Rash' Comments

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  • Is DirectX throttling Xbox 360 performance?

  • Rash' 27/07/2009

    forgive. let me be clear on this. i'm not saying artistically DX restricts anything. i'm not qualified to make such a call, so i offered time as a way to judge the software's strength with the hw.

    what i'm saying as a person working in the creative industry is i would always want the choice to decide how i tackle my projects with my tools. So, i find the idea of an outside party crafting my working environment and tools as dubious.

    as for this article, percy, i offered it's suggestion as one for our last discussion but you say that's not the case so there you go...
    Reply -1
  • Rash' 26/07/2009

    IneptPercy, i recall our recent discussion regarding PS3's apparent technical strengths, in which you offered reasons why 360 was lagging behind, so the relevance of this article to that discussion hasn't gone a miss. considering that, this article and the exchanges on these pages i'm not convinced the tools "allow you to get what ever result you want". only two things will allow us to come to some reasonable conclusion about that; time and the ambitions of the devs working with the hardware. Reply -3
  • Rash' 24/07/2009

    did you spot the irony with that last statement? Reply -4
  • Rash' 24/07/2009

    first off, a disclaimer: i work in the arts so the management of creativity is a subject of great interest to me.

    now, it just seems to me that there is a difference of philosophy on how to govern content on a particular hardware. percy, again, i will side step the PC, as the complex nature of that hw needs different considerations.

    my point is a simply one, while i understand and appreciate the benefits of DX for bc, i'm not convinced that that necessarily is the only option for a matter that is of questionable importance. i mean come on, if an idiot wants to modify a hammer into a knife and carve the shed out of a tree trunk who are we to dedicate the manner which he uses his tools to express himself? it may yield the greatest shed ever. i just think it's about having the choice.
    Reply -6
  • Rash' 24/07/2009

    seasidebaz, i'm pretty sure this article is suggesting there are restrictions in place that undermine creative endeavours. Reply -1
  • Rash' 24/07/2009

    having said that, gaming is hardly bursting with free thinking challenging ideas, so maybe it's better to follow the status quo? Reply 0
  • Rash' 24/07/2009

    funkateer wrote: "I think MS doesn't want developers to bypass DX because they would mean developing out of spec which means software compatibility across X360 hw revisions can not be guaranteed anymore. So naturally MS can't certify such 'dev to the metal' hackery, and that's IMHO a Good Thing."

    was there ever an issue with other non MS hw revisions before?

    IneptPercy wrote: "If the '720' uses the same methods as such but moves onto to a DX 10/11 structure then it should eb able to run all 360 games. But think of a PC, if you uprade your graphics card and DX version what happens to your old games? they run better. So dare I say barkwards compatiblity using this method could yield excellent results."

    This could indeed be an excellent feature for bc. still all this for bc?

    just on an ideological level i find the notion of standardised rules unproductive to creativity. an environment where everyone "thinks" the same is an environment lacking in the freedom to express and challenge with free thinking ideas.
    Reply -3
  • Rash' 21/07/2009

    there's a brilliant anime called Patlabor that i would encourage all you supporters of future proofing and standardised rules to check out. the plot centres around a software designer who deliberately designs a malfunctioning trigger for a standardised software programme.

    i can see the appeal for standardising, but i see this as a direction that potentially restrictions creative, artistic and technical aims. i also have question marks regarding hegemony in such a proposed structure, certainly at the moment the power is with the devs.
    Reply 0
  • Halo 3: ODST - new trailer

  • Rash' 27/07/2009

    that looks great. never been a big fan of bungie's character design , but then that's not been their strength with this series.

    "At least do some research before making yourselves look like fools."

    that sentence doesn't make sense; if they did the research why would they bother to make themselves look like fools? ;)

    "I can't wait for this, along with L4D2 it's a good few months coming up"

    yeah... if you're into shooters. :p
    Reply 0
  • Rash' 27/07/2009

    that looks great. never been a big fan of bungie's character design , but then that's not been their strength with this series.

