one of the biggest and most difficult sell-ons in recent time. The VR.

    Irony is, if they had then no doubt MS would not have been forced to ditch their camera. And then what would have come about? Would Kinect be at least be some party thing now, or would MS too go for VR.

    Not many saw it comming that the PS4 would be the box that really needed its camera more.
    Reply +1
  • ecco 13/12/2016

    @I_Am_CatButler
    I honestly don't know why they can't overclock/unlock the GPU a little though, unless that involves concerns about memory contention.
    GPU has compute parts, suppose that would cause the same problems for physics off-load and such.

    Be intersting to see Bloodborne on such an unlocked PS4pro. Would the fireed up blade fizzle after 40% of the expected time. :)
    Reply 0
  • ecco 13/12/2016

    @Hairy-Gorilla
    @ecco How many ppl bought the original PS4 or Slim to hook up to a new/newish 4k TV for HDR?
    Probably as many as bought the XBOne to have fun with Kinect in the future. :p

    Point is, it's "free" and it's a huge install base, for if/when said ppl do get a 4K, or if they already had.

    The ones running out to get another XB and a new 4K TV just to watch BD4K are probably just as easily counted. Most with that kind of resources and videophalic investments would in most cases go for a dedicated BD4K player anyways. Because the XBOne after all is just an ok BD player, even in the 4K version.
    Reply -2
  • ecco 13/12/2016

    @davidbalazskalvin
    The prices are artifically inflated over Sony and MS unfortunately compared to the PC prices.
    As opposed to "naturally"* deflated on PC I suppose? :rolleyes:

    As in piracy (parasitism) being the natural selection element.

    The problem with this is that a title in itself would never even cover fractions of it's development costs on "PC" only. There is only that one reason so many AAA titles are held back several months or never released at all on for "PC". Console players must pretty much pay for future freeloading first.

    VR? Definitely not PS VR, I have a VIVE and a RIFT as well and both were disappointments... (ALthough The Solus Project could have been a very good showcase of what the technology might be good for)
    And that lack of games for them obviously is no factor at all. And the reason for this, again..
    Reply 0
  • ecco 13/12/2016

    @Tenwyn
    @ecco Xbox One S was the first game console with HDR capabilities and HDR games. Sony added it later on to the PS4 but it was in no way the "catalyst".
    Do you even know what "catalyst" means?

    It's something that is used to trigger a change in something else. And in the case of things used to play back games in one video mode or another, I think most would agree that a user base of said catalyst that is nearly 100% larger than the other one would be considered that catalyst for that change.

    And since it was released first, then technically PS4 is the first console to support HDR all the same.
    Reply -2
  • ecco 13/12/2016

    @Tenwyn
    MS has stated numerous times Scorpio will be backwards and forwards compatible with Xbox One. I'm sure they've taken everything into account.
    If they keep the memory design of XB One (1) and use the same hardware lockdown the PS4pro does, then yes. If not they do need to make campatibility layers and/or just as significant patches as between XB and XB for most higher end titles.
    Reply -3
  • ecco 13/12/2016

    @Tenwyn
    Xbox One S? Hello?
    Any PS4. Therein the difference.

    Of about 50000000 units.
    Reply -1
  • The Assembly dev is releasing a new VR game this week

  • ecco 12/12/2016

    Seems the beach is missing physics things bouncing volleyballs. :confused:

    A bug I'm sure.
    Reply +4
  • Dead Rising 4 outsold The Last Guardian

  • ecco 12/12/2016

    Meanwhile, Edwin labelled Dead Rising 4 a "brainless, buggy open-world game that's forgotten the second you put down the pad". Yeeesh.
    Zombie consumers. :lol:
    Reply -1
  • DF Retro: How Shadow of the Colossus pushed PS2 to its limits

  • ecco 12/12/2016

    @andykara2003 In general yes, and this one in particular.

    A "Quantrix" tube or something like it. Panasonics version of Trinitron I guess.

    Thinking of it, safer to take the PS2 to the basement instead.

    That one is a slim model too. :lol:
    Reply 0
  • ecco 11/12/2016

    @I_Am_CatButler
    @ecco from what I've read Ico is one of the rare PS2 games that run at 240p (NTSC version). LCD screens quite often ignore the timing signal and treat this as 480i resulting in even worse image quality.

    Shadow of the Colossus by contrast has the option to run at 480p.
    Doesn't sound unreasonable.

    But how was the PAL version translated I wonder. Apparently later conversions used that as a base since the US lacked content or some functionality.


