berelain Comments

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  • Overwatch Review

  • berelain 26/05/2016

    Shock Essential badge there. ;)

    Much as I enjoy the mechanics, I just can't justify this as a full priced game, in much the same way that I can't justify Star Wars Battlefront or Titanfall. All are great fun for a while, but without any single player content I know I just won't spend enough time with the game to make it worth the money. Especially not when I have Doom demanding every spare minute of my time.
    Reply +36
  • Meanwhile, there's a new map in Unreal Tournament

  • berelain 25/05/2016

    Is that a new skarj hybrid skin? Because if so, I'm in.

    Actually, I'm in anyway. This new UT is very much worthy of the name. Between it and Doom, the future of the FPS seems brighter than it has done for some time...
    Reply +4
  • June's free Xbox Games with Gold titles include XCOM, The Crew

  • berelain 24/05/2016

    Awesome, been thinking about trying The Crew for a while. Reply +28
  • Overwatch guide

  • berelain 23/05/2016

    So basically, this is a glorified index for content on the Overwatch Metabomb page? ;) Reply +3
  • Yes, Overwatch has a story. Here's everything you need to know

  • berelain 23/05/2016

    @Bratterz I think the frustration (certainly for people like myself) is that games like Overwatch and Hearthstone get a LOT of coverage on EG - dozens of articles in the space of a couple of weeks, in some cases - whilst other games get barely any coverage, if at all. You could argue they aren't as interesting, but maybe they aren't as interesting *because* they aren't getting any coverage? Whether all of the Overwatch articles are positive or not, its still coverage. Battleborn didn't get anywhere near as much attention (not saying it should have done, I'm as ambivalent about it as I am about Overwatch, just saying).

    There also doesn't seem to have been much about a fair few recent games - mostly niche releases, yes, but it would be nice to see some time devoted to at least some of them. Ashes of the Singularity, Battlefleet Gothic: Armada, Nights of Azure, etc.

    I appreciate that coverage is always going to be subjective, and nobody wants EG to turn into a site that just regurgitates press releases ad infinitum. But less dedication to individual games and more widespread coverage would go a long waay.

    But then, I guess from a business perspective, its these high profile games that pull in the hits and rank highly on search engines, and help you make your revenue. So the focus is somewhat understandable.
    Reply +1
  • Don't expect to be blown away by the new Gran Turismo on PS4

  • berelain 19/05/2016

    @IFUSAYSO GRIP and Formula Fusion (both Kickstarter projects now available in Early Access on PC) say Hi.

    GRIP in particular is shaping up wonderfully.
    Reply -1
  • In honour of Tom Hanks' Desert Island Discs, here is a belated piece about his typewriter app

  • berelain 12/05/2016

    That was an interesting read, but yeah, I'm struggling with its relevance to Eurogamer. On a site like Kotaku? Yeah, fair enough. It just seems rather blog-ish to be a news story on here.

    Good read though. If bizarre.
    Reply -9
  • Street Fighter 5's sold 1.4m copies

  • berelain 09/05/2016

    As I've said before, when the game finally gets a full set of features, then Capcom might get my money. Until then, no sale. Reply +7
  • Battleborn review

  • berelain 06/05/2016

    I played the betas of both this and Overwatch, and can't say as either really gripped me. Both are solid, fun, and rife with great character designs... but both are, for me, equally forgettable. I just can't get behind paying full whack for what is essentially an arena-based shooter / MOBA (yes, I know there are other modes, but you know what I mean).

    At a lower price point, I may have been tempted, but the amount of time games like this would require to master just isn't at my disposal, nor is the inclination. The same is true of Titanfall and Star Wars Battlefront. All are fun, but without any core content outside of online multiplayer, these games just won't ever find a buyer in me :(

    But then, I'm not their target audience, I guess.
    Reply +9
  • Windows 10 will cost $119 after July

  • berelain 06/05/2016

    @Frosty840 Er.. I'm honestly not sure what you're referring to here. I've been using Windows 8 (and now 10) on a dual monitor setup for some time, and I've never had a problem with the pointer 'sticking' to monitor corners :/ Reply +3
  • berelain 06/05/2016

    I've been running the Windows 10 technical previews since... well, whenever they started rolling out, and the only problem I've ever had was Dragon's Dogma needing a .dll file that wasn't installed. I use my PC heavily for gaming, writing, and image editing, and I've never encountered a single compatibility issue with anything I've thrown at it. It's also much more lightweight than 7 and 8.

