Olemak Comments

Page 1 of 22

  • Editor's blog: About the Destiny review

  • Olemak 08/09/2014

    "This game is so special you have to play it for 200 hours before it begins to be even a little bit fun; up intil then it's mostly a sort of slow-motion Call of Halo with cowboys and wizards in space and also those speederbikes from Star Wars that everybody loves.

    There's also double-jumping, constant strafing and endless brown corriodors, which has been a staple of shooter design for the last 20 years, and you know you can't go wrong with relying on the classics, right?

    But once you're past the 200 hours mark all that changes completely, and the game just becomes incredibly super awesome! You'll be glad you suffered through those 200 first hours of weak tea "syfy" blandness then!"
    Reply +1
  • PopCap co-founder John Vechey exits company

  • Olemak 08/09/2014

    They're probably trying to figure out a way to make Peggle work as a free-to-play, first person shooter.

    Not that I particularily dislike PvZ: Garden Warfare, I just think it's really strange to buy one of the most succsessful developers of paidgames for mobile platforms and immediately transform it into a company that makes console shooters and F2P mobile games. It's just very weird.
    Reply +16
  • Gauntlet reboot gets a new release date

  • Olemak 28/08/2014

    @butcher8 That's cool, but how would local co-op on PC even work? Four keyboards and mice connected to the same computer? Four USB gamepads?

    If "local Co-op" means "LAN co-op" then that's not the same as same-screen coop, but I just can't get my head around how that would even work on PC.

    On console, however, it would probably work just like Diablo III. Four gamepads to one console is not excotic; four gamepads to a PC is pretty much unheard of I would think?
    Reply 0
  • Olemak 27/08/2014

    So it doesn't have same-screen co-op?
    I'm confused... why call it "Gauntlet" if it does not have 4-player same-screen co-op?
    Gauntlet IS 4-player same-screen co-op!
    Reply 0
  • Lindsay Lohan sued Rockstar for attention, Grand Theft Auto 5 dev says

  • Olemak 27/08/2014

    @ubergine I think she was in a Herbie movie once. Reply 0
  • Dragon Age: Inquisition reveals four-player co-op mode

  • Olemak 27/08/2014

    Sounds really good all around. I never do micro transaction stuff, but this sounds like the right way to do it. Maybe DA:I will pop up on PS+ because of them, so won't complain.

    Probably no couch co-op, I don't know if that is at all workable for this sort of game. Maybe with SimulView, if or when that is ever supported for PS4?

    Throw in a PS Vita version, with full multiplayer cross-play, and we could be set for some AWESOME couch sessions! Hah, like that is ever going to happen...
    Reply -3
  • Adventure Time: The Secret of the Nameless Kingdom release date

  • Olemak 26/08/2014

    @FruitBatCop Ah, that explains it I guess. I've only seen the show with norwegian voices. Lumpy does sound a bit like that in norwegion too, but I did not make the connection.

    OK, then.
    I still think it would be cooler if they had, say, Ice King (or whatever he's called in inglish) or even better: Marceline) do the commentary...
    Reply 0
  • Olemak 26/08/2014

    Incredibly annoying voiceover, but I guess that is what you get when you drag some random dude off the street, put a gun to his head and tell him to ad-lib running commentary for a video game trailer in a really annoying voice.

    At least, I assume that's what happened here.

    The game itself actually looks pretty promising... Adventure Time is a great show, and the universe would lend itself wery well to a game. I hope third time's the charm, and that the annoying voiceover dude is not let anywhere near the actual game.
    Reply -8
  • Watch P.T. mashed up with The Stanley Parable's narrator

  • Olemak 26/08/2014


    P.T. for my bunghole?
    Reply +2
  • Snake moves with the times, Lara doesn't

  • Olemak 16/08/2014

    TOmb Raider is old hat. Microsoft should try to strike up a deal with Riot Games to get LOL on Xbox One; now that could really make an impact. Reply +6
  • Xbox One snappable media player, Party updates roll out to preview members

  • Olemak 15/08/2014

    @DAN.E.B I think it makes perfect sense to throw MS an (x)bone now. It's the first time they've done anything right this generation; they deserve a pat on the back for that.

