Boardgames anyone? Page 72

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  • Tomo 24 Jun 2013 16:15:11 13,893 posts
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    Wok Star perhaps?
  • LeoliansBro 24 Jun 2013 16:18:08 43,818 posts
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    I kinda feel that all the expansions take something away from the niceties and balance of the original game. Seafarers is a blast but changes the game too much by throwing out the random board for pre-built scenarios. Cities and Knights create moveable pieces that muddy the original game, as do the extra layers in Traders and Barbarians (although barbarians are a great mechanic). The 6 player expansion is an interesting one though, the island feels a very different place with the extra space, and you can build genuine permanent alliances with people you'll never come into conflict with.

    LB, you really are a massive geek.

  • Waffleaber 24 Jun 2013 16:40:52 397 posts
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    Man, I'm so close to backing Wok Star over on Kickstarter it's not even funny.
  • Tomo 24 Jun 2013 16:44:50 13,893 posts
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    LeoliansBro wrote:
    I kinda feel that all the expansions take something away from the niceties and balance of the original game. Seafarers is a blast but changes the game too much by throwing out the random board for pre-built scenarios. Cities and Knights create moveable pieces that muddy the original game, as do the extra layers in Traders and Barbarians (although barbarians are a great mechanic). The 6 player expansion is an interesting one though, the island feels a very different place with the extra space, and you can build genuine permanent alliances with people you'll never come into conflict with.
    Got a favourite?

    We do love Catan, but we only really play with 3 people and as such we've all become a bit too good at it. Unless the other players have a blinder, the winner often comes down to luck.
  • repairmanjack 24 Jun 2013 16:45:01 6,012 posts
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    I MUST get Archipelago onto the table this week. I've had it, and the solo expansion, since their first print run release and just haven't sat down with the rules. Which is shameful, considering how hard I had to hunt for a copy of my own.

    Played a solo game of Zpocalypse yesterday and once I'd restarted due to a really dumb rule misunderstanding I have to say it was rather cool. Great theme and card/board art. Shame the zombies are in such a state. (Not like that.)

    Tonight, I'm sitting down for a solo test run of Andean Abyss, the much vaunted counter-insurgency game set in 90's Columbia... Heard nothing but rave reviews. Hope the rule book is forgiving.
  • fillip 24 Jun 2013 17:36:23 890 posts
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    Archipelago is worth giving the time. The rulebook is well laid out and the game is not nearly as daunting as it first seems as there are lots of prompts and references within the game itself.
  • McGeeza 24 Jun 2013 17:56:43 933 posts
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    @Deckard1 Wasabi! ?
  • midnight_walker 25 Jun 2013 09:10:08 1,939 posts
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    So recently, a little board gaming group appears to have formed amongst my family. There's four of us: me, the mrs, her brother and his other half. I've been into Games Workshop stuff for years, and I played Magic for a while before knocking that on the head (praise be for the video games!). But the stuff I liked never clicked with anybody else. Either it was too geeky, or too complicated, or too long, or whatever.

    But then her brother brought round a game of Munchkin a few months ago, and it immediately hooked all of us. It was geeky enough for the geeks, easy enough to pick up for those that don't want to be bogged down with complicated rules, and quick enough that we can fit a couple of games in in an evening.

    So in a nutshell, we're looking for more games like this. So far we've got Castle Panic, which is fun, Quarriors, which I'm utterly in love with, Gloom which thus far remains unplayed and Munchkin Quest, which is just on the very cusp of being too long for our group, but as it's Munchkin it gets a pass.

    As I said this only really all kicked off a few months ago, so short of watching Wil Wheaton videos on youtube, I really have no idea what's hot and what's not, and I'm after suggestions for things in a similar theme to what we've already got, which is pretty much: 1. The box must provide a complete experience - ie NO collecting required as in Magic or GW games. 2. It must be playable in an hour or two. 3. It must be easy to learn.

    I'd love to hear any suggestions, or even just suggestions of places I can go to discover stuff I would like. BGG is OK but if you don't already know what you're looking for it seems to be a bit of a minefield.

    Edited by midnight_walker at 10:17:29 25-06-2013
  • fillip 25 Jun 2013 10:34:13 890 posts
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    I reckon Lords of Waterdeep would suit your gaming group and open up another style of game.

    Or Pandemic for co op.

    Or Citadels for a bit of screwage.

    Or Coup for a deceitful filler.

    All are quite easy to learn and play well within an hour. I could suggest many more though and you'll probably get lots more suggestions on here. There really is a game for all occasions so a bit more info on theme and/or mechanics might help us hone our recommendations.
  • fillip 25 Jun 2013 10:36:49 890 posts
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    Oh and Shut Up and Sit Down is good for recommendations, especially the earlier shows (I think that they are on Vimeo) They're not the bible on gaming though and I've enjoyed a few games that they were luke warm on but generally I have more overlap with their choices than with Tabletop.