    In case it isn't clear, I really like Windows 10, and honestly can't get my head around why people don't want the free upgrade.
    Reply +1
  • Warhammer 40,000: Dawn of War 3 announced

  • berelain 03/05/2016


    My body is ready.
    Reply +31
  • Modders are already having fun with Sega Mega Drive classics on Steam

  • berelain 29/04/2016

    @harzo Not quite... Streets of Rage 1 does ;) Reply +2
  • The new Doom is having a tough time with Steam user reviews

  • berelain 18/04/2016

    I didn't play the beta, but I'm glad for it. I don't think I'd have reconciled the Halo-alike mechanics with classic Doom - don't get me wrong, I love both series, but they are very different, and don't really need to come together. Ever. At all.

    The most 'traditional' feeling FPS around at the minute is the ongoing Unreal Tournament beta, which feels fast, fluid, and every bit as fun as the original Unreal Tournament. I'd hoped Doom would be more in line with that than with the COD / Halo / etc crowd.

    I'm certainly not convinced that the campaign will offer any old skool charm. It looks like a series of irritating 'finishing moves' and mantling around whilst pretending to be a Doom game.
    Reply +2
  • Yoshinori Ono discusses Street Fighter 5's launch problems

  • berelain 07/04/2016

    For those who are defending the game based on the fact that its a fighting game and therefore multiplayer (online and local) are the clear focus, yes, thats a fair point. But the issue here isn't about that, it's about value (or perceived value) for money, and about promises of future content that may or may not materialize.

    Yes, Capcom has promised us a Story mode, Arcade mode, etc. But those don't currently exist. And there's no actual requirement for Capcom to ever release them. Yes, the company says their coming, but if you've already bought the game, they've already got your money. It doesn't really matter to them whether they release the content or not. Sure, some gamers will complain that the game never got the content it was promised. But the sales figures will tell a success story of shipping a game with barebones features and making lots of money from it.

    I'm not suggesting that's what WILL happen. Capcom haven't (to my knowledge?) backed out of promised DLC / expansion content before. But there is a chance.

    The other part, perceived value, is more subjective, admittedly, but its still important. What happens with SFV, for example, if your internet connection goes down, or the PlayStation network suffers a DDOS attack? You're left with a training or a survival mode.

    In BlazBlue Chronophantasma Extend, you get the standard Arcade mode, a Score attack mode, the Abyss (a kind of hybrid Survival mode), Unlimited Mars and Highlander Assault modes (both boss rush type affairs with punishing difficulty settings) and the massive Story mode, which throws in lengthy Visual Novel type storylines for each character, complete with full voice acting, branching story paths and multiple endings. There's hours of content to keep you busy without even venturing into the online modes. Throw those in as well and its hard to argue that 50 for SFV represents good value.

    I've been a SF fan for a long time, but it really feels like Capcom is giving the players less and less with each successive iteration of the series. Hell, if we go back to Street Fighter Alpha 3, it featured an embarrassment of game modes - Dramatic Battle, anyone? - that we've hardly seen the like of since.
    Reply +2
  • berelain 07/04/2016

    I am so glad I didn't buy this at launch. With features being delayed, and promised but not delivered, you wouldn't be blamed for thinking the game might never get them.

    A shame, because by all accounts its a great one-on-one fighter, with very robust mechanics. But the complete dearth of any game modes other than online vs was a stupid, stupid decision. If and when the game ever gets a full feature set, I'll pick it up. But not until then.

    Especially when, by contrast, other fighters like BlazBlue: Chronophantasma Extend launch with an embarrassment of game modes and content for players to work through... as well as robust online modes.
    Reply +5
  • You can play PS4 games on your PC or Mac from tomorrow

  • berelain 05/04/2016

    720p is rather disappointing, but hey, I guess it's better than nothing. I'll probably just carry on using my vita for remote play anyway; its all the machine is really good for these days :( Reply +2
  • Halo Wars, SoulCalibur 2 now back-compatible on Xbox One

  • berelain 29/03/2016

    I've been meaning to finish Halo Wars for a long, long time... I think I'll give it a go now. Reply 0
  • Blizzard to remove Overwatch pose accused of reducing Tracer to “another bland female sex symbol”

  • berelain 29/03/2016

    @Widge Not really. I'm exasperated about the sheer amount of these alterations and changes being made apparently in the interests of sexism and gender equality (noble goals, to be sure) but I wonder if anyone is actually asking the people that these poses / animations / etc are supposed to 'offend'.