    There are a lot of us who don't WANT to hate Microsoft, but the opportunities to display a little support and non-animosity have been few and far apart lately.
    Reply -4
  • Olemak 15/08/2014

    @bad09 Go for it! Get your girlfriend an Xbox, that's awesome :)

    My wife has totally accepted the little notepad; We close the "lid" on it while it is playing and chuck it in a drawer after. We even bring it on vacations. Tidy!
    Reply +2
  • Olemak 15/08/2014

    @bad09 For XBMC you can use just about any old computer.

    I'm using an ancient (probably 10 years old) 11" notebook. It's running windows xp, there's just an Intel Atom inside and only an (old) integrated mobile graphics chip.

    Best media centre I've ever had, runs just great (VGA only tho, but that works fine for 720). So you can just use any old craptop if XBMC is all you're going to us it for!
    Reply +3
  • Olemak 15/08/2014

    Well played, MicroSoft!

    Got to hand it to them, that looks like a very decent media player, and the list of supported formats is impressive - there's even .mkv in there, I did not expect that! But honestly the interface does look a bit like MS sharepoint, but I am sure they're working on that.

    Will this be a match for XBMC? Maybe, if it support themes. It would be pretty cool if, say, Ubisoft did a Child of Light theme for the Xbox One media player to promote that game - or a Halo theme and so on. Or just a media player that looks a little different. That would be cool. They could even charge for them.

    And subtitles. XBMC has awesome support for dl'ing subs for, ahum, backups. I do doubt Microsoft will support that, as it is very much a pirating thing. Oh, and imdb integration and all that, but again - arr, me hearties!

    I hope Sony can match this media player. and soon; it's great to see MS is not only back in the game but actually raising the bar on some areas - update frequency also seems very good compared to Sony's output. Now, I am still a sonypony playStalker or whatever we're called, but stuff like this makes me happy as Sony do need a good competitor to stay sharp. A media player like this would make the PS4 really, really good :)
    Reply +18
  • EA's Gamescom 2014 briefing

  • Olemak 13/08/2014

    This one should have Camaros at least. Reply 0
  • Olemak 13/08/2014

    Exploding barrels! Reply 0
  • Resident Evil 1 remastered for PS4, Xbox One, PC, PS3 and Xbox 360

  • Olemak 05/08/2014

    Finally a next gen game that lets me watch dogs.
    Ok, zombie dogs, but still.
    Reply +4
  • Video: Releasing the Kraken in Evolve

  • Olemak 04/08/2014

    Do the hunters respawn, or is it only the medic reviving and healing them?

    Sort of cheating if they respawn - but then again it would be almost impossible for the hunters to win if the monster gets the medic, I guess.
    Reply 0
  • Destiny has a soft level cap of 20, but you can go beyond it

  • Olemak 01/08/2014

    @null Who's hating? I don't hate Destiny, I just think it's plain and boring Borderlands rip-off that is crumbling under the weight of it's own hype.

    It does seem to attract the kind of players I don't want in my earpiece while playing, though...
    Reply +2
  • Olemak 01/08/2014

    @Confucius Wow, you've obviously made a sizeable emotional investment in this game if you can't stand to hear that someone thinks Destiny is a bit of a supersized BigMac.

    FYI: I don't aspire to be "Avantgarde", and I don't play games all day; in fact I don't get to sit down with a controller very often at all. But when I do, I sure don't have time for stale hamsterwheel shit like Destiny.
    Reply +7
  • Olemak 01/08/2014

    I enjoy a variety of games. Games usually only "elicit feelings of repetition and familiarity" when they are actually repetitious, bland and boring.

