berelain Comments

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  • Sega lays off a "limited number" of employees in London

  • berelain 10/04/2014

    "This will not affect Sonic Boom development."

    Oh well. We could but hope.
    Reply +1
  • Sony announces Project Morpheus virtual reality headset for PlayStation 4

  • berelain 19/03/2014

    Nope. I don't get the appeal. I feel like I've been dragged back to the early 90's again, and VR wasn't very appealing back then and it doesn't seem much better now. I honestly think that this will go the way of 3D and Motion Control and die a sudden, if remarkably quiet, death.

    The sooner Sony, Microsoft etc realise that what gamers actually want are fun *games*, not gimmicky new control methods, the better.
    Reply -4
  • Dark Souls 2 review

  • berelain 11/03/2014

    Amazing chest ahead. Reply +16
  • Titanfall ships at 792p on Xbox One

  • berelain 10/03/2014

    @Muro Agreed - I tried the beta on Xbox One and running maxed out on PC, and whilst there was some visual difference, I actually had more fun with the Xbox One version - I don't know whether that was down to the community, the controls, or what, but I just felt that Titanfall felt at home on console.

    Unfortunately, I still won't be buying it, because I'm not convinced that 15 maps and a handful of game modes is worth a 50 purchase. But that's another discussion.
    Reply +13
  • Heroes of Dragon Age review

  • berelain 03/03/2014

    This has been out a while, and after a few minutes of playing I stopped abruptly. For anyone who has ever played Blood Brothers, Heroes of Dragon Age is exactly the same, only with Dragon Age figures.

    What does that mean? that its a very very basic, unengaging card-collecting 'RPG' that exists solely to make you buy more characters in the hope that those characters will have higher stats and do more damage than the characters that the opponent has.

    I burned out on this kind of thing a long, long time ago, and I think EA has completely missed the boat here.
    Reply +37
  • How World of Warcraft plans to welcome you back

  • berelain 26/02/2014

    I played WoW like a bitch in the first few years, up until just after Burning Crusade, but as much as I've tried to go back since, I just can't get into it. The genre has evolved a lot in 10 years, but WoW still feels very tied to the past, despite it's 'streamlining'. I even played MoP for a couple of weeks during it's beta, but it still felt old and clunky. Compared to games like Rift and Guild Wars 2, even FFXIV, which have genuinely taken the genre in interesting new directions, WoW feels very much like a creation of its own time. That's not necessarily a bad thing, but I don't get the thrill of exploration from it that I used to part of that is familiarity, of course, but its also because the core systems of the game - the quest structure, combat and instance design - just feel sluggish and somewhat disconnected now. After the immediacy of combat in Guild Wars 2 and Tera, it's hard to go back to the old hit-the-number-keys-and-wait system.

    That said... Draenor is calling to me more strongly than any other WoW expansion ever has.
    Reply -1
  • Microsoft announces first Xbox One price cut - and throws in Titanfall for free

  • berelain 24/02/2014

    I preordered and got a free copy of Forza 5 with my Xbox One, but that doesn't mean I'm not pissed off about this price cut, especially since neither Forza 5 nor the Xbox One felt like finished products in November...

    Back then I wondered if I had made the wrong choice, but games like Forza, Titanfall and Halo swayed me. Now... I'm not so sure.
    Reply -2
  • Strider review

  • berelain 18/02/2014

    Well it sounds great to me. I'll be buying it. Reply 0
  • Alienware: our Steam Machines can't be upgraded

  • berelain 21/01/2014

    I can see Steam boxes having exactly the same problems as early Android phones and tablets - just a completely random selection of hardware and specs and price points. Android almost crippled itself before it got off the ground with its fragmented market, and until a couple of manufacturers come along with some clearly superior boxes (like Samsung, LG, Asus and HTC did with Android), I think it'll struggle to get anywhere.