    I don't know enough (or care enough to find out, frankly) to make a 'judgement' on this particular decision, which is why my comments are addressed generally.
    Reply +5
  • berelain 29/03/2016

    For. Fucks. Sake.

    I'm getting so tired of this now.

    What's especially annoying is that I work with a lot of cosplayers, many of whom are female, and guess what? A lot of them *like* dressing up as a hot female character - it gives them a lot of confidence, and woe betide we have girls with confidence and a feeling of empowerment. I'm really tempted to interview some of them about it actually, the results might be very interesting.

    Strong female characters and attractiveness are not necessarily mutually exclusive, and there's nothing stopping a character from being both. Yes, some outfits are completely ridiculous, but some male character outfits are completely ridiculous as well.

    This particular case? I dunno. I haven't played the Overwatch beta, so I don't know that much about Tracer's character. Maybe the pose doesn't fit with her personality, maybe it does. Whatever.
    Reply +47
  • Solid Snake voice actor David Hayter throws shade at Hideo Kojima

  • berelain 29/03/2016

    You know what? I wouldn't even have minded so much if Keifer was actually better than David Hayter for Snake. But he isn't. He doesn't even come close. And changing a voice that fans have come to know and love just isn't a clever move; voice actors become synonymous with their characters.

    One of the reasons people love the Arkham series - because most of the voice actors are reprising their roles from the animated Batman series. The Transformers War / Fall of Cybertron games (and Destruction) all benefit tremendously by featuring the voice cast of the TV series. If they'd all been changed, our attachment to the characters lessens considerably as a result.

    Imagine if they'd replaced Jen Taylor with Laura Bailey as Cortana's voice in Halo 5. Sure, Bailey would probably do a great job - but it wouldn't feel like the same character. That's a large part of the problem with Snake in the Phantom Pain - it just feels like a very, very different Snake.

    Also, David Hayter was in Guyver: Dark Hero, so all other arguments are null and void.
    Reply 0
  • Sunset Overdrive and Saints Row 4 headline April's Games With Gold

  • berelain 24/03/2016

    Wow. Thats a great month for Xbox Live Gold - Sunset Overdrive in-particular is a criminally overlooked masterpiece. And I've been wanting to play The Wolf AMongst us for ages, so thats well timed. Reply +7
  • Watch: Enter the Gungeon is my kind of roguelike

  • berelain 17/03/2016

    Gungeon looks a little bit too much like Gungan to me, and I get horrible Jar-Jar vibes. Reply +1
  • Project Cars Game of the Year Edition bundles together all the DLC and more

  • berelain 04/03/2016

    This is why I never buy DLC or Season Passes. It's far better these days just to wait until the GOTY edition comes out and get everything in one package for likely less than the game cost originally.

    In any case, looks like this will be a good time for me to pick the game up.
    Reply +13
  • Epic boss accuses Microsoft of trying to "monopolise game development on PC"

  • berelain 04/03/2016

    The thing here is he's only talking about Universal Windows applications - applications that aren't part of that can still be bought, downloaded, installed, etc just as normal.

    I don't get the issue here. I think it makes sense that the UWP stuff is somewhat locked down - there's obviously a core programming language and functionality that is required from applications to enable them to work across Windows 10 devices, and given that the store is linked with your Microsoft account, it seems like the easiest way to allow ownership and settings to migrate from device to device is through the store which is built in to all devices capable of running UWP applications.

    Otherwise wouldn't you just end up having to download, install, and sign in to (for example) the Epic Games Launcher on each platform you wanted to play the games on? You're then subject to Epic Games deciding to make the launcher available for all of your devices, for the service to continue and not be subject to downtime etc, and generally just making things fragmented and more annoying for the user?