    Some of the games I've enjoyed most in recent years:
    XCOM: Enemy Within
    Batman: Arkham Asylum
    Battlefield: Bad Company 2 (MP & SP)
    Uncharted 2
    Borderlands (1)
    The Walking Dead season 1
    Warhammer 40k: Space Marine (guilty pleasure)
    Deus Ex: Human Revolution
    Monument Valley
    Mass Effect series
    InFamous (1)
    Ni No Kuni
    Demon's Souls

    So you think I should take a break from gaming because I'm pointing out that Destiny is a bit Mickey D?

    Yeah, well, maybe you should try something other than the biggest hype-franchises on the planet, maybe broaden your horizon, then we'll talk, m'kay?
    Reply +7
  • Olemak 01/08/2014

    @Confucius I found the core gameplay repetitive and boring. Not just repetitive in terms of the game itself, but in the fact that Bungie has been doing the exact same thing for 20 years now, from Marathon for the Mac and up through the Halo series. This is not much of a departure for them.

    I don't think Destiny is taking the FPS anywhere new at all, but rather back in time.

    The idea of griding to improve the character is not exactly new either, standard shooters like CoD and Battlefield has been doing this for years with unlocking weapons and perks.

    I guess I've played Borderlands 1 & 2 too much to be impressed with leveling up in a shooter.

    Oh, and while Dinklage delivers a decent reading, the stuff he's reading out loud is poorly written.
    Reply +14
  • Olemak 01/08/2014

    it's where it's taking the FPS genre that excites me.
    Where is that, exactly? What do you find exciting about Destiny? This is a genuine question btw, not bait. The game left me pretty cold, so I'd like to know what people like about it.
    Reply +16
  • Olemak 01/08/2014

    Yeah, upping the cap with paid expansions/DLC works pretty well for MMO style games. When there is an expansion and players start to get out-leveled by friends and guildmates with the expansion, most players tend to get the expansion too (or leave the game - but more often expansions draw former players back in).

    It's peer pressure hard-coded right into the game mechanics/business model; sort of impressive. I'd bet Activision are planning to do this for Destiny. Plus in-game purchases of consumables (Glimmer) within a year after launch. Oh, and they are going to claim that this is "due to consumer demand", not deliberate design from the get-go :)
    Reply +3
  • Bungie reassures fans disappointed that Destiny only has one playable area per planet

  • Olemak 29/07/2014

    @rubthisway Co-op asskicking is a deal; I'll send you a PM if I end up getting Destiny - it is not at all unlikely; while not exactly a 10 in my book it is still worth playing! Reply 0
  • Olemak 29/07/2014

    @rubthisway All I am saying is that I am looking forward to the review. I already have an opinion of the game; so it will be interesting to see if they see something in this game that I have missed. I think Destiny will be the hardest review to write this year. It's a divisve game, and it is also a great example of the "go big or go home" mentality. As a shooterm Destiny is clearly as big as they come. The question is: Is this what we want? IS this the kond of game Eurogamer wants to award a ten? I dont think so; it will be interesting to find out in about a month.

    On another note, regarding the setting, while playing the beta I kept thinking of the video for "Knights of Cydonia" by Muse.

    "Knights" is excellent, mostly because it knows it is an homage to corny B-movies on VHS. I do not feel that Destiny has the same charm.
    Reply 0
  • Olemak 28/07/2014

    @COCPORN Could be a bug, from what you say, would explain why the other players left. Not a problem; bugs are to be expected in a beta.

    But overall, I'd have to say the "co-op-ness" of the whole mission was undercooked; it was just a normal mission with tougher bosses (bigger health bars, that is).
    Reply 0
  • Olemak 28/07/2014

    @rubthisway Why do you insist that I have not played the game? I played the Beta this weekend, enough to clear out all the PvE content in Old Russia (except I did not clear the giant eyeball, as discussed).

    Granted, I have not played the game to completion, but I have certainly played it enough to have a valid opinion.

    I never said that money would be changing hands or anything of the sort. What I meant to imply, is that reviewers often get caught up in the hype, give out top marks, and then have to do a "post mortem" defending their score later, when the public backlash hits.