    I still don't really get the point of them either. If you want a PC that can live under the telly, buy a medium spec Home Theatre PC or laptop for around the same price, run Steam in Big Picture mode, and have the added bonus of being able to do things other than just play games on it.
    Reply +3
  • Why Divinity: Original Sin might be the RPG you've been waiting for

  • berelain 10/01/2014

    I've played a little bit of the Alpha, as I backed the project on Kickstarter, and was amazed. It's brilliant. I had to stop playing because I didn't want to ruin the game too much for myself, but they're definitely on the right track with Original Sin. It could be magnificent. Reply +3
  • Project Spark beta begins on Xbox One next month

  • berelain 10/01/2014

    I got the Windows 8 beta downloaded yesterday, and was very impressed. Only had a quick half hour to play, but I made my own mini adventure and played another game - a turn based RPG, in fact - and both played pretty well and looked great. Spark could be something very special. Reply +3
  • Sony announces game streaming service PlayStation Now

  • berelain 08/01/2014

    @Widge indeed, but I didn't quite expect them to follow the same business model as OnLive; after all, that's not how Gaikai originally worked.

    Still, if Sony can provide fast enough connections to whatever cloud consoles are powering the games, and the infrastructure can cope, I don't see this as a bad idea at all.
    Reply 0
  • berelain 07/01/2014

    This all sounds an awful lot like OnLive to me...

    Not that that's a bad thing, because OnLive's idea was awesome. It's just that the UK broadband network (still) isn't really up to the job of delivering streaming gameplay. Hell, it struggles with film sometimes.
    Reply +3
  • Descent: Journeys Into the Dark review

  • berelain 02/01/2014

    I have the first version of Descent, and it was great, but I really want to pick up the second edition - we still play 1st edition every now and again, but without any expansions or proper campaign rules (we never bought them) it never really felt complete.

    On the other hand, fitting in good board game time around our weekly roleplay sessions is tricky enough as it is...
    Reply 0
  • What Middle-earth: Shadows of Mordor looks like

  • berelain 16/12/2013

    This sounds awful. They need to at least make some effort to make the story fit the tone of the films / books. Nothing in the synopsis sounds in the least bit lore-friendly, and whilst I'm all for artistic license it needs to have at least some thematic correlation. War In The North did this surprisingly well. This sounds utterly abysmal. Reply +1
  • Fixing Forza 5: How Turn 10 wants to win fans back

  • berelain 12/12/2013

    I appreciate the grilling you gave him about the microtransactions and the game economy, but I do wish you'd pushed him a little about the Free Play mode - which currently offers a horribly muted set of features (including a very limited selection of vehicles available and no AI cars for splitscreen play). Reply +30
  • It's Morrowind in the Skyrim engine

  • berelain 06/12/2013

    @kangarootoo "In fact, it was the last version that was PC only and this probably scores a few points for some people."

    Actually, Morrowind came out on the Xbox as well.
    Reply 0
  • berelain 06/12/2013

    Morrowind remains, for me, the pinnacle of the Elder Scrolls series for many reasons, many of them to do with the incredible setting and ideas it contained. It's one of the most original fantasy RPGs ever made, with it's wholly unique world, and it captured the imagination wonderfully.

    It had issues, certainly, but it also offered a lot more freedom than you can find in modern Elder Scrolls games - huge, branching conversation trees with pretty much every NPC in the world, the ability to kill important characters and effectively render the game unfinishable, an absurd amount of freedom in the main questline (I aligned myself with House Redoran, because I liked their crab shell buildings best) and none of the silly features that were added to Oblivion to ease its transition to the Xbox 360, like unnecessary voice acting, over-simplified systems, and immersion-breaking fast travel everywhere.

    It was by no means a perfect game, but it was a brilliant one, and it's the Elder Scrolls game that I keep going back to.
    Reply 0
  • Gran Turismo 6 review

  • berelain 06/12/2013

    Somewhere inbetween Forza 5 and GT6 is the perfect racing game.

    It seems to me that Turn 10 and Polyphony are just approaching the same idea from different angles - for Turn 10, quality wins out over quantity, and it shows in Forza 5's glorious visuals, great attention to detail, superb handling model, and in its minimalist track selection and stunted car selection.

