Gestalt Comments

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  • Return of the Return To Castle Wolfenstein

  • Gestalt 19/11/2002

    "Stealth-based cel shaded"



    That'll be XIII. :)



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  • Red Faction II

  • Gestalt 18/11/2002

    One of the officers at the police station, IIRC. It was a fairly minor role.



    EDIT - Heh, I was too slow. :)
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  • Mad Maestro

  • Gestalt 17/11/2002

    Cool. At that price you'd be dumb not to buy a copy. :) Reply 0
  • Xbox Live

  • Gestalt 13/11/2002

    "I set up a hotmail account about a month ago as a test email destination. Never used it at all in the real world, but after around 3-4 days it was already being bombarded with junk mail."



    You're lucky - I got my first spam about half an hour after I set up a new Hotmail account, having never actually used it. Needless to say I haven't used it again since either.



    The only explanations I can think of are that a) Microsoft sell everyone's Hotmail addresses to spam lists, b) they publicize your address even when you specifically tell them not to in the sign up form, or c) somebody's created a mass mailer which just sends its spam to every possible Hotmail account name. C is the most likely, but no doubt the paranoid amongst you will prefer the other two. ;)
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  • Colin McRae Rally 3

  • Gestalt 28/10/2002

    Thanks, glad you liked it. I didn't hear the clipping myself, but I'll have a check on it later - it could be because I had to heavily process the whistling to get rid of the sound of the air rushing against the microphone. My setup is pretty lo-fi. ;)



    I've never sent out any demos of my work, but I'll certainly give those labels a try when I've got a few more polished tracks ready.
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  • Gestalt 28/10/2002

    Thanks for the feedback. I'm working on a short story at the moment that will go up on the site when it's finished, and I might pick out one or two of my older stories as well. I'm also planning a games section for my old Doom levels and my Neverwinter Nights module (if / when it's done). Reply 0
  • Gestalt 28/10/2000

    Thanks for the feedback. Yes, I'm working on a short story at the moment that will go up on the site, and I might pick out a couple of older ones as well. I'll also be adding a games section with downloads for my old Doom levels and the Neverwinter Nights module I'm working on at the moment (if / when it's done). Reply 0
  • Gestalt 27/10/2002

    Here's a little something for any Warp Records fans out there. There should be the beginnings of a proper website up on my webspace tomorrow with any luck, so I'll stop spamming up the thread now. ;)



    EDIT - The first version of my new homepage is now online, although most of the pages are still empty. I'll be filling in the blanks and adding some more sections over the next few weeks.
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  • Gestalt 27/10/2002

    Thanks, glad you like it. :) The vocal sample was nabbed from CNN.com - it's some random Irish woman being interviewed by them on the streets of Belfast the day after the Good Friday agreement was signed. Reply 0
  • Gestalt 25/10/2002

    "So Gestalt, what are you up to these days"



    As little as possible. :) I'm still working out what I'm going to do next, but in the meantime I'm doing some writing (of the fictional kind), working on a Neverwinter Nights module (a dark, story-based single player affair, as an antidote to all those lousy hack 'n' slash and sub-Terry Pratchett comedy ones that everyone else seems to be doing) and composing strange, chilled tunes.



    If you want to keep track of what I'm up to, I'm planning to have a little home page up on my ntlworld webspace in future with information, links, downloads 'n' stuff. There's nothing to see there at the moment though.
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  • Gestalt 25/10/2002

    "Rallisport is so bloody unforgiving. It really annoys me the way you can't save in between races & have to do like 6 flawless races in a row."