    What I AM saying is that whoever is assigned to review this game has a tough job. Give this a ten, and a lot of people will question the qualifications of the reviewer and the integrity publication. Mark it low, and there will be a shitstorm the other way around, fan-rage extraordinaire.

    What is fairly unique here, is that this is:
    A: an absolutely huge, AAA, uber-high-profile, mega-budget, power-hyped game that
    B: "everybody" (everybody who's interesting in these sort of games, anyway) has played extensively during alpha, beta and public beta.

    Everybody that matters already has an opinion about this game, and it is either "I rather liked it", or "meh, canceled preorder".

    I trust the integrity of Eurogamer, they're one of few gaming sites I do trust. But this is a hard game to review. It has obvious qualities, some great talent and an obnoxious amount of money has gone into it. It will probably be a very polished and capable game. But it's still pretty "meh, been there"... just in a mega-budget sort of way. Perhaps exactly in a mega-budget sort of way: it is a very bland breed of sci-fi shooter, one we've all played countless times before, not just quite this BIG.
    Reply 0
  • Olemak 28/07/2014

    @robertoppenheimer I do appreciate your effort to stop people from expressing their dismay with a game they've spent Beta time with.

    Your apparent notion that the retail game will somehow be completely different from the beta is also interesting; I would think that the game is feature complete at this point, and that they are mostly looking at beta stats to improve netcode and server capacity for launch. But what do I know, maybe they have a completely different game that they're keeping secret.

    But come on buddy: this is the comments section on a gaming site. Of course people will argue about the quality of a game; especially when it is a game most of us have played in beta but is not officially released and reviewed.

    Trying to stop this discussion because peeps should rather be "playing video games" than discussing them is pretty funny. This is exactly what Eurogamer comments are for, mate.

    You're probably right about the Metacritic score, though. Destiny seems to be a pretty divisive game.
    Reply +1
  • Olemak 28/07/2014

    @rubthisway Yeah, found out how to shoot out the legs pretty early, and we took out the Devil Walker without much trouble. It just took a while, and it was sorta tedious as it was dumb as a log and just sat there, even when the legs were working.

    I noticed that it opened a hatch in the back where it shat out flying Sharks. Figuring this was a designed flaw, I timed it and shot a heavy missile at the hatch when it opened to release more Sharks - shot a nuke up it's arsehole, so to speak. I expected that to do a lot of damage, but it didn't, just normal damage. Bit of a missed opportunity to make the fight more interesting if you ask me.

    I think I did the Ball fight correctly too; killed all the minions and did see damage numbers pop out of the eyeball; decent numbers too, around 500 per hit with the sniper rifle. But even a full clip of sniper shots straight in the eye, about 2500 damage in a few seconds, did not nudge the health bar. So the shield must have been down for that to happen.

    Bottom line, it was just a boring fight. Bigger health bars does not shooting more interesting make.

    I think the Knights were more interesting than these two bosses.
    Reply +1
  • Olemak 28/07/2014

    @robertoppenheimer I played the beta for 10+ hours too, and found it moderately enjoyable, but also repetetive, unoriginal and just plain bland.

    I am sure the finished game will be exactly as you describe: big enough, polished enough, halo-ey enough and pretty enough to tick enough boxes and sell quite well over the next decade.

    The question, for me at least, is how it is going to do with reviewers. If the Activision Hype Machine can push this past an Eurogamer 8 then I will be very impressed (with Activision Public Relations) and extremely disappointed with Eurogamer unless a whole lot happens to the core game between beta and release.

    And a whole lot would have to change. They'd have to change the whole game, essentiallym because what I played this weekend was all old hat, reeking of moth-balls and bottled farts. No amount of money can disguise the fact that this is just a bigger, prettier, more Sergio-Leone-meets-Star_Wars-ish version of the same game Bungie has been making for 20 years now. It contains nothing new, just the same old "30 seconds of fun" on endless repeat, with prettier graphics this time around. That's it. But that is probably enough to do quite well, financially.

