dunbain Comments

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  • Next Xbox Reveal: live report and live video

  • dunbain 21/05/2013

    Ohhh the arm hair I'm just drooling here. Reply 0
  • dunbain 21/05/2013

    Que the uncanny valley! Reply 0
  • dunbain 21/05/2013

    Kinda disturbing how the 'realism' is being trumped up... for an extremely violent war game. Reply 0
  • dunbain 21/05/2013

    @Der_tolle_Emil

    Probably, but doesn't this also brand the ONE's image?
    Reply 0
  • dunbain 21/05/2013

    @MoGamer2006

    Haha, awesome comment.
    Reply 0
  • dunbain 21/05/2013

    At least Nintendo gets that you want to play games even if the TV is on. Reply 0
  • dunbain 21/05/2013

    Do gamers in general watch that much TV? I don't... Reply 0
  • dunbain 21/05/2013

    The big pull: it'll be priced at $399 Reply 0
  • dunbain 21/05/2013

    @awb83

    Screwed on sports I agree, but otherwise?
    Reply 0
  • dunbain 21/05/2013

    Well, I don't blame EA for choosing MS over Nintendo given the company's been given a slot in the grand unveiling. Reply 0
  • dunbain 21/05/2013

    @DubstepDragon

    I honestly can't imagine Sony failing to do that.
    Reply 0
  • dunbain 21/05/2013

    The TV thing is insane because no one wants to flip channels WHILE GAMING. Reply 0
  • dunbain 21/05/2013

    I wonder if they'll even release this in Japan? Reply 0
  • dunbain 21/05/2013

    I honestly think the Wii U will pick up steam after seeing this. Own the Wii U and it's not bad, but this really isn't doing it for me. Reply 0
  • "It was just there: dolphin, dolphin, dolphin"

  • dunbain 06/05/2013

    @Calbie Well said, son. Reply 0
  • Saturday Soapbox: Taking the Direct approach

  • dunbain 27/04/2013

    There are some comments that point towards the inflexibility of Nintendo, especially regarding their adherence to older technology. This may be true, but it's for a very good reason.

    To the point, the reason why Nintendo is not the HD leader is because it does not have the organizational and technical capability to be a Sony or Microsoft.

    If you own the Wii U like me, you'll have seen first-hand its weakness in the OS department; and the move towards HD this late is because the company is 1500-people working on two hardware platforms, countless R&D, and merchandising.

    Nintendo ONLY has software to sell. It is not an appliance manufacturer, or an OS developer with endless treasure troves. No matter how poorly Sony may do, the parent company stays afloat when strides are made in the 4K TV market, or when Microsoft partner with media giants for advertising royalties, or who knows, making a better Windows than '8'.

    If Nintendo were to become a corporate juggernaut on the level that is Sony and MS, the hoarded cash would have to go, as well as the interconnection between incredibly efficient employees and departments due to the drastic headcount increase. they cannot finance state-of-the-art graphics, when it means juggling $10-million projects simultaneously in double-digit numbers. Obviously, there is little room for a reliable healthy ROI.

    In other words, Everything that defines the company lies in its inflexible values, reflected by its corporate structure, company size. And that means lower spec games.
    Reply 0
  • Why publishers refuse games such as Remember Me because of their female protagonists

  • dunbain 20/03/2013

    I honestly don't understand why developers don't talk about game mechanics and their systems in the same vein as their commentary on superfluous issues of presentation.

    Does kissing add to the game at all? Is there, for example, a co-op system that benefits from the establishment of a bond between said characters? If not, what resources are being taken from gameplay features for 'reality' sake?

    I'm not just being a dick on purpose -- just that the focus on narrative is plain bizarre to me. Note that this isn't about this game necessarily; it happens to be a convenient target.
    Reply 0
  • Capcom: "there is a possibility" of Resident Evil series reboot

  • dunbain 01/02/2013

    @Springchicken The difference is that Japanese developers make what they want to make.

