Sub-kamikaze Comments

  • Tales of Monkey Island: Launch of the Screaming Narwhal

  • Sub-kamikaze 09/07/2009

    I don't normally post in here, but could you revise the part referring to clues? I've done the maze section myself and was gleefully satisfied when I hit upon the answer. I think you're more or less giving them the answer a teeny bit. Reply +4
  • Left 4 Dead 2

  • Sub-kamikaze 03/07/2009

    Goddamn Valve laughing in the faces of their customers! Their lack of respect for their fanbase is ridiculous. The way we're consistently treated well and given highly polished products and free add-ons and upgrades and a platform to talk to the developers and a digital delivery system - it's all been for this one moment: THIS SICK CASH-IN!



    My world view is now jaded.
    Reply +9
  • Sub-kamikaze 03/07/2009

    It'll be 'Tales of Left 4 Dead' and one will be released each month. Reply -1
  • Sub-kamikaze 03/07/2009

    Hmm, not sure. The first one was only so-so...



    I'll give the demo a whirl.
    Reply -1
  • Aliens vs. Predator

  • Sub-kamikaze 30/06/2009

    @homerbert



    Ah, but if you're playing on a console, you're going to get checkpoints.



    And I dare you not to use a feature if it's implemented. I don't have that sort of restraint. I'd rather they have a hardcore difficulty level which disables checkpointing / Quicksaving and the like. I want that to be an option ingame rather than a self-imposed restriction.
    Reply +3
  • Sub-kamikaze 30/06/2009

    The Monolith version really was quite poor which surprised me because this was their NOLF/NOLF2 era in which they were bleedin' brilliant. There were some good touches though; like you playing the alien and chewing through a chest cavity... but, bar these novel touches, the actual normal gameplay for all three characters was a bit lacklustre Reply +1
  • Obsidian confirms demise of Aliens RPG

  • Sub-kamikaze 29/06/2009

    Does anyone remember the PC CD-ROM Aliens game? It was a strange hybrid of a game, not quite a point and cllick adventure and not quite an RPG. It was also fundamentally broken and the puzzles made next to no logical sense.



    Still loved it to pieces.
    Reply 0
  • L4D community rallies against sequel

  • Sub-kamikaze 08/06/2009

    Probably rising to the bait, but when have Valve ever made a cynical cash grab? When, in their previous track record, have they ever made such a move? Why was this expected?



    Silly billies.
    Reply 0
  • Sub-kamikaze 08/06/2009

    L4D is a wonderful game. And now we can have another one! It doesn't get better than that!



    I was worried that we'd have to wait another couple of years - thank God they've really pulled out all the stops. That's a good effort right there.



    And, if anything, Valve has saved me lots of money. Rather than go out of an evening, I've opted to stay in with L4D.



    Valve: Game developer and Personal Finance Assistant.



    Is there anything they can't do?
    Reply 0
  • Sub-kamikaze 08/06/2009

    Yossarian, a plea for rationality is like hunting for a needle in a haystack factory made of haystacks in the county Haystack. Reply 0
  • Sub-kamikaze 08/06/2009

    Can someone tell me why Microsoft would intervene? I genuinely don't understand why they would. I'm probably being very slow. This is nothing new. Reply 0
  • Sub-kamikaze 08/06/2009

    Kingpin was great. It's been ten years since it's release - I just don't think it's safe for Grey Matter to announce a sequel yet.



    /readies petition
    Reply 0
  • Sub-kamikaze 08/06/2009

    @Yoss,



    Dammit, I very much want to take up the obvious gauntlet and lecture you about FPS's, but your argument is correct and to do so would be churlish.
    Reply 0
  • Sub-kamikaze 08/06/2009

    @Davisorle



    Now, you see, what I'm criticising is the silly reaction to something that amounts to little more than a title announcement.