    The question is: will critics applaud the "enough" approach to game development? I hope not, and I look forward to finding out next month.
    Reply +2
  • Olemak 28/07/2014

    Played the main co-op area (Devil's Den" or something, the one with matchmaking) in the Beta yesterday, and it was not only boring as hell, it went pear-shaped towads the end. It was utterly unstatisfying.

    OK, so we flew in and kicked some ass versus standard enemies, and that was cool, in a pretty familiar way. Then we met a "Devil Walker", a sort of walking spider-tank straight outta Ghost in the shell, that could one-shot us. That was cool enough, but it had a monstrous healthbar that it took us a LONG time to whittle down. At the end, when the enemy infantry waves had died down, I was getting bored with the walker already.

    OK, so more corridor shooting, cool enough, and then a new boss - an upscaled version of the Servitor enemy type. That's like a floating 8-ball shooting slow projectiles, only this one was really big, maybe three meters across - so like a miniature death star.

    We started shooting, and the health bar just did not nudge. Maybe there's a trick, something we did not realize, maybe something that will be revealed in wikis after launch. But even though we were able to damage the ball for several thousand hitpoints within a few seconds, the health bar just did not move. Maybe it was bugged, I don't know.

    We spent a pretty long time shooting at the ball, and at the infantry it summoned. Then one player realized we could not possibly defeat the boss and dropped from the game. Soon after tha other player dropped, and I was alone.

    I kept playing for a while still. It was not really challenging, game-play wise. I found some good spots where the ball could not hit me, and I peppered it with gunfire, not that it really mattered. I eventually ran out of ammo, and got killed while running around scrounging for dropped ammo. And that was it.

    I guess if we all had those consumable "full ammo items" for heavy weapons then maybe we could have killed it. And I suppose the in-game currency "Glimmer" will become monetized a few months after launch, as the game moves towards a "free to play" economy eventually. I resent that, but the whole game seems set up for pay-to-win" somewhere down the line.

    If this is how Bungie is going to do co-op content - linear corridors dead-ending in slow, boring, idiot bosses with enormous health bars - then no thanks; Will Not Play. I am seriously underwhelmed with the beta gameplay in general, and particularly with the co-op boss encounters. I will not be buying this, but I guess folks should hurry up and play it at launch, before Glimmer it becomes pay-to-win, because then this game will really suck.
    Reply +5
  • Destiny on Xbox 360 - Bungie's last-gen swan song?

  • Olemak 27/07/2014

    @mannyYearsAgo wrote "follow arrow... deploy ghost.... fight waves of enemies..."

    When you're right, you're right.

    I'd add a smaller loop in the actual gameplay:

    ...strafe slow projectiles, shoot back... strafe... shoot... strafe... shoot...

    This formula is getting seriously old. It is basically Marathon yet again, and Marathon is 20 years old this year (seriously, it was released in december 1994).
    Reply 0
  • Olemak 26/07/2014

    @Tsumoro I was thinking about the feel of the gunplay too; and the class-based special abilities. Apart from the double jumping there's not much difference in how the core game plays at all. Reply 0
  • Olemak 26/07/2014

    Been playing the PS3 beta today for a few hours, and... well, it's a Borderlands clone, isn't it? Except without the humour, and the story replaced with ham-fisted scifi-babble.

    As for eyecandy, I just can't spot the difference between the ps3 and the ps4 in the comparison videos.

    So it looks like a last-gen game, plays like a very specific last-gen game (Borderlands) and whatever personality this game has apart from that, it's that ancient Marathon DNA in the animation run-cycles.

    It is obviously a big game, but I'd still say it looks like a seven or an eight - and that's being generous.
    Reply -1
  • Final Fantasy character designer Tetsuya Nomura re-imagines Batman

  • Olemak 24/07/2014

    Giant shoulderpads.