    On the other hand, Polyphony definitely seem to believe that more = better, ramming pretty much every single thing they can think of (and then some) into the game but not actually stopping to check whether it all fits and works as good as it could do.

    Honestly, if the two could collaborate and build a game together, the results could be spectacular. As it is, a true racing fan really owes it to himself to get both...
    Reply +6
  • Xbox One TV integration suffers noticeable judder in UK

  • berelain 25/11/2013

    I've chosen to completely ignore the TV integration for my Xbox One, but this does surprise me. I thought that digital freeview boxes / Sky / Virgin media / etc. all ran at the normal 60hz these days. Reply +4
  • What happens when free-to-play games aren't free?

  • berelain 23/11/2013

    This has been happening for a long time, far before the Xbox One. There are plenty of examples of games doing it across the last generation - whether its paying for premium extras like mounts on top of your World of Warcraft purchase AND Subscription, or buying cash in GTAV online, it's been creeping into games across the last generation, and calling out MS on it seems a little unfair given that it's something that's been endemic in the products from some studios for a while now. Hell, even the Forza games have been offering in-game vehicles in exchange for cash since at least Forza 4. Ridge Racer's Vita entry is plagued by the concept. Strategy RPGs on the PS3 have been at it for years.


    Not that I'm condoning the idea: I find it appalling, and as always, the best way to show your distaste for it isn't in boycotting the games themselves, but resolutely refusing to buy any of the in-game purchases. After all, they wouldn't exist if people weren't buying them.

    Perhaps this actually hints at a wider problem: Gamers want everything and they want it NOW, they don't want to have to work at something to unlock it when they could just splash out a few pounds / euros / yen / dollars to have it right away.

    Either way, I agree with the conclusion: the practise needs to be stopped in full price games.
    Reply +3
  • All the Xbox One launch games and their install sizes

  • berelain 21/11/2013

    I really hope you can start playing downloaded games before they've finished. Otherwise that 32gb Forza 5 download is going to take forever...

    (I'm assuming the day one bundles come with codes to download the free games, and not boxed copies)
    Reply 0
  • Forza Motorsport 5 review

  • berelain 20/11/2013

    A pity, though not something I didn't expect - given that I managed to snag an XB1 with Forza 5 bundled in for free, I'm not going to complain too loudly, though I probably would be if I had paid full price for the game.

    I don't mind a relative lack of content compared to Forza 4 or GT6, since it all had to be built from the ground up for the new platform, but that so many tracks have been cut is painful reading - Forza never did have the broadest track selection, and I'll sorely miss the likes of Suzuka.
    Reply +11
  • Sony issues PS4 "blinking blue light" advice as customers report DOA consoles

  • berelain 18/11/2013

    @TheEarlOfZinger I meant learned from earlier problems, not from Sony's issues this week! Reply +1
  • berelain 18/11/2013

    Kind of bad for Sony if the failure rate is creeping up - I had hoped we were long past the days of day-1 failures at least. I bloody well hope Microsoft has learned for Xbox One's release this week. Reply +8
  • Video: Five Terrible Launch Titles

  • berelain 14/11/2013

    Well this is a load of bullocks, isn't it?

    I actually quite enjoyed PDZ and Kameo. Neither were amazing, admittedly, but they weren't terrible by a long shot.
    Reply +3
  • 12 minute video shows us what it's like to use Xbox One

  • berelain 08/11/2013

    Well, I think the interface looks quite nice. Slick and resposive, and fast app switching is nice. It's not something I'll probably use all that often, but I'd rather have it there than not have it at all.

    Those complaining about not wanting to be interrupted with skype calls when playing a single player game and not wanting to watch tv halfway through a lap of Forza - well, don't. This is a demo, ffs. To demonstrate the features that are available - not to show you exactly how you should be using them in your own lives.