    You know that you can retry races on the easy mode? The only problem being that easy is a little *too* easy, for the first couple of tiers at least. And the game actually auto-saves after every race, so if you're feeling sneaky you can always reset the machine before you cross the finish line if you're playing on a higher difficulty level and really foul up a stage. ;) But yes, it would have been nice if the normal difficulty level had included retries (even a limited number per stage or rally would have been helpful) and only the hard setting had forced you to get everything right first time. That was the one fly in the ointment for me. Otherwise Rallisport Challenge is virtual perfection, certainly my game of the year to date and pretty much the only one I'm still playing six months later now I've got some free time on my hands. :)
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  • ZooCube

  • Gestalt 18/10/2002

    "I'm looking for GoldenSun (rom)"



    *coughs* and points at the comments system policy
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  • Sold Out’s magnificent seven

  • Gestalt 16/10/2002

    "Just Plays Sea Monkeys is, quite frankly, a game weve never heard of"



    *coughs*
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  • BioWare patches NWN

  • Gestalt 12/10/2002

    Hm, well Parthenon was really good (and not too hard once I got over my habit of trying to kill everything in sight!), but it was also really short. :( Reply 0
  • Gestalt 11/10/2002

    Well, you can add music files into Neverwinter Nights since the last patch, so I'm waiting for Der Ring Des Nibelungen module to materialise. ;) Reply 0
  • Gestalt 11/10/2002

    Thanks for the tips - I'll give Shadowlords a try later.



    I've just been playing Parthenon and it does look very good, but again it's not really designed for solo play and there aren't any AI sidekicks to make up the numbers. I'm going to have another go later though.



    I did try Penultima, but frankly I thought it sucked. The humour was pretty silly for the most part and the standard of writing was poor. I was a bit worried that it was the top rated module on Neverwinter Vault.
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  • Gestalt 11/10/2002

    Getting back on topic (more or less), can anyone recommend any decent third party modules for NWN? I checked out a few of the top rated ones from the NWN website, but .. er .. they all suck. The standard of writing is appalling, the humour (almost all of them are meant to be funny) is very hit and miss, and they all seem to be designed for co-operative play and then don't bother to include any AI sidekicks for solo players. Either that or they're just too damn hard. :-/ Reply 0
  • Gestalt 11/10/2002

    "The two new monsters are Kobolds and Malar Panthers"



    Yay! Kobolds! Now we just need some giant rats. :)
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  • Sudden Strike 2

  • Gestalt 10/10/2002

    *sighs* Some people just don't get the message. Reply 0
  • Gestalt 09/10/2002

    And there was much rejoicing. Reply 0
  • Repton

  • Gestalt 09/10/2002

    "It's the 7650 version, not the PPC version"



    Yeah, the second page (the ECTS ones that I posted a few weeks ago) are from the PowerPC version, but the first page (the new ones) are from the mobile phone version. Plus whoever posted them cut 'n' pasted my HTML, so the aspect ratio on the new screenshots is wrong making the thumbnails all horribly squashed. :) I did e-mail them earlier to point this out, but I guess they've not got around to fixing it yet... *hint hint*
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  • Eidos launches Monkey Assist

  • Gestalt 05/10/2002

    Isn't the GameCube version coming out a bit later? Reply 0
  • Online Auctions for PS2

  • Gestalt 05/10/2002

    Bizarre... Reply 0
  • American Conquest

  • Gestalt 04/10/2002

    It's a preview, not a review. And scores are evil. :p Reply 0
  • Gestalt 03/10/2002

    I'd already started playing American Conquest before I left, so as I've spent more time with the Cossacks series than anyone else at EuroGamer anyway, I thought I might as well finish it on my way out. ;) Reply 0
  • Microsoft takes Xbox security war to Hong Kong

  • Gestalt 04/10/2002

    Something tells me that you just cut 'n' pasted that from another site, which is against the comment system policy (it's copyrighted material). Might be worth deleting it before one of the moderators has to do so. ;) Reply 0
  • Gestalt 04/10/2002

    "Surely all this region blocking stuff is a restriction of free trade"



    It's certainly restricting free trade, but there's a difference between free trade (which is exactly what it says) and Free Trade (which is how multi-national corporations can make the biggest possible profit at our expense). :)





    "People are buying these MOD chips for pirating mostly. How many Japanese Xbox games are their?"



    Not many. There are a lot of American Xbox games though, some of which never reach Europe and many of which arrive here weeks or even months later. And it works both ways - America got Rallisport Challenge a bit after us IIRC, and Championship Manager probably never got released over there.