    They say they're focused on user input, but at the end of the day, it's often a top-down decision. That's why there are so many strange/unique games out of the region.
    Reply +1
  • Tokyo Crash Mobs review

  • dunbain 19/01/2013

    @mintgreen Ah, I see. Didn't even realize it.
    I generally try to deemphasize any American-ness when I post on this site, but seems like there's something to learn every day :P
    Reply 0
  • dunbain 18/01/2013

    @Timotei I honestly don't know where you're coming from on this one. Because 'addicting' implies substance abuse? Grammatically incorrect?

    Nonetheless, way to distract the conversation from my take on Crash Mobs.
    Reply +1
  • dunbain 18/01/2013

    I disagree with the "6" this was given.

    In short, it's weird, it's hard, and totally worth every $/\/ spent.

    If you're a fan of puzzlers, particularly if you're from the Dreamcast era, you can't go wrong. It reeks (in a good way) of those weird classics from the late 90's, game-design-wise too, giving you an actual -- but manageable -- challenge without holding your hand.

    Living in Japan, I've been playing this since last summer, and it is incredibly addicting. The learning curve is indeed steep. But from my experience with it (easily over 20 hours), the stress/payoff cycle is the game design centerpiece, and you will not believe the exhilaration and sense of accomplishment after beating an secret stage you've unknowingly spent two hours of 'Gah, almost. I hate this...but maybe...okay, one more try'.

    Yes, the controls are wonky sometimes, but that's just part of the game. In a way, like Pilotwings Resort, in which the controls are the challenge itself. Not excusing it. Your improvement is palpable though; one of those magically balanced games that you curse at because 'you' made the mistake, and it's not the game's fault.

    This game stands proud and alone in its weirdness. It's amazing if you like an ass-beating challenge.
    Reply +2
  • Level 5's Ghost Watch revealed for 3DS

  • dunbain 16/10/2012

    I wouldn't be surprised if it's the Wii U -- the kiddie market will expand probably very rapidly since it's expected to be a must-have for this holiday season.

    Furthermore, the Vita hasn't attracted this demographic (at least in Japan, where it most counts in terms of getting developers and publishers on board), and having experienced sizable losses on the PS3 version of Ni no Kuni, I think they'd approach Sony hardware with a bit of apprehension.

    If nothing else, it'll be cross-platform. Their actual revenue is more in the merchandising and soon-to-come anime/movie conversions, so getting it out there to the most people is their priority (hence the majority of the Preview being cut-scenes).
    Reply +1
  • Skullgirls Review

  • dunbain 21/04/2012

    @Ironic_War_Criminal
    I re-read it, and you are so right. This review is shockingly bad.
    Reply +4
  • Epic confirms Gears of War: Exile has been cancelled

  • dunbain 10/04/2012

    Apparently most people think it's good for the industry to not venture out onto new territory? You want a stale industry to cannibalize itself further by not being open to new forms of input?

    I wouldn't have bought it, but it doesn't mean other people wouldn't have. So now the Gears' series fate has been sealed to rehash after rehash.

    Way to go, (most of you) guys.


    PS: IMO, the Gears game isn't a good fit, but it may have defined new control schemes that could carry over to other games. That's why it's important to have expert studios like Epic tackling the Kinect hardware.
    Reply 0
  • Game of the Week: Rhythm Thief and the Emperor's Treasure

  • dunbain 07/04/2012

    With Nintendo having dropped the price, the system lost its profitability margins, and I believe, are actually incurring losses per system sold. So the company's current goal is to sell the volume it takes to get back into the black -- meaning the hardware revision will only come if/when they believe it will be profitable from the outset.

    So in other words, I wouldn't hold my breath. Plus, why wait on playing games you want to play?