    @andykara2003
    If you are referring to the fact that there was no option in the game for progressive then that's true - there were no options - Ico *only* runs in progressive, no options either way.
    Aha, guess that was the distinction then.

    https://en.wikipedia.org/wiki/List_of_PlayStation_2_games_with_alternate_display_modes

    Cant really say I remeber what I played it on back then, but it is around the time flat screenss was the new black (more muddy grey really) so chances are I missed something there. So now I got the urge to forklift that backbreaking old TV out the basement to see with mine own two. Thanks! :eek:

    The flat revolution sort of desensitised one for quality initially I guess. Being flat colours and flat detail was best ignored. :rolleyes: But at least they caught up by now.
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    @ecco I'm a high-end CRT collector/enthusiast/nut (have some of the best ever created, costing up to $12,000 when new) and I can attest that this game absolutely runs in progressive on an actual CRT screen. Any enthusiast can see the difference straight away.
    Well, that's very odd then. Just checked, and ICO did not support progressive output. And it was not just a limitation to the PAL version in that case either.

    Also, only CRT displays interlaced anyways, so a bit confused as to why making that distinction. :confused:
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    Definitely progressive - they also confirm this in the video.
    Note that just refers to an internal rendering model. What I was referring to was the actual output of the games, and that this demo of course had an array of options not in the final game. SotC had progressive, think this was a hidden option on the European version though.
    Reply 0
  • ecco 11/12/2016

    @andykara2003
    Ico had a surprisingly low resolution on the NTSC PS2 (512x224 progressive), so the PAL resolution bump looks a lot smoother and the 50Hz PAL flicker wasn't very noticeable on this game.
    Sure you are not confusing the titles? I know SotC had progressive output, not sure, but sure thinks ICO did not.

    The whole 50 vs 60 is a thing of the 2D era when any new frame was more firmly connected to what was displayed. In the case of these games, the 20-30 FPS would not benefit more from 60hz over 50hz, even if factoring equal quarter divide and such, since it pretty much varied to the point of being perfect for both anyways. ;-)

    Either way, mostly agree with your reasoning there.
    Reply 0
  • Tech Analysis: The Last Guardian

  • ecco 10/12/2016

    @m0thr4
    And so it begins... the first game for which a Pro is required. Sony really want us all to upgrade, but they've decided to use passive aggressive persuasion.
    Follow this guide:



    Then place it on your head. :rolleyes:
    Reply -3
  • Astroneer looks like the game you may have wanted from No Man's Sky

  • ecco 10/12/2016

    Play-Doh
    Anyone else thinking the characters look inspired by another toy thing on P? :o

    Playmobile!
    Reply 0
  • Surreal sailing adventure Sea of Solitude picked up by EA

  • ecco 10/12/2016

    @SupremeAC
    I came here for the sailing, what I got was motorboating. :(
    Trust EG commenting to make anything lewd.
    Reply +2
  • ecco 10/12/2016

    Looks pretty nice.

    The monsters will help you.
    Well, TLG and this be a nice change from Bloodsouls and whatnot then.

    Speaking of, the bird thing reminds a bit of catdragon. :o
    Reply +1
  • NieR: Automata's PS4 demo draws nier

  • ecco 09/12/2016

    @Ror
    Wait, do the androids have horses, or what?
    The bigger questions, are the horses equidroids, and do they dream about android sheep?
    Reply +5
  • ecco 09/12/2016

    @NewYork
    Pretty sure packaged DLC codes are just a tactic by publishers to make a part of the game expendable to diminish resale value
    Well, for any standard special edition. "Day one", "Exclusive gamestore version" and similar crap, sure.

    But how many get the "Limited collector statue thingie box editions" only to input codes and shift it of Ebay? I'm guesstimating here but, very nearly none.


    It's more likely due to not wanting the extra work or certification cost for a real special game disc.

    Irony is, such version would just as likely also be more sought after than what is usually in a special edition, and thus probably bear the cost better anyways. Because they would be truly special editions, of the actual games.
    Reply +1
  • ecco 08/12/2016

    DLC codes.. :rolleyes:

    But, a real OST at least. So stillv better than most "special" editions these days.
    Reply +4
  • Ellie is the lead character in The Last of Us Part 2

  • ecco 04/12/2016

    Ellie will stab Joel? :eek:

    That is true, but let's assume for one minute that Marlene was fully virtuous and that the cure would deff have worked.
    That would make no sense.

    The thing is, Ellie has a "mutated" spore in her head, this means that it has taken position and restrict growth of other spores by simply being there.

    There is no way to develop a vaccine for that. The only other way is to grow more of them and implant everyone. (guess that could be called a vaccine though)

    However, this process would not need to carve out the entire thing, just a small sample would do either way you go about it. Be it DNA for spore testing, or a strand for growing. Considering how ridiculously invasive it is, that should not be hard.