    There are plenty of reasons to import games, whatever your chosen platform. Letting people do that without having to resort to installing a legally dubious mod chip could well reduce piracy, and it would certainly make the legal and PR situation on modding a lot more clear cut than it is at the moment.
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  • Gestalt 04/10/2002

    While I can see why the manufacturers are upset about this kind of thing, it does strike me that they're being bloody silly in the way they approach the problem. If they just made their consoles region free in the first place there'd be no real legitimate reason to have a mod chip installed in your console, and the whole issue would pretty much go away as the only people using / installing mod chips would be pirates. It'd be a clear-cut case instead of lots of shades of grey.



    And given that not all games are released in every territory and most games arrive in some territories later than others, blocking imports just encourages hardcore users to install mod chips, which then opens the way for them to play pirated games as well. Driving modding underground just makes the problem even worse, because you've got to go to someone who's breaking the law to get the job done and the chances are that they sell pirated software as well, or know someone who does.



    Whatever happened to Microsoft's original line that Xbox games wouldn't be region locked? *sighs*
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  • Play The Sims Online early

  • Gestalt 03/10/2002

    Oh you poor chap. :p Reply 0
  • C&C Generals ordered to 2003

  • Gestalt 03/10/2002

    Doh, apparently they can't sort things into alphabetical order correctly. Leicester should come before Littlehampton. *coughs*



    I was in the Charlotte last night actually, and it was only half empty. :p And I don't think I've ever seen anyone here wearing a shell suit. Do they even make those still? I'll give them the chicken burgers though.
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  • Gestalt 03/10/2002

    "crappest towns/cities in UK"



    Nice to see Leicester is nowhere on the list (not sure if that's because it's such a wonderful place or because nobody's been here to complain about it), but my old home town of Bradford is high up there. "Grey, squalid, dark, dirty, poor". Yup, that sounds about right. And yes, that bit about The Monk at the bottom of the page is absolutely true. Strange bloke, but utterly harmless. Can't say I've seen the Shipley Cowboy though.
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  • Rip-off industry faces cheap games campaign

  • Gestalt 03/10/2002

    "what was Oakenfold's set like"



    Not that good really - I gave up and left after a few songs. Which is lucky, because I would have missed Lemon Jelly otherwise. :)
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  • Gestalt 02/10/2002

    "Anything else you can recommed along the same lines as Lemon Jelly"



    Not really - I'd never even heard of them before Creamfields, I just stumbled across them by accident. I was on my way from Paul Oakenfold's set in the trance tent back out to the main outdoors stage to see Faithless, and Lemon Jelly were playing in the little tent in between. :) I stuck around for a few songs and really liked it, so I picked up the album when I got home.
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  • Gestalt 02/10/2002

    It's absolutely brilliant, I've been listening to it almost constantly for the last couple of weeks. I saw them playing live at Creamfields this year and they were really good, hopefully I'll be off to see them again in London later this month.



    There's some samples from the album and a really funky screensaver at their website.
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  • Gestalt 02/10/2002

    I hardly ever buy CDs these days. The last one I got was Lemon Jelly's album, which I got from their own website, and before that Curve's latest album, also bought online through a store linked from their own website. The last time I bought a CD in a shop was .. er .. I can't actually remember. If I need new music I just go to eMusic and download a few albums - I get my music, eMusic get my monthly subscription fee, and the artists get their royalties. Everyone wins. :) Reply 0
  • Gestalt 02/10/2002

    And for those of you who don't believe that high prices are a problem, this is an interesting story about price fixing hurting sales in the music industry. The last couple of paragraphs are particularly relevant. Reply 0
  • Gestalt 02/10/2002

    "Consider how rapidly PSone declined in terms of media visibility, if not neccessarily sales"



    Well that's a great example of just how stupid some of the companies in this industry are. People were falling over each other stampeding on to the PS2, which had a tiny installed base at the time, and completely ignoring the tens of millions of PSOne owners still out there. End result, lots of companies losing lots of money, lots of angry PSOne owners with no decent new games to play, and the few companies that were still catering for the market doing quite well for themselves, often with games that would have been considered substandard filler just a couple of years earlier at the height of the PSOne's popularity.