    On topic for GotW, Rhythm Thief is super fun, and I recommend it especially to people new to the music game genre.
    Reply +6
  • Bizarre Final Fantasy music spin-off confirmed for Europe

  • dunbain 22/03/2012

    @JinTypeNoir Oh man, totally here too. The game is so fun it's nuts. And it actually is best suited for 2 screens -- iphone this that need not apply. Reply +1
  • Mega Man creator laments "tragic state of Japanese games industry"

  • dunbain 08/03/2012

    @beatwolf The win-or-lose part determines budget sizes, so if companies aren't producing profitable AAA titles, investment will go elsewhere, closing off development pipelines for console games. Reply +1
  • 3DS Circle Pad Extension

  • dunbain 15/09/2011

    Edit: What the fuck people!? What could I have possibly said to be negged!?



    I'm surprised that no one's really brought up the view that Nintendo didn't do this because 'consumers' demanded it, but because of pressure from third-party developers. The issue is profitability to platform ratio, and 3rd parties were telling Nintendo they're not behind the platform because it's too expensive to develop an entire game for a small install base.



    SO!



    Nintendo went about dropping the price, and created this thing, knowing that the 'core' 3DS holders would purchase it anyway, despite any quibbles over its appearance. The price drop was motivated by compounding threats to the 3DS' long-term success, but one of the HUGE issues was realizing devs were upset with being unable to reuse cross-platform assets.



    Think about it: How many people were saying, "I'm not buying a 3DS because it doesn't have a second pad!"?

    No, people were upset over pricing and the lack of games.



    Gotta remember the dev times for these add-ons and such take a while. It didn't pop out of nowhere because they were feeling heat from the Vita, but needed to give devs wiggle-room to release ports. The Wii U is the same thing -- you don't come up with an 'ipad controller' because Apple did something the day before. Game and especially console development takes time.



    Nintendo is proving to DEVELOPERS that the 3DS is worth supporting because:



    1. This add-on enables ports

    2. The second pad become a permanent fixture for those who want it (core vs. casual models)

    3. Insane price-drop is evidence of Nintendo's seriousness with its console

    4. Also insane holiday line-up (esp. in Japan) also demonstrative of #3



    Personally, what will be the 2 model approach seems like a very sound strategy. Many casual (more so female) users could give 2 shits less about the second pad. They want a 'portable' gaming device that is stylish enough for public view. So this may ultimately play into Nintendo's hand, despite the initial fumble.



    I will say the company certainly needed a learning experience like this -- and a great thing for us that it happened so soon into the 3DS' lifespan.
    Reply +1
  • Sony confirms Vita has 512MB of RAM

  • dunbain 17/08/2011

    @Eoin

    Ah, I see. My bad.
    Reply +1
  • dunbain 17/08/2011

    I'm guessing Sony was actually considering lowering the RAM, but opted not to, for a variety of reasons (customer and developer feedback, competing long-term against smartphones).



    They should have outright denied it and nipped the rumor in the bud. That they didn't says Sony couldn't make any official statements at the time, pointing to my conclusion.



    What's funny is that when it's made official, people rejoice, whereas the specs should have been kept as announced all along. It's like when people congratulate smokers for quitting; what about the people who never sucked on cigarrettes to begin with :P



    ----------------------

    Whoa whoa whoa, why the negging!? Seriously, what bad did I say?
    Reply -2
  • Sony announces new PSP model

  • dunbain 17/08/2011

    What are they thinking if they plan to sell it in Japan!? Wifi is a HUGE system seller -- Monster Hunter etc. basically are a throwback to the LAN parties of yesteryear. With the current amount of info, this makes absolutely no sense. Reply 0
  • Sony's Gamescom 2011 press conference

  • dunbain 16/08/2011

    @digoutyoursoul
    Though I think the Vita will have exclusives by default (what other handheld will they release upon), exclusives by and large are bad for the industry and should generally be discouraged.
    Reply 0
  • dunbain 16/08/2011

    @kassmageant
    Not being a troll at all, I disagree. Uncharted and Ridge Racer are not enough, and I'm sure we'll see the big guns here, but IF not, it won't be a pretty sight.
    Reply 0
  • dunbain 16/08/2011