    I'm not a fan of closed app ecosystems - one reason why I've always preferred Android over ioS and Windows Phone - but as someone who owns a desktop PC, a Surface tablet, an Xbox One and a cheap pay-as-you-go Lumia as a backup phone, the possibilities of the universal apps are quite exciting. But if the idea is going to work, it needs to be as easy for the user as possible.
    Reply -5
  • The Legend of Zelda: Twilight Princess HD review

  • berelain 02/03/2016

    I always loved the art style for Twilight Princess, but never got into the game - it just never gelled with me in the way Link to the Past and Ocarina of Time did. Reply 0
  • Face-Off: The Legend of Zelda: Twilight Princess HD

  • berelain 02/03/2016

    Interesting - I'd also be interested to see how Twilight Princess running through Dolphin would stack up alongside the Wii U version here. Reply +40
  • It looks like Forza is heading to PC

  • berelain 01/03/2016

    Hmm... could be interesting. Reply +1
  • Ubisoft fights hostile takeover bid from Vivendi

  • berelain 26/02/2016

    "The company will move away from launching "fire and forget" games, Guillemot told investors earlier this month, to supporting multiplayer-led games all year around"

    NO! stop taking single player experiences away from gamers. some of us like playing single player only games!

    That said, I can't remember the last Ubi game I played that I particularly enjoyed...
    Reply +7
  • Call of Cthulhu back from the dead

  • berelain 26/02/2016

    keep combat out of it, make it more like Amnesia and less like Undying, and they might be on to something. Reply +11
  • Rodeo stops making new games after poor Warhammer 40k Deathwatch sales

  • berelain 17/02/2016

    @Fleisch oh I completely agree! But regardless, the simple fact is if you're going to ask people to fork out money for your game, and its on the expensive side of the market (irrespective of whether the market is underpriced), you're going to struggle to sell as many copies as cheaper-priced competitors. :(

    Not releasing on Android was a big mistake, too. I'd probably have bought it.
    Reply +1
  • berelain 17/02/2016

    @Fleisch Compared to the majority of mobile games, its on the expensive side. I admit I thought it was more than 3.99, but given that it apparently hasn't been released on Android (grr) it wouldn't have made much difference to me anyway. Reply +1
  • berelain 17/02/2016

    I kind of like the look of Deathwatch, but Rodeo shot themselves in the foot by making it very expensive with no kind of trial or preview. Most mobile gamers (myself included) are wary about shelling out a relatively high price for a game without any way to tell what the game is like, or if it'll run / play well on my device.

    I'm not suggesting Rodeo should make the game F2P - but releasing a one-level demo wouldn't hurt.

    Of course, it would still have to battle for recognition amongst the plethora of woefully bad Games Workshop licensed game that ave flooded the Play Store / App Store in recent months.
    Reply +1
  • Tron Run/r stalled for Xbox One

  • berelain 17/02/2016

    It looks fun. But I really wish it was a new Tron film instead. :( Reply +17
  • DriveClub's latest update is its most radical yet

  • berelain 17/02/2016

    I tried the game when it finally turned up on PS Plus, but can't say I was impressed - yes, it looked pretty, and the arcadey handling was fun to a point, but the track design and rigid boundaries felt very constrained and old fashioned, and the new 'hardcore' driving mode sounds like the patched-in feature it is - with little crossover with the existing game. If I'm after arcadey racing in varied environments, I'll stick choose Forza Horizon 2 over this, just because I can tailor my car's handling with the assists that I want for the specific car and track (if I want them at all).

    What this does do, though, is leave me rather more hopeful for a potential DriveClub 2. And Kudos (see what I did there?) to Evolution for sticking with the game beyond its botched launch to hammer it into the more refined game it is now.
    Reply +1
  • Watch: What's going on with Chun-Li's ridiculous boob physics?

  • berelain 16/02/2016

    @WilhelmvonOrmstein Likewise. I won't be buying SFV primarily because of the art style - yes that makes me shallow and silly, but I much prefer the more classic designs, or the style of the Alpha series. Reply -1
  • Torment is unusual - and it will make unusual demands of you

  • berelain 16/02/2016

    @Bertie Tbh, I think leaving it as it is is fine, it's just me being pedantic :p The Pen'n'paper game that Torment is based on is called Numenera, and the Cipher Rule system was written for Numenera then later span off into a separate standalone ruleset. So... in the interests of brevity and making me seem slightly less of a dick, I'd leave it ;D Reply 0
  • berelain 16/02/2016

    @Optimaximal oh gods, it is. Wow. I need to nitpick myself! Reply +1
  • berelain 16/02/2016

    "statistic in site." I think you mean sight. Unless it's on the web? ;)