    But this be working bad for a plot device. :rolleyes:
    Reply +1
  • Watch: Ian introduces Johnny to Cannon Fodder in Late to the Party

  • ecco 02/12/2016

    The ranks concept and trying to keep the "veterans" on the frontline was neat.

    People complained about it obviously dont get irony.
    Reply +2
  • The Walking Dead: Season 3 will launch with two episodes on the same day

  • ecco 02/12/2016

    This episode trend-thing is crap.

    I get it could be a point for something new, like an alternative to kickstarters and so on. But at season two, or three (that is even sort of four really) its just irritating.

    For many, not even real TV works like that anymore anyways.
    Reply +2
  • Steam Winter Sale start date confirmed

  • ecco 01/12/2016

    Nevertheless the Winter Sale is usually considerable, so perhaps save money by foregoing Christmas presents for your children, you monster.
    Only another week to new years sale anyways.

    Won't someone think of the children!
    Reply 0
  • Nintendo has just snuck out one of the best 2D Mario games in years

  • ecco 01/12/2016

    @spekkeh There are most likely, or will inevitably be, 1:1 clones of said levels.

    And in the remote possibility there is a missing one, you know what to do. :-P
    Reply 0
  • ecco 01/12/2016

    Cant have kids names revealed on Nintendo. You will be banned! Reply -1
  • Lara Croft Go leaked for PlayStation 4, Vita

  • ecco 01/12/2016

    Just the Tombraiding I wanted for my portable device with plenty buttons. :rolleyes: Reply 0
  • Performance Analysis: Final Fantasy 15

  • ecco 01/12/2016

    @jrallyson The code must be pretty tight at least.

    It looks way better than GTA5, and has more advanced models and animations.
    Reply 0
  • ecco 30/11/2016

    @PCMaestro Lets just wait and see how it dies perform on "PC" first, eh?

    You may yet need that upgrade. ;)
    Reply 0
  • Why I think big console game sales are down

  • ecco 30/11/2016

    And gameplay and AI improvements have been replaced by loot, repetition, tension of higher difficulty levels.....
    In 4K! :cool:
    Reply +3
  • ecco 30/11/2016

    @UncleLou
    The only one benefitting are the retail stores with their huge mark-ups on second hand copies (and A and B, obviously, because they will be able to play more games in total), but it's a fallacy that trading in will help the market.

    It's no coincidence that everyone is pushing digital, because in all likelihood, A and B will spend more than they want if there are no trading in/second hand copies at all, respectively the publishers want to have what is currently the mark-up of second hand copies for themselves.
    I don't think it's that far fetched at all to assume even the very option to trade your games, can have a huge impact on if one dares to try a game or not. (the more odd or new IP the worse of course) I nearly never trade or sell, but sure would be very vary of buying the wrong thing if not given that option.

    Also, another part is psychological, download games for many feel super expensive even at the same price. Hesitates clicking down a "download" title at 20 on sale, still feel the disc special edition for 80 is cheaper. A similar feel I get for games with too much DLC, or even those in real need of free patches. So that turns into a no sale, that should certainly be the least desirable route for any publisher after all.

    So in the end even a slow transition to "digital only" could deflate game sales on a similar slow pace. A forced transition.. well, I think that would be 3D0-numbers for the generation that thinks it's about time ahead of times.

    There is more than one reason PC gaming is like one big constants price crash naturally, but this is part of it. The question is, if the industry must adopt this on consoles too, then what was gained.
    Reply +1
  • ecco 30/11/2016

    @jeremycomans But what is the actual entropy of this data?

    The only interesting thing to compare really is any given AAA game. Not if indie not even on disc or online subs and costumes for given AAA amass to 50% of the total sales for anything.
    Reply +1
  • Hellblade: Senua's Sacrifice delayed until next year

  • ecco 30/11/2016

    Wonder if it was delayed due to competing "savage cavegirl in third person anachronistic-action-RPG-thing" or if it will be delayed to compete against that.. :eek: Reply +2
  • The Last Guardian media kit includes a heartfelt message from creator Fumito Ueda

  • ecco 30/11/2016

    @Mangaman1
    Is it just me or does the sketch show a spoiler as catweagle looks dead to me with boy mourning him?

    I may be wrong of course
    You are.

    Kid is just eating the "crumbs" out of catdragons beard. Relax.
    Reply +1
  • Red Dead Redemption will finally be playable on PC, via PlayStation Now

  • ecco 30/11/2016

    @ihnm_aims Cherry pickings. There are exlusive action titles too.