    @Dark_Era
    I think people would say, I don't have money yet, and the launch games look crap.
    Reply 0
  • dunbain 16/08/2011

    Oh man, I'd love a PSThree. Holy shit, I'd buy that in a second. Reply 0
  • dunbain 16/08/2011

    I do wonder what system-sellers they're going to unveil. Sony certainly has bought time for a better launch lineup. Otherwise, it'll be a very ugly game of catchup. Reply 0
  • dunbain 16/08/2011

    Perhaps they'll lower the price even more (it'd look like desperation, but nonetheless pretty competent damage control at this point.) Reply 0
  • UFC Trainer dev: PS Vita "a car wreck"

  • dunbain 15/08/2011

    @X201



    Just letting everyone know, just because a developer doesn't make 'mature' games, or opts for family-oriented titles, does not mean they couldn't, or that the games the company makes are any different from other titles, in terms of creating them.



    How to make a game is basically the same for any title. Directors, programmers, etc. only do the job at hand -- to make a bug-free program. It may seem like comments made from individuals from such companies are dismissible, but in reality, their opinions are just as valid as any other developer.



    If you've worked in the industry, you'd know that making a game is a laborious process that feels nothing like how the game plays.
    Reply +4
  • dunbain 15/08/2011

    I notice a lot of "this is a consumer speaking" comments, attempting to point to the potential swell of Vita purchasers. The problem is, we don't matter -- because we're going to buy the stuff anyway, or are at least inclined to if pockets were overflowing with disposable cash.



    The Vita is sweet and all, but my big worry is that I have not seen it in ANY non-gaming media. Meaning, this product is occupying an even smaller niche than its predecessor. It certainly isn't making a point of its multimedia functions either, which further limits its attractiveness to joe public.



    Also causing problems for the Sony Vita, is the stroke of genius performed by Nintendo. While the damage control to spark 3DS sales was an incredible hit to Nintendo, they simultaneously defined pricing for the handheld console market. "$250" is too expensive for a handheld, they've basically declared. And with the PSP selling at the same price as the 3DS (in Japan, anyway), there isn't much incentive to upgrade.



    And the hilarious irony in Japan (where I work) is that the PSP is selling just fine -- in fact, so well that it could be the Vita's primary competitor this holiday season.
    Reply +5
  • Saturday Soapbox: Pay Up or Shut Up

  • dunbain 13/08/2011

    What also deserves mentioning is that a publisher needs to reconstitute their bottom line if in case their portfolio contains a dud. So the 'milking' that people are up in arms about is true -- corporations are grabbing as much money as they can to fill the war chests. But, through this funding comes the ability to experiment, ideally resulting in new experiences for us gamers.



    Remakes also recoup costs for the original release, or otherwise if successful, the title fuels the development of other titles.



    And as much as gamers would like it so, it's impossible to create miracles every time. Game development works best in iterations, so if the title isn't supported at first, it won't get the chance to improve.
    Reply +2
  • Wii U: "Certainly we will learn from 3DS"

  • dunbain 11/08/2011

    "Wii U pricing wasn't mentioned" -------- Really? What a surprise!

    Yes, why not give investors something else to worry about while distracting from the 3DS' re-launch.



    Of course Nintendo's not going to shoe-horn itself into a corner. The specs likely haven't been set yet. Giving MS and Sony the upper hand on pricing strategy is one of the worst ideas in an industry operating almost entirely by non-disclosable information.
    Reply +1
  • dunbain 11/08/2011

    @Malek86



    The difference is purely cultural; if Iwata was the only one speaking, he would get ripped apart by the western media/investors. By having Reggie, who basically speaks marketing, Nintendo satisfies (most of the time) its supporters and moreover, business partners. But also, it 'buys time', so to speak, in which Iwata can give a statement and Reggie can elaborate depending on the public' uptake of said message.

    Reply +4
  • The Adventures of Tintin: The Game

  • dunbain 08/08/2011

    I never understand why there are people who desire film/game renditions of their childhood favorites. They're so much more vivid tucked inside one's head.