    There are about six gameplay videos floating around and some other sparse details, like incendiary bullets, hazmat zombies, melee weapons, and AI controlled level layouts. That's it. We just don't know if it'll be integrated with the first game, we don't know if it'll be part of a package, we don't know how fundamentally different or not it may be to the first game. We've been teased with a few details, and that's it. How about we wait for a bit more information, maybe a bit closer to the release date, and then everyone can have a rational stance on it?



    To get all worked up over something not clearly defined, when you have absolutely no other details, is more than ridiculous, it's the height of idiocy.



    Especially since Valve have clearly said that L4D will continue to be expanded upon. The only issue I can see here is that the community may be divided. If L4D2 takes the original concept, runs with it, and improves upon it, I don't see why that is that much of a deal.
    Reply 0
  • Sub-kamikaze 08/06/2009

    I have pre-ordered this so hard.



    People are mental.



    I mean, truly truly bat-shit bananas. This whole thing makes me vehemently shake my head from side-to-side .
    Reply 0
  • Valve details L4D Survival Pack

  • Sub-kamikaze 17/04/2009

    Bill? Francis?



    I can't believe I even play with you people.
    Reply 0
  • Sub-kamikaze 17/04/2009

    Pigeon, set your dad on 'em! Reply 0
  • Sub-kamikaze 17/04/2009

    Yeah? I heard from an ex-Valve employee that when they were testing Louis' NPC AI, they put him in a room weaponless with six tanks.



    He beat them all in a No Holds Barred Cage match.



    Without using the chair.
    Reply 0
  • Sub-kamikaze 17/04/2009

    I don't understand people's preferences. It's clearly Louis all the way. He's the everyday kinda guy caught up in circumstances beyond his control. Francis: Biker, Bill: War Veteran, Zoey: Tax-dodger.



    Louis: Office (probably cubicle) Worker - he wins hands-down :)



    Smuggo, you're broken inside.
    Reply 0
  • Sub-kamikaze 17/04/2009

    What whining? From what I can tell, everyone is very excited. It's a little like Christmas, just with less novelty socks and more zombie fun-times. Reply 0
  • Sub-kamikaze 17/04/2009

    @Madafunkola



    Glol.



    Also, like someone on Kotaku said - I want a horde of WITCHES! ;)
    Reply 0
  • Sub-kamikaze 17/04/2009

    I'm so excited..... I might start smoking..... Reply 0
  • Sub-kamikaze 17/04/2009

    Look, in this economic climate, it's hard enough to find a new job, let alone a start to a career.



    This is not going to help. I can't afford another 5 months of night-after-night slaughter.



    Gits.



    *shakes fist at Valve*



    Reply 0
  • BioShock 2 set seven years later?

  • Sub-kamikaze 06/03/2009

    Just from this news article, I had a vision of a game set in a small villiage in Ireland. It was green and the sky was blue and there was much adventure and mystery. It was brilliant. Reply 0
  • Killzone 2

  • Sub-kamikaze 29/01/2009

    I think I love you Yossarian. I don't normally condone this sort of thing, but you've brightened up a rather dreary day. Reply 0
  • Gears of War 2

  • Sub-kamikaze 16/07/2008

    Guys, I think they just meant that it doesn't seem as glamorous because it's already had an iteration on this hardware. Final Fantasy, Resident Evil, Fable, etc, have not. That's all. No need for hostility... Reply 0
  • BioShock

  • Sub-kamikaze 16/08/2007

    I didn't realise I was swept up in the Bioshock hype until I literally spent all day at work refreshing the official forum page at the Cult of Rapture concerning how 'Toys 'R Us' breached the official US release date (deluding myself about the date being brought forward, yet simultaneously knowing full well that would never ever happen...). System Shock 2/Deus Ex obviously have an unconscious power over me...



    That's when I realised I was a little bit unhealthily excited.



    When I saw this review at quarter past twelve, I ran downstairs, poured a drink, ran back up, sat down, and braced myself for the read. I haven't acted like this since I was about 14 (minus the drink part). I'm now 23. This is mighty ridiculous.
    Reply 0