    Because shoulders are the most important and fragile body parts.
    Reply +6
  • Valve adds thumbstick to latest Steam controller prototype

  • Olemak 24/07/2014

    Why do they bother? Just add support for dualshock 3 and 4, and the Xbox 360 and x1 controllers, and release specs for third-party manufacturers. Reply +2
  • Frozen Endzone re-named to Frozen Cortex, rejigged in large update

  • Olemak 23/07/2014

    They should have called it "turn-based robot football". Reply +1
  • What if every PC game could run on your tablet?

  • Olemak 19/07/2014

    If people really wanted quality mobile gaming, with good controls, the Vita would sell loads more. Reply +6
  • PS4 system architect Mark Cerny working on a new indie game

  • Olemak 19/07/2014

    @blerk2000 it's not the size that bothers me, but I'd like a silent SKU - I have a fat ps3 and the fan noise really bothers me; makes me wish I had waited for the ps3 slim. So this time I will wait for the next PS4 sku, whatever it I'll be called - silent, slim, cool or whatever. Reply +1
  • Olemak 14/07/2014

    Just as long someone is working on the "slim" (that is, "quieter") ps4 sku I am waiting for. Reply -28
  • Tech Analysis: The Witcher 3: Wild Hunt

  • Olemak 12/07/2014

    Never really got into the Witcher, but I am anticipating the Cyberpunk game very, very eagerly. In fact, Cyberpunk (and Bloodborn) are the only games that could convince to get a new console. Reply +2
  • Why PS4 is struggling in Japan

  • Olemak 11/07/2014

    When (if) they get some next-gen giant robot combat simulators, a Yakuza game, a final fantasy, an MGS, an on-Arild shooter using The Move thingie and a kick-ass train simulator they'll be right as rain. Maybe a taiko game or something.

    Problem is, that could take a few years. But it's not as if the competition is leaving them behind.

    Oh, and Freedom Wars looks like it's doing the business for the Vita. Make a ps4 companion game for that, and sales will take off.

    They just need games, and they will most likely come. Throw money at Japanese developers and it will work itself out.
    Reply +2
  • BioWare's first "fully gay" male party member in DAI

  • Olemak 01/07/2014

    @Widge Heheh, when I shut relationships down, they STAY shut down :)

    Or blown up, as it were.
    Reply 0
  • Olemak 01/07/2014

    In Mass Effect, there was a point where Kaiden practically became a sex pest. After a mission, obviously crossing some sort of RELATIONSHIP = ACTIVE marker, all of a sudden he starts making moves at you. You attempt to shut it down, but it keeps on surfacing.
    Yeah? Didn't know that, 'cause playing as FemShep I left Kaidan on Virmire, cuddling an armed nuclear bomb. That put a damper on our relationship :)

    Gotta love Mass Effect.
    Reply +2
  • Natural Doctrine release date announced

  • Olemak 01/07/2014

    I swear, my heart skipped a beat when I heard about this. A squad-based tactical RPG with VITA + PS4/PS4 crossplay/multiplayer ticks all the boxes for me.

    There's still a chance that it is crap though. But as I find this YouTube video oddly compelling I think I can stomach a pretty bad score and still get it:

    Oh, and "post-apocalyptic"? Looks decidedly fantasy-ish to me!
    Reply +2
  • Bungie to update Peter Dinklage's lacklustre Destiny performance

  • Olemak 01/07/2014

    The problem really isn't the voice acting.
    The problem is that there is a wizard. From the moon.
    Reply +20
  • Chopping down trees and crafting bows in H1Z1

  • Olemak 01/07/2014

    This must be the game they meant when they said they had something for the old Star Wars Galaxies fans. This has a lot of Galaxies in it, and Galaxies was a great game until they broke it. Reply 0
  • Video: What if Sniper Elite 3 was on HBO?

  • Olemak 30/06/2014

    Brilliant video! More like this please!

    I can't bring myself to hold the bugs against this game, and will be getting it when my last-gen backlog is exhausted.
    Reply +1
  • Cow Simulator 2014 built for Divinity: Original Sin

  • Olemak 27/06/2014

    Horning in on the success of Goat Simulator. Reply +3