    "At least do some research before making yourselves look like fools."

    that sentence doesn't make sense; if they did the research why would they bother to make themselves look like fools? ;)

    "I can't wait for this, along with L4D2 it's a good few months coming up"

    yeah... if you're into shooters. :p
    Reply 0
  • Halo Legends - Comic-Con trailer

  • Rash' 27/07/2009

    i don't understand why MS centres it's identity around one franchise... maybe they know something i don't. Reply 0
  • Doom Resurrection: Video and Impressions on new iPhone Showcase

  • Rash' 01/07/2009

    the paragraph detailing the nature of the controls continue to raise concerns regarding the viability of Apple's hardware as a gaming platform. i remain sceptical. Reply 0
  • Microsoft confirms 512MB X360 Arcade

  • Rash' 18/06/2009

    not surprised really. while MS continue to excel in the software arena, away from's Sony's achievements as a hardware manufacturer, we consumers get screwed with shoddy and unachieving products... oh well there aways next gen! Reply 0
  • EA has "maxed out" 360, but not PS3

  • Rash' 11/06/2009

    IneptPercy, "I have to disagree there, yes it could work but one of the advantages which is starting to show more is better textures, as with any picture/texture you can downscale and still get reasonable results but to upscale them is a waste of time."

    you raise a valid point and as PC isn't my forte, i concede. PC can throw up a whole number problems into the equation... if publishers feel the returns from investing their multiplat titles on the platform are justified. more often than not, however, that isn't the case (and crytek's recent announcement to shift their development focus to console certainly suggests that trend is likely to continue) so i stand by my assertion for multiplat development.
    Reply 0
  • Rash' 10/06/2009

    IneptPercy, if the software is to run on all three platforms then there really is no stopping the 360 port being scaled up for PC. i don't really see the issue there. Reply 0
  • Rash' 10/06/2009

    Yaz, my complaint has been consistent through out this thrend, it is; to give credit where credit is due. clearly PS3 is pushing technical boundaries on console, yet rather than acknowledge that we get what i termed as "apologetic excuses". a situation where PS3 is starting to set technical benchmarks, but fanboys make allowances for why that is. it can't be that the system is actually capable of producing what our eyes can clearly see. there has to be a whole number of other reasons for why that is. it can't be that the guys running the ship at Sony are actually doing a good job. sorry, but it just sounds like sour grapes to me. Reply 0
  • Rash' 10/06/2009

    IneptPercy, ah but then we return to that old argument of why devs don't lead on PS3 and then port their results on the easier to develop for 360. certainly many agree that is a better way to manage third party resources than the other way around.

    i'm sorry but you will not convince me Sony's first party content has had greater time and resources than others to produce it's content. there may be some leverage to your argument when observing KZ2, but that particular title was the exception rather than the rule. And even then Alan Wake can just as easily be used to support my point that greater time and money is the rule for all large scale development moving forward. Yes, it began life as a PC title, but the similarities between PC and 360 are well documented so don't believe that to be an issue.
    Reply 0
  • Rash' 09/06/2009

    IneptPercy, "Just trying to make the point I think the 360 still has a few tricks but I don't think anybody is investing enough to make it happen, where the PS3 had to make it happen to try and close the gap."



    I'm sure this will stir up a few here, but wouldn't that demonstrate the advantages and disadvantages of an "easy to develop for" and a "not so easy to develop for" hardware strategy?



    You know some where amongst all these excuses and accusations is a begrudging compliment, but again as this is Eurogamer that compliment is hard to come by for Sony.

    Reply -1
  • Rash' 09/06/2009

    Machiavellian, Your logic at points is intriguing, baffling and again misleading. Let me explain;



    You ask why Sony first party devs are able to achieve greater results than their third party counterparts, apparently aware of the development trends and yet seem ignorant of them when making your arguments. Isn't it true that as first party developers, the time and resources of Sony's in house teams are channelled towards a single platform, while third parties, who have for the majority of this gen lead on 360, a comparatively different architecture, have had to divided them between more than one? This I believe is a well known point so again it amazes me you seem oblivious of it as if the bliss of ignorance will strengthen your argument. It does not.



    Secondly, Uncharted, a game that is herald by Digital Foundry as an example of brilliant technical achievement this gen, was delivered in the beginning of the second year of PS3's life, so the technical feat's of it's sequel have not been achieved "in one game" or through some advantage that is lacking in the competitions resources.



    I would argue that if this is a discussion of resources than it's one of how the companies have managed them. Compare, if you will, the E3 showings last week. While Sony chose to focus their resources on their gaming output, Microsoft chose to invest in strengthing it's position as the market leader in the online arena.



    What is misleading is your suggestion that I am dismissing the 360 in favour of championing PS3. I did nothing of the sort. My beef (if you'll excuse the slang) is with this latest fanboy propanganda that suggests the technical feats being achieved on PS3 are in some way being delivered through unfair advantage. If MS, really wanted to invest money on their first party gaming output, I think we'd all agree, they would. It is their choice not to.