    Oh well game industry, go with the flow...
    Reply 0
  • Nintendo plans paid DLC for 3DS, Wii U

  • dunbain 01/08/2011

    @Subdominator



    I'm fluent in Japanese, so I'll explain the parts left out by Andriasang.



    The Q&A discussed how the Wii U was shown preemptively. The company would've preferred unveiling it at a later date (presumably TGS), but because of leaks they had to demonstrate the "concept" of the machine. One of the failings of the unveiling, Iwata said, was not getting enough of the press to try the machine, because misinformation and speculation was published online so quickly.



    Regarding DLC, Iwata spoke ONLY on behalf of the Nintendo. Their philosophy is against releasing DLC that undermines the reason of the original purchase; namely, that the game was made incomplete with planned additional content fueling future revenues.



    HOWEVER, he continued on the subject of DLC, if enough people demand additional stages for example, or other measures that extend the enjoyment/life of the game, they may consider releasing content in the future -- POST-DEVELOPMENT of the original game. As for other developers, they are free to offer additional downloadable content, and Nintendo is in the process of building the platform which will be complete by the year-end (as reported above).



    Sorry for the annoying caps, but I find people often interpret comments to their point of view. And by the way, if anyone else wants more details of the Q&A, just let me know and I'll quick translate some other stuff. It's a really detailed 5-pages of responses to the current ambitions of the company. Very interesting stuff :)
    Reply +12
  • Nintendo fears 3DS price cut backlash

  • dunbain 28/07/2011

    @el_pollo_diablo



    Despicable. You are an embarrassment to gaming.
    Reply +1
  • EU 3DS price cut by "around a third"

  • dunbain 28/07/2011

    @fabio78



    Nope, they're still making a profit. About 50-60 Euros to make, if I remember right. Though that of course is only manufacturing costs, not the insane R&D behind the machine.
    Reply 0
  • Bulletstorm "didn't make money"

  • dunbain 23/07/2011

    It was fantastic -- a 'game' in the truest sense of the medium. Simple mechanics and clear objective to a complex genre. 'Mindless' is a top-class complement.



    An absolute refreshing blast that I hope the Unreal keeps for their subsequent titles, even if there isn't a direct sequel.
    Reply +2
  • AMD: Next Xbox capable of Avatar visuals

  • dunbain 18/07/2011

    Do we even want this? What are devs going to do with the extra horsepower? I mean, seriously, who can make games other than the big 5 pubs?



    Every time news like this pops up, my heart sinks a little bit more.
    Reply +2
  • Nintendo details Wii U online

  • dunbain 06/07/2011

    They've admitted before their inexpertness with online functionality, and they've stated before that they're wanting to let more experienced handlers on the net front. So to be honest, this is a much better approach -- they've been very closed to independent developers, etc., but with expanded freedom, I think this will facilitate 'some' expansion of this arena.



    To be honest, this approach is a huge leap for the company. I also think that they're not just going to hang people out to dry, with 8000 different online systems; if only for the reason that it's too expensive to create the infrastructure on their own.



    There's not a lot of info here, and as a Nintendo apologist (is there reason to be sorry, though?) I'd like to give them the benefit of the doubt.
    Reply +3
  • In Theory: PlayStation 4 in 2012

  • dunbain 04/07/2011

    I think some Taiwanese guy mistook a slimmed down or modified PS3 with perhaps added features -- maybe even a new line of Move motion control -- and decided to blab online about the fourth 'coming' of playstation.



    I mean, compared to a PS4, a 'PSOne' style PS3 would generate a ton more sales, imo. Even a 720 might have a hard time competing with ultra-power packed in a super-tiny package.



    Gotta remember, one of the Wii's features that made its success was its slim aesthetic that blended into the living room background. The whole, 'doesn't look like a game machine' is really powerful for the non-core crowd especially.



    And I gotta be honest, not just from a business perspective, do I ever want a PSOne3. *Drool* + *Slurp*
    Reply +9