    Oh, and the rule system is the Cipher system. Numenera is the RPG setting that first used the rules, but the rule system itself isn't called that. #nitpickmonday

    In any case, this just makes me want to play the game even more. I'm deliberately avoiding the Early Access release as I don't want to spoil the full game for myself, but reading things like this fills my heart with warm Planescape: Torment related nostalgia.
    Reply +6
  • Guitar Hero Live failed to do the business, too

  • berelain 12/02/2016

    still waiting for the xbox one peripheral adaptor to be available, though the appeal of investing in the new RB game is waning with each passing day. Reply +1
  • What Street Fighter 5 will - and won't - have at launch

  • berelain 12/02/2016

    Of course the big issue with this is there's no guarantee any of that content will be coming on time, if it comes at all. Fair play to Capcom, they don't usually renege on promised content like that, but it wouldn't be the first time promised features never materialised in a game.

    Certainly won't be buying this at release, especially not when I still have hours of BlazBlue: Chronophantasma Extend to plough through, but to me, this sets a worrying precedent. The way Capcom are handling this, it might have made sense to follow a more Killer Instinct / DOA5 Last Round model - release the base game for free, then make other modes and settings purchases for those that want them.

    Or they could just, you know, wait until the game is finished and release it then.
    Reply 0
  • Not everyone's thrilled with Microsoft's Quantum Break PC announcement

  • berelain 12/02/2016

    Face, meet palm.

    Gamers are such self-entitled whiny gits.
    Reply +7
  • Execs resign at Rock Band 4 co-publisher Mad Catz on eve of financial results

  • berelain 09/02/2016

    "The theory there was that many people still owned older controllers, which Rock Band 4 supported while Guitar Hero Live didn't, so you could buy a cheaper pack with just the Rock Band 4 game."

    Except the copies of the games sold with the adaptors that were needed to use the old instruments sold out very quickly and weren't re-stocked, leaving lots of people, like me, wanting to pick up the game but not actually being able to without having to re-buy all the instruments.
    Reply +2
  • Unravel review

  • berelain 08/02/2016

    This review seems quite harsh compared to how other sites have rated the game; certainly the text reads quite negatively, whilst most other reviewers seem rather won over by the game's charm, even where the lack of challenge and innovation in the puzzles threatens to undermine it. I'll probably give it a look at some point; the gameplay trailers certainly intrigued me. Reply +6
  • Gravity Rush Remastered review

  • berelain 05/02/2016

    For all of its flaws (and there are several), Gravity Rush has one thing going for it that so many other games can only dream of: it's utterly, utterly charming.

    I've been meaning to go back to this for a while, but the remaster is probably a good reason to do so (and also a good reason to turn on my PS4 for the first time in weeks, Dragon's Dogma has been consuming my life).
    Reply +27
  • Watch: Grip is fun, but needs some work

  • berelain 04/02/2016

    I've tried, but the game doesn't work for me at the minute! I get a CTD the minute I launch the game. Hopefully can sort out the problem soon though - the guys over on the GRIP forums seem pretty helpful.

    From watching the video, I'd say @jonathanharding-rath is right though - this looks as punishing as the Rollcage I remember.
    Reply +2
  • Grip, the Rollcage spiritual successor, hits Steam

  • berelain 03/02/2016

    Sold. Reply 0
  • Metal Gear Solid 5 has shipped 6m units

  • berelain 29/01/2016

    Konami clearly gambling on the right direction for their company then, much to everyone's surprise. Or lack thereof. Reply 0
  • Dragon's Dogma on PC is a HD remaster in all but name

  • berelain 25/01/2016

    From the day I first played Dragon's Dogma I was longing for a PC version - the Xbox / PS3 version was fine, and fun, and I enjoyed it immensely - but this release really does feel like the game it always could have been. Played in high resolution at 60fps with barely any loading - it just removes all of the niggles that threatened to ruin the game when it first came out.

    And stick a ReShade or ENB enhancement on there and the game looks incredible to boot.

    Its still an awesome game whatever version you go for though. They're masterworks all, you can't go wrong.
    Reply +6
  • Someone made Princess Peach's Castle in Halo 5

  • berelain 25/01/2016

    Wow - I had no idea Halo 5's Forge was so freeform - I haven't even looked at it yet :o Must amend this! Reply +2