    Having developed a notoriously exotic achitecture with very little in the way of software support initially, it was Sony's obligation to lead development on their platform. After all when PS3 arrived, the development trend was well establish with MS's earlier launch, easier hardware and better software support.



    To suggest that Sony's first party development has luxuries outside the means of other developers is another, very cynical, attempt to undermine the achievements of the Sony's strategy and platform. It doubly undermines the achievement of those working with the platform, implying that they have only achieved those things because they have an unfair advantage. That, I'm sorry, is complete and utter bs, but please lets not have a cat fight about this. Lets agree that we disagree and patiently wait to see how R* manage their resources for their PS3 exclusive...



    :)

    Reply -1
  • Rash' 08/06/2009

    "Developing a nice looking game is not a matter of how many polys, effects, characters or textures you have, its about having the artist, designer and programmer all working well together. If one of them doesnt do a good job then it doesnt matter how good an engine or console is."

    I bow in respect. :)
    Reply -1
  • Rash' 08/06/2009

    IneptPercy, i just gets better! not content with Sony's greater investment, now it's devs aren't pushing the 360 enough. sorry, man. we've had some interesting discussions in the past but that just sounds like more apologetic excuses (i.e. bs). why is it so hard for people on this site to acknowledge the achievements of Sony's console? Reply -1
  • Rash' 08/06/2009

    the work of those pushing the system deserves higher praise than an apologetic excuse.

    /rant over
    Reply -1
  • Rash' 08/06/2009

    Machiavellian, your last post is incredibly misleading and frankly not true. the implication that investing large scale time and resources on development is the exclusive preserve of Sony is the latest bs to emerge from those that refute the abilities of Sony platform. it has been well documented that as gaming advances towards multi-core development the time and resources by publishers will multiply considerably to take advantage of the power at the disposal of developers. to suggest that only Sony have the means to do that (and thus suggesting that to be the reason PS3 is pushing the graphical barriers ahead of 360) is frankly bs! do you honestly believe the tech behind Gears was made with limited resources and time? how long has Alan Wake been in development now? i've got nothing against 360, Gears, Alan Wake or yourself, but i become tired of people's stubborn ignorance of the obvious, namely that when developed to it's strengths (as is true of any hardware) the PS3 can push technical boundaries... Reply -1
  • Eurogamer's Best of E3 2009

  • Rash' 08/06/2009

    "Oh.. i didnt realise.. is he like this all the time? I thought i was in the wrong? oh.. okay - he's ignored.. cheers"

    common sense prevails again!
    Reply 0
  • Rash' 08/06/2009

    when will people realise Calgon is Microsoft's bitch? he doesn't even have a 360 which just makes him an annoyance. thankfully such an annoyance can be avoided. :) Reply 0
  • Rash' 08/06/2009

    ronuds, maybe it's a question of how you interpret my comments... i've been reasonably objective in this thread. Reply 0
  • Rash' 08/06/2009

    ronuds, it is in discussions like these that your bias makes you incapable of seeing the whole picture objectively. i will say this only once and then you are welcome to rant to yourself. Eye Toy was the first successfully manufactured and marketed consumer electronics device that applied full motion controls to gaming applications. simple. Reply 0
  • Rash' 08/06/2009

    ronuds, neither of which were used as motion sensing devices for game applications. Reply 0
  • Rash' 08/06/2009

    ".. even though sony did it first."

    i concur. :)
    Reply 0
  • Rash' 08/06/2009

    smelly, chill man. i was referring to their "wand". it looks like the wii motion plus with the eye toy. i agree Sony had a more convincing showing for real world application... but lets be honest eye toy suggested at the innovative possibilities, while Wii delivered it. neither MS or Sony can claim to be the trend shifters Ninty have been this gen... Whether those trends are to all our tastes is debatable, of course! ;) Reply 0
  • Rash' 08/06/2009

    ronuds, i'll agree Sony aren't innovating, but do you honestly believe Natal would be a topic for discussion if Wii wasn't on the market??? Reply 0
  • Rash' 08/06/2009

    TheNinkyNonk, seems as though we're the only two that can see the elephant in this room. Sony deserve publisher of the year of the back of that showing at E3. There certainly isn't a better time to be a PS3 owner. Reply 0
  • Rash' 08/06/2009

    "What I don't understand is why they broke away from Microsoft Games Studios when their first two projects turn out to be Halo games and first-person shooters too."

    ah, the mysteries of the universe! ;)

    i don't get it either.
    Reply 0
  • Rash' 08/06/2009

    "Mario is great, what's the problem?"