    Although I am looking forward to seeing the PS4 interface to see how it compares, I haven't seen much of it so far and I am genuinely interested in what features it will have - I'll be buying both machines, so for me it's a question of which one will be going in the living room and which will I have in my games room?
    Reply +5
  • Saints Row 4: a fun game that makes serious points

  • berelain 01/11/2013

    I absolutely love SR4. The mesmerising mixture of open-world gameplay, super powers, robust combat mechanics and the diversity of its homages and humour elevate it above its peers. Actor Keith David playing Actor Keith David, Vice President of the US. The Saints of Rage 2D beat-em-up. Aerosmith's I Don't Want to Miss a Thing playing as you ride a nuclear warhead. Nolan North being selectable as a character voice option. The aforementioned section with Pierce singing along to Paula Abdul's Opposites Attract. The game hits so many highs - and so few lows - it's an absolute marvel.

    I can't stop playing it, because it is so much fun, and because it really does feel like it has a heart.
    Reply +9
  • Turn 10 outlines Forza 5 DLC plan

  • berelain 29/10/2013

    To be fair, Forza has been chruning out content packs on a monthly basis since Forza 3 anyway, so this isn't exactly a surprise and it's pretty much what players of the series have come to expect.

    They generally bring wonderfully diverse vehicles to the mix as well, and since you often get brand new vehicles (as in, new-to-market or pre-production cars) I don't mind - Turn 10 has been quite clear that it has a sub-sect of its studio working full time on car modelling, and that this team provide all the DLC content whilst the rest of the studio makes the games themselves.

    Personally, I don't mind. I'd rather have the option of loads of extra content than none whatsoever.
    Reply -2
  • Games of the Generation: Street Fighter 4

  • berelain 28/10/2013

    NO NO NO NO NO.

    There have been some spectacular fighting games this generation, and Street Fighter IV is a long way off being one of them, in any of its many forms.
    Reply -13
  • The Secret Developers: what next-gen hardware balance means for gaming

  • berelain 27/10/2013

    Ye gods, the comments are amazing. Once again, it seems we're all getting hung up on numbers and minor technical points when the fact of the matter is, a) we don't know how much difference there is, power-wise, between the new consoles and b) it doesn't matter a jolt anyway, because optimisation and most of all GAMES are what are important.

    In the PS2 / Xbox / Gamecube era, for example, the Xbox was (on paper) the most powerful machine, and the PS2 technically the weakest, with the GameCube falling somewhere in the middle. Yet there are plenty of PS2 games that look and run far better than games on other machines, and some of the best-looking games of the generation turned up on the Gamecube. Not so many on the Xbox, though.

    This generation, The PS3 and Xbox 360 each have their own strengths, but it took a long time for cross-platform games to run as well on the PS3 as their 360 counterparts, and whilst each console has some stand-out fantastic looking titles the PS3 probably just about edges it in the straightforward 'how good aer teh grafix' stakes, for the most part. If you'd said that back at the PS3's launch, though, you'd have been wrong.

    My point is: None of this matters. Hardware specs are a relatively small part of the battle. It's how the developers use them that really counts. So how about we all just quit bitching and sniping at each other, sit back, and enjoy whatever games come our way? I know that's what I'll be doing. Anyone who feels the need to opt for one console over another shouldn't really call themselves a gamer. If you love games, you owe it to yourself to buy both.
    Reply -2
  • How Microsoft's scientist of speed turned a business strategy into a great series

  • berelain 21/10/2013

    Forza remains the absolute pinnacle of driving games for me - purely because it's just so much fun. Yes, GT has more cars, and a better selection of tracks. But Forza has more game; better constructed career modes, multiplayer offerings, and vastly improved accessibility - its the only racing game that my non car-loving friends will happily play, because they can tailor the experience to them.

    I'm still playing Forza 4 on a pretty much weekly basis, because even two years after release it's still an absolute riot to play, and I'm still finding new things to enjoy within it. And Forza Horizon is one of my top games of the last generation.

    I'll be honest: Forza 5 (well, and Crimson Dragon) is the reason I'll be getting an Xbox One on launch day. And that's fine by me.
    Reply +3
  • Games of the Generation: Portal

  • berelain 21/10/2013

    The problem I have with Portal is that I just have no desire to ever play it again. I got to it a little late, but enjoyed the brief ride, puzzling my way through it's occasionally obtuse but always sleekly designed arenas.