    "most game titles are pretty much done after a few months on sale. Because of this success is judged very much on pre-sales and initial (first 3 week) sellout"



    Again, I think that's partly down to the short term view that many companies seem to take of the industry and a lack of planning. All too many companies tend to blow their entire marketing spend on a game in the weeks (or months, if it was unexpectedly delayed) leading up to the title's release, and after that it's left to gather dust in a dark corner of your local gaming emporium. Media coverage of the game will inevitably drop to virtually nothing a few weeks after release as well, and after that you probably won't hear anything more about most games until they pop up on a budget label a year or two later.



    Contrast that to the movie industry, where adverts for films often carry on for weeks or even months after they've been released. Obviously the movie industry has the advantage of being able to ratchet up the marketing again every few months as the film goes from cinema to rental to retail to TV, but the gaming industry has a similar thing as games go from new release to budget to super-budget or get ported to other platforms or get expansion packs / sequels / spin-offs.



    Love 'em or loathe them, EA have done a great job with The Sims. Yes, it's a good game that reached out to a more mass-market audience, but I'd argue that one reason why it's *still* selling so well after two years is that it's had constant support, both in terms of advertising and frequent add-on packs. Or take GTA3 - I only started seeing TV adverts for that a few months after it was released. But most companies just seem to dump their game in the stores amidst a blaze of overhyping, and then leave it to fend for itself. It's hardly surprising that, with so much dross taking up the shelf space, some games get lost in the crowd and only a relative handful have any kind of longevity.
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  • Gestalt 02/10/2002

    "As always with these sad little crusades its always the most vulnerable(the developer, natch) that takes it in the neck the worst"



    And the publisher, distributor and retailer who take the biggest cut of the profits (if there are any). Something's not right here. ;)
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  • Westka Interactive shuts its doors

  • Gestalt 02/10/2002

    I wouldn't say that the Germans have no sense of humour, just that it's a bit quirky at times. Witness "Dinner For One". Reply 0
  • Gestalt 02/10/2002

    "Go directly to jail. Do not pass go. Do not have drinks with Gillian Shepherd." Reply 0
  • Gestalt 02/10/2002

    It's a shame to see them close down - not only were they thoroughly nice chaps, but the Y-Project looked really good at ECTS a few weeks ago with impressive Unreal powered graphics and some novel features. I was also quite looking forward to Race Tracks Unlimited, which sounded like a neat idea, a kind of Grand Prix Construction Set meets Rollercoaster Tycoon type affair. Just goes to show, there's no justice in the gaming industry. Reply 0
  • Silent Hill 2: Inner Fears

  • Gestalt 02/10/2002

    "what's the score for people who once have owned it, but sold it then"



    Pah, scores are for weenies - make up your own mind. :p
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  • Vivendi to Kill Bill

  • Gestalt 02/10/2002

    "there are very few violent movies that have made me nauseous, I can't actually think of any off the top of my head"



    Face / Off, the bit where they take Nicholas Cage's face .. er .. off, and you can kinda half see all of the gory stuff underneath. Eugh.
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  • Gestalt 02/10/2002

    "Are you sure you saw the same sequels"



    They were both low budget straight to video affairs, but Hangman's Daughter struck me as being much better than the original, and even the second one was quite entertaining.
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  • Gestalt 02/10/2002

    Actually I didn't rate Dusk Til Dawn that highly - one case where I actually thought the sequels were better than the original. Reply 0
  • Buffy the Vampire Slayer

  • Gestalt 02/10/2002

    "DVDs of series 1 and 2 are due next month"



    Yay! Now I can add that to my growing collection of classic BBC DVDs - Edge Of Darkness, Threads, Yes Minister, The Young Ones. Ah, they don't make 'em like they used to... *sniffs*
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