    Like Bus Simulator 2016.
    Reply +1
  • Watch: Ian introduces Chris to the Atari Jaguar (and its controller inserts)

  • ecco 25/11/2016

    Another thing that generally never happens is not having a rant about how much better it would be on PC.. :rolleyes: Reply 0
  • Digital Foundry's guide to PS4 Pro game upgrades

  • ecco 24/11/2016

    @TallestJon96
    On top of all this, unpatched games on the Scorpio will probably perform way better, with none of this "base mode" bullshit
    I doubt that will get free range there either. And it is probably the case for "current box" too, old titles are most likely flagged ok or no in the OS versions starting with the new version. Because "From programming" may have been used in any title really.


    Still, would be nice if the newer PS4 could have such "greenlight" function too.
    Reply -1
  • Now we know four Mass Effect Andromeda squadmates

  • ecco 24/11/2016

    Great, a rapping krogan. Like their poetry was not ear grinding enough. :rolleyes: Reply +5
  • Battleborn is 3.85

  • ecco 24/11/2016

    Regular discounts, story DLC and a constant stream of new characters have failed to ignite interest.

    The game's hardcore fans have even rallied to organise a Battleborn Day Steam event to help grow the game's community, but it left little lasting impression.

    But, for 3.85 - can you go far wrong?

    One word of warning, however. Two months ago Kotaku posted word that Gearbox was quietly working on a free-to-play version of the game - an assertion Gearbox boss Randy Pitchford initially appeared to discount, before detailing a free to play "trial version".

    But even this, which will come with limited features but which can be expanded through purchasing other bits and pieces, may end up being more expensive than this offer for a boxed version.
    I think all this accumulated little pieces of crap is what makes many titles, even relatively successful ones like SW Battlefront, end up on price slope instead of just continuing as an "ok" deal, then just needs to compensate for this by micro transactions anyways. In the end, is it really a winning strategy from a pure total?

    Its just too confusing to the consumer just what the hell they actually would buy into.




    Be warned, though. The script takes the worst of Borderlands' self-referential humour and vomits it at you relentlessly, offering a lower gag hit rate than Joe Pasquale and an apparently genuine belief that repeating the same soundbite 50 times in a single boss fight will enhance the experience.
    :| Sounds like I would have wanted at least 3.85 to even try this all the same though..
    Reply +2
  • Cancelled Tron game by the F.E.A.R. 3 dev revealed

  • ecco 24/11/2016

    Needs be excavated and retrofitted into a VR helmet. Reply +5
  • Cancelled plans for Sleeping Dogs 2 were ridiculously ambitious

  • ecco 23/11/2016

    @NoOneofConsequence
    @ecco The problem with Demon's Souls' World Tendency was that it almost always just stayed stuck in the middle, maybe edging towards White World Tendency.
    Yes, that sort of sounds like something someone should figured be the predictable outcome from an aggregate of choices mostly between two paths I guess. It be interesting if certain nations elections worked that way.. :lol:


    Still, like implied it didn't really affect me in any tangible way on first play since I had little idea what was going on anyways. Even ate the bosses. :rolleyes:
    Reply 0
  • ecco 22/11/2016

    @Number1Laing I think that is exactly what most want. But most probably don't want that also messing up chances of getting certain things done. ;)

    And in the case of DS I sort of agree it was hard to get the point of it. It added some unpredictability, but from a single playthrough you would not know the changes anyways. So it was a bit of a weird thing for them to prioritise getting in there.
    Reply 0
  • ecco 22/11/2016

    Doesn't sound all that complicated, or even that new.

    Was there not a similar function in "Demon's Souls" were the respective worlds shift from dark to light was somehow connected to what players in the collective sense was doing in them?
    Reply +22
  • Steam's autumn sale is now live

  • ecco 23/11/2016

    Saving it for a racing wheel. Then at least I'll have a thing I'd never play.

    And at least it would be shift-able.
    Reply +2
  • Resident Evil 7 Collector's Edition includes dummy finger USB drive

  • ecco 22/11/2016

    @Travis56
    Never forget what poor quality they made the Arkham Knight and Dragon Age Inquisition CE's.
    They cannot possibly be any worse than the "Mirror's Edge Catalyst" statue.
    Reply 0
  • ecco 22/11/2016

    The dummy finger is the most amusing bit of the whole thing as it's a reference to an item in the game's demo that does nothing.
    And given how long cheap USB drives usually works, this will make it a more accurate replica too. :rolleyes:
    Reply +1
  • Mass Effect Andromeda's new Normandy has no loading screens throughout

  • ecco 22/11/2016

    No loading screens, just "x-rays security checks" for every room. :p

    It will be explained as a jab at Trump.
    Reply +3
  • Titanfall 2, Gears 4 price plunge at HMV on Black Friday

  • ecco 21/11/2016

    And it probably did because most saw this from a mi.. Reply 0