    And then I never wanted to do it again. Once you know the solution, there's just nothing else to do - no replay value to speak of whatsoever. The same went for Portal 2, and especially it's Co-Op mode: it was great solving the puzzles with a friend the first time around, but when one (or both) of you knows the answer, it's not such an enjoyable experience, nor a particularly challenging one.

    Don't get me wrong, I enjoyed both games, remember them fondly, and consider them excellent in their own way. But the fact that they're so brief and such 'once time only' experiences just pushes them out of inclusion as games of the generation for me.
    Reply -1
  • Fist of Awesome review

  • berelain 21/10/2013

    @IkariW I agree with your ideas about doing a 3D rendered 2D beat-em-up (though it was done a while ago; the likes of Spikeout and Die Hard Arcade spring to mind). What I would suggest, though, is play Dragon's Crown if you haven't already. It's a great mixture of classic brawler with gorgeous hand drawn art and a comfortable, but not too obtuse, layer of depth. Reply 0
  • Windows 8.1 mouse lag badly affecting some games

  • berelain 21/10/2013

    Hmm. no issues at all so far for me, in fact the only noticeable difference is that 8.1 has dramatically improved my framerate in some games (I now get an extra 10fps in Rift despite not having changed any settings).

    Personally, I quite like Windows 8 - so long as I'm running Pokki's start menu alongside it! - and 8.1 seems like a nice upgrade to me that hasn't so far caused me any issues.
    Reply +2
  • Is the most disturbing scene in GTA 5 justified?

  • berelain 16/09/2013

    Absolutely appalling. I don't know, maybe I'm just getting old, but this kind of stuff does absolutely nothing for me - I find it unforgivably bad in taste, depiction, and its whole reason for existence seems to be little more than to get websites to write articles about it and promote the game.

    Why is this different to torture in a film? Well, for a start, you don't control it in a film. In a film, when something horrible happens, you can see the character doing it, cringe at them, and say 'yuck.' In a game, you're doing it *yourself*.

    Spec Ops: The Line handles this kind of thing infinitely better, even if it also reduces itself to gratuitous attempts at moral posturing at times. But a torture scene in ANY game or film and in ANY circumstances - yes, including the one in Taken - is simply, to me, a juvenile attention-grabbing attempt. It's not mature, it's not adult. We all know this kind of shit goes on in the real world, and I definitely don't want a game or a movie glamourizing it - I know that's not the intention, but that's often the effect.

    No, Rockstar can go fuck themselves with this one. Thanks, EG. You've just saved me a purchase. I'll go play Saints Row 4 instead, which is far better at making often scathing comments and far better at letting you have fun.
    Reply +24
  • Apple announces iPhone 5S and 5C

  • berelain 11/09/2013

    @Widge the point is it gets you interesting new features which are really useful. Not all of them work for everyone, but at least you can give people the option. I understand your point about the confusion it can generate, but then, most of the functions are turned off unless you opt to turn them on, and the device gives you helpful hints about how to use most of them. So it's not as confused as it might sound. And, like I said, at least Samsung are *trying*. Reply -1
  • berelain 11/09/2013

    So Apple finally proves they don't have an ounce of innovation left any more. Seriously, the only hardware additions are a faster processor (MOAR POWERS) and a fingerprint sensor? The power argument is all but moot; current gen iOS and Android devices have finally reached the point where they're seamlessly smooth experiences across the board, so all that extra power is really going into... what? Better graphics? On a tiny screen, does that really matter so much? And that's without factoring in the price argument.

    I know Samsung's approach to new ideas is very much a case of throwing everything at the wall, but it's brought some genuinely useful features. I love things like Air View and Air Gesture and Group Play on my Galaxy S4. Even if I don't use things like multi-window and Smart Stay, at least I get the feeling that Samsung is actually willing to *try* doing new things. Not just crib ideas from everywhere else.