    This. Plain and simple. Go play SMW today and it is as great today as it was when was first released. Don't know about the 4D claim but this could be genius!!!
    Reply +1
  • E3: Post-Natal Discussion

  • Rash' 07/06/2009

    I find it ironic that certain posters on this site had difficulties believing in the potential of PS3, yet for a truly fantasy MS product like this that potential is much easier to grasp.

    Personally, as an optimist who believed in the potential of both Wii and PS3, I have no difficulties in believing in the potential of new tech that aspires to give us gamers new experiences.

    Full credit to you MS, I'm impressed and intrigued.
    Reply 0
  • E3: Buzz! Quiz World for PS3 and PSP

  • Rash' 02/06/2009

    Dizzy, So much for concentrating on the hardcore... :) Reply 0
  • E3: SingStar: Motown later this year

  • Rash' 02/06/2009

    Dizzy, So much for concentrating on the hardcore... :) Reply -1
  • Sony E3 Conference

  • Rash' 02/06/2009

    smelly, Don't forget Halo! ;) Reply 0
  • Rash' 02/06/2009

    AphoticCosmos, I would recommend you get it, mate. I've been on Infamous most of the weekend and it is an excellent game. Along with Uncharted 2 I have to say Sony's first party games are coming to fruition. Reply 0
  • Rash' 02/06/2009

    Agreed Sony had a more solid line up of games, but while they concentrate on their first party content MS continue to pull ahead in the online department. Reply 0
  • Rash' 02/06/2009

    Whether people knew about Uncharted 2 or not, it looked fucking amazing!!!



    http://www.gametrailers.com/video/e3-09-...
    Reply 0
  • Rash' 02/06/2009

    "To be honest Sony really suffered from leaks this time around - imagine how much more impressive it would have been if we hadn't already seen the new PSP or the Last Guardian video."



    True. I don't understand some of the hate on this comments section... then again this is EG and this is a Sony thread. :)
    Reply 0
  • Rash' 02/06/2009

    "Sony: Hey... we have games now!"



    And yet you could argue that at 300 they can afford to focus on the hardcore... Not that I'd encourage anyone to sniff up at the success of Singstar and Buzz!, particularly in comparison to their competition. So far "lets try to grab the casuals" has been an unsuccessful mantra for a year or two at MS. The social networking stuff demoed this year may change that. Certainly MS continue to demonstrate the gap in the online infrastructure between them and their competitors.



    Overall, I felt MS demonstrated the likeliest future for the consumption of entertainment... but you can never be too sure. Just ask Sony.
    Reply 0
  • E3: PS3 VidZone out next week

  • Rash' 02/06/2009

    "The date announcements coincides with an avalanche of assets following the Sony E3 conference, which packed more of a punch than many expected."



    Not according to the comments section. :p



    Reply 0
  • E3: ModNation Racers is LBP for karting

  • Rash' 02/06/2009

    This looked like fun. Building on from where the brilliant LBP left off. Let's see if the devs can build on successfully. Reply 0
  • E3: FFXIV Online for PS3 and PC

  • Rash' 02/06/2009

    Ah? Since when was FF not a killer app? Probably around the same time this was announced as a PS3 exclusive... Reply 0
  • E3: Trico finally shown, renamed

  • Rash' 02/06/2009

    "the ONLY game worth buying a PS3 for"



    Nice to see idiocy hasn't left this site, but then these ignorant morons are the currency of this site. Without them EG is nothing.
    Reply -1
  • E3: Project Natal

  • Rash' 02/06/2009

    from the vids i've seen of the press conference demo and the family promo i have to say this holds tremendous potential... and as a PS3 owner familiar with the concept of potential, i'm very excited by this! ;p Reply 0
  • E3: Modern Warfare 2 DLC 360 exclusive

  • Rash' 01/06/2009

    GamesConnoisseur, i'm wholly against exclusive dlc, timed or otherwise. why should existing users suffer because these big conglomerates fight it out for sales. i'm against exclusives as it is but this limiting the content of users because of their preference in gaming device is a dubious business as far as i'm concerned. Reply 0
  • E3: Alan Wake confirmed for spring 2010

  • Rash' 01/06/2009

    PrivateJoker, judging by the tech vids i've seen of it, if you have the choice, PC version is the only way to go. Reply 0