    Honestly, I can't see phone hardware changing much over the next few years. Short of flexible screens and yet more power, I really don't see any major leaps in technology on the horizon for mobile devices; the main innovations will have to come in software.
    Reply +1
  • Retrospective: Grand Theft Auto 4

  • berelain 08/09/2013

    I loved the detail and realism in the setting of Liberty City in GTA4 - its just that the game Rockstar put in it was ridiculously bland. Narrative context and believable civillian AI is all well and good, but when you saddle the game with it's laughably archaic mission structure and lacklustre mechanics it just leaves the whole experience leaving a lot to be desired.

    Seriously, who EVER thought driving 10 minutes across the city at the beginning of EVERY SINGLE MISSION was fun? And who thought that, if you fail the mission, it'd be a great idea to make you do it all over again, including the driving-to-the-contact part?

    Narrative context is all well and good, but when the world is saddled with a selection of some of the least interesting characters aside - with the possible exception of Little Jacob, whose exaggerated Jamaican patois was endlessly entertaining - it doesn't really matter. The only people I gave a crap about in GTA4 were the pedestrians, the people going about their day-to-day jobs. The little people. The main cast I couldn't give a crap about, especially Nico and his 'woe is me, oh well I'll kill people anyway' attitude.
    Reply 0
  • Diablo 3 console review

  • berelain 29/08/2013

    Meh. Give me Torchlight 2 any day. Sounds like Blizzard have done a good job with the port, but that won't make me like the game any better. Completing the PC game on normal was enough of an effort (not because of the difficulty, but because of how little fun I found the gameplay) so I'll definitely be avoiding this. Reply +4
  • Lost Planet 3 review

  • berelain 27/08/2013

    You know what, I'll stand up for the series. I actually like Lost Planet 1, and found Lost Planet 2 to be a messy, but entertaining, follow-up.

    I couldn't give a flying monkey about Lost Planet 3 though. Played it at last years EG Expo and it bored me to tears within seconds.
    Reply +4
  • Whisper it, but Xbox One is finding its stride

  • berelain 22/08/2013

    The problem I have comes down to a simple thing: The games.

    I know the PS4 is better value. I know its going to be the console many of my friends will buy, partially because its cheaper. I know its probably a safe bet, since I have a Vita and PS Plus already and its been a good service.

    The Xbox One, meanwhile, is more expensive, comes with a camera I may never use (though I do like Kinect's voice commands, so I'll be leaving it on if just for those), and carries a bit of a question mark about how well Microsoft will handle their digital-for-everyone intentions.

    But, and here's the killer: It has games I want to play.

    The PS4 does as well, but nothing exclusive. I don't care about the army of indie games. I don't care about Infamous, or Killzone, and I certainly don't care about Drive Club. There's nothing in the "launch window" lineup I'd want to play, outside of Watchdogs.

    The Xbox One, on the other hand, has at least three launch day games I need to have in my life: Crimson Dragon, Dead Rising 3, and Forza 5. Further down the line, it'll have Halo 5, which I also need to have in my life. And it'll still have Watchdogs.

    Looking further along, there still aren't any PS4 exclusives I can see myself wanting to play. I've never found God of War particularly engaging, Gran Turismo 6 is a PS3 title, and I can live without another Uncharted. The only game which originally swung it for me was Kingdom Hearts 3, but since I learned that wasn't an exclusive, it doesn't really bother me. Whilst in the Xbox future I see... well, still not that much, but likely a new Gears of War and a Forza Horizon sequel at least.

    Is that enough? Who knows. But it'll do for me for now. Sony has won me over with it's hardware and its ethos, but it hasn't yet delivered - for me - on the games.
    Reply -1
  • Neverwinter review

  • berelain 12/07/2013

    Some of the user-generated content is excellent, in fairness. Some of the quests have great storylines and wonderfully designed role-playing scenarios that feel very well handled.

    The rest of the game is pretty mundane though, sadly, yet I still find it good fun.
    Reply +4
  • New real-money Xbox dash raises game prices

  • berelain 10/07/2013

    This was always going to happen. I hope everyone clamouring for Microsoft to do away with points is happy, because I'm not. Reply +3
  • How Gran Turismo 6's handling changes everything

  • berelain 04/07/2013

    Pleased to hear GT6 has *finally* got with the program and used a true physics modelling system, but as others have said, that's only half of the problem. If the UI, AI, sound and general playability aren't improved as well then GT6 won't be much of an improvement.

    Forza has come a long way in terms of what it offers now - the handling model alone really is leagues ahead of GT (though I'll give the GT6 demo a try to see how different it is now), and the interface, AI, and general user-friendliness are vastly superior.

    That said, Turn 10 do need to take a few leaves from Polyphony's book and get weather effects and day/night races integrated into the game. If you could combine the handling, interface and AI of Forza with the volume of content of GT, that would be the ideal driving game for me.
    Reply +2
  • Microsoft makes the case for Xbox One's 300,000 server cloud, but what do developers think?

  • berelain 19/06/2013

    You know what? Call me a clueless optimist, but I think this could be a great idea. One of my biggest bugbears with games of the current generation is that they can't create truly compelling worlds, because the hardware just isn't up to the job - yes, some PC's are, but certainly consoles aren't. If games could spin off background details like AI routines, weather calculations, civillian life cycles, whatever, I think that could be absolutely stunning. Reply +8
  • What is the point of Xbox One DRM?

  • berelain 01/06/2013

    the move from ownership of a physical disc that works on bespoke hardware to licence-based control of all content is a fundamental change in how console games are going to be bought and sold. And I don't understand how it's possible to like it.
    And yet, people adapted very quickly with mobile gaming in virtual app stores, and PC gaming in download-only stores.

    Don't get me wrong, I'm not saying I like the idea, and naturally there is a difference between console and mobile / PC games. But I can see that it does have a handful of advantages. I'm just not certain that they outweigh the negatives.
    Reply -2
  • Gran Turismo 5 retrospective

  • berelain 13/05/2013

    Can't really agree with this article much at all. I tried for a long time to get into GT5, but every time it found some way to stop me from loving it. Yes, it's got lots of cars, but over half of them don't even have an in-car view and are boxy PS2 models. Yes, it's got lots of tracks, but only a handful are lovingly detailed and have the day/night and weather effects. Yes, it's got damage modelling, but only on some cars. Yes, it's got decent handling, but that doesn't count for much when the AI is so laughably poor they just try to drive through you if you're in their predetermined lane on the track. The only thing you can fully compliment Gt5 for without having to mention caveats is the diverse experiences it offers - like the Go-karting, rallying, and F1. And don't even get me started on the travesty that is the menu system.

    In contrast, Forza - using 4 as the reference point here - has a much narrower range of experiences, but the one thing it focuses on doing, it gets very, very right. Hundreds of cars all meticulously modelled inside and out, with damage visuals and simulation, far better AI, and a vastly superior handling model - sorry, but GT5 doesn't come anywhere close to Forza 4's tire physics and precision control - the only problem is that the game lacks weather effects and day/night racing.

    I've spent dozens of hours with both games, but Forza 4 always remains my game of choice when it comes to what racer to play, whether single or multiplayer.
    Reply +2
  • The Sims 4 officially announced

  • berelain 07/05/2013

    you know what? I bloody love the Sims 3. I only bought a couple of expansions, because of the inevitable level of diminishing returns they offer, but I've experienced some of the most memorable, charming, silly, and touching storylines within the game that I've ever seen in video games, all thanks to some little polygonal humans speaking gibberish. If Maxis keep eveyrthing that made the Sims 3 good intact - and drop some of the stupid things, like the Ikea / Diesel / etc furniture packs, it'll be a winner. Reply 0
  • New Lord of the Rings Online expansion Helm's Deep raises level cap again

  • berelain 24/04/2013

    I still have a fond place in my heart for LOTRO - mainly 'cos it's brilliant - but the engine is in dire need of an overhaul. They managed to shoehorn in some decent features with the Isenguard and Rohan expansions, but it's clear that the engine is creaking and holding Turbine back from what they really want to do with the game now. Not that the game looks bad, as such - it still has enough 'ooh, purdy' moments - but elements like the awful character and mob animation really are starting to show its age. Reply +4