    Edited by fillip at 10:38:21 25-06-2013
  • McGeeza 25 Jun 2013 10:45:00 933 posts
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    @midnight_walker

    I would recommend these if you're just starting out, by ease of rules:

    Easy to learn - Ticket to Ride Europe/Carcassonne/Dominion

    A bit more meaty (but not much) - Settlers of Catan/Lords of Waterdeep/7 Wonders
  • fillip 25 Jun 2013 10:54:29 890 posts
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    I thought about a few of those titles and they are easy to learn but IMO Dominion and Carcasonne, as much as I love them, aren't good with 4 players. I prefer 2 and would stretch to 3 with both.
  • McGeeza 25 Jun 2013 11:53:08 933 posts
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    Yeah - it depends who you are playing with though. They work fine as family games with 4 IMO. I wouldn't want to play them 4 player with 3 other "gamers", but then we'd be playing something else anyway. :)

    Played Tammany Hall at the game group last night. Really good stabby area control game. Basically Gangs of New York but with abstracted violence. Coolest mechanic is after controlling the most areas and becoming Mayor for a term, you get to choose which of the other players get the remaining jobs (Deputy, Chairman, Police Chief etc).

    Got quite nasty so not for the easily offended.
  • fillip 25 Jun 2013 12:22:48 890 posts
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    Tammany Hall is high on my wish list. How did you get it? It seems in very short supply. I'm waiting for a general UK release instead of kickstarter.
  • McGeeza 25 Jun 2013 12:38:50 933 posts
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    It wasn't my copy, so I assume it was an original print version. Definitely worth picking up if you like direct conflict and area control.
  • Tomo 25 Jun 2013 12:46:13 13,893 posts
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    Just watched a DiceTower review of Tammany Hall - looks fucking ace! :D

    Looks absolutely filthy. The slander chips especially.

    Don't have any area control games really (Catan/Power Grid closest I own?!), so it would be something different definitely! Will keep my eyes peeled.
  • andytheadequate 25 Jun 2013 12:46:16 8,130 posts
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    D-Day Dice is my go to game at the moment, everyone I've played it with so far has really enjoyed it, and the fact it is co-operative makes it easier for beginners to learn. It's a 1-4 player co-operative dice rolling game based on the DDay landings.

    Each player chooses one of the allied nations (UK, US, Canada, France) and places his marker on the starting position. The board is split into around 15 different sections, depending on which scenario you do. The aim is to advance from the sea into the German bunker(s) at the top of the beach. Each player has to make it to the bunker otherwise everyone loses, which makes co-operation vital.

    You can only spend 3 turns in a sector before you are forced to advance
    to the next sector. To advance, you need "courage", although you can move laterally if required (but not backwards).

    In each sector, there is a number that represents the number of casualties you'll take on that turn, as well as any special effects (e.g. lose or gain a particular unit). You may also be required to roll a dice on top of this for additional casualties e.g. the base number of casualties for a sector is 10, but you are required to roll a die on top of this, so if you roll a 4 you take a total of 14 casuatlies. If you run out of units, or you don't have the required courage to advance, then everyone loses the game.

    You have 4 resources in total:
    - infantry (these are your units)
    - courage (required to advance)
    - Stars (used to buy "specialists" that give special bonuses e.g. allow you to swap dice with other players, or gain infantry each time you advance). They also count as infantry units.
    - tools (used to buy "use once" items e.g. to reduce the amount of casualties you take in a sector)

    To gain your units and resources, at the start of each turn you roll 6 dice. After the first turn, you have to lock 2 of the dice (they cannot be rerolled). With the other 4, you can reroll each one up to 2 more times, if you want.

    On each of the 6 dice, there is side for each resource, plus a double infantry (i.e. you gain 2 units rather than 1), plus a skull. If you roll a skull, not only does it count for nothing, but you also have to discard another dice that you rolled that turn.

    The dice are also colour co-ordinated, you get 2 red dice, 2 blue, and 2 white. These are only important if you roll and "red, white a blue" of a particular item (e.g. if you roll a red, blue and white dice all for double infantry, not only do you gain the 6 infantry you would normally, but also a bonus 6). The tactics of the game often relies on deciding whether it is worth risking rerolling a dice to go for another red, white and blue bonus.

    Each of the 4 players roll their dice separately, but if you are in the same sector as another player, you can trade resources with them freely, so it's usually a good idea to stick together.

    I might give a summary of the last game I played to give an idea of how it plays out, but I've already written a wall of text...
  • LeoliansBro 25 Jun 2013 13:03:38 43,818 posts
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    Tomo wrote:
    LeoliansBro wrote:
    I kinda feel that all the expansions take something away from the niceties and balance of the original game. Seafarers is a blast but changes the game too much by throwing out the random board for pre-built scenarios. Cities and Knights create moveable pieces that muddy the original game, as do the extra layers in Traders and Barbarians (although barbarians are a great mechanic). The 6 player expansion is an interesting one though, the island feels a very different place with the extra space, and you can build genuine permanent alliances with people you'll never come into conflict with.
    Got a favourite?

    We do love Catan, but we only really play with 3 people and as such we've all become a bit too good at it. Unless the other players have a blinder, the winner often comes down to luck.
    Sorry to say this, but the best solution here is to find a fourth player as it changes the game completely.

    Otherwise Seafarers and dicking about with your own custom maps is the most fun for me (and also be coincidence the only one I've played more than once...).

    LB, you really are a massive geek.

  • andytheadequate 25 Jun 2013 13:18:53 8,130 posts
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    I tend not to be a huge fan of expansion packs. I've played quite a few of the carcassonne ones and a 3 player game ended up taking over 3 hours to play due to the massive increase in the number of tiles.

    Apart from a few new rules that improved the game, I found a lot of them were either annoying (the bloody dragon), or novelty (the catapult)
  • fillip 25 Jun 2013 13:37:53 890 posts
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    Yeah, Princess and the Dragon is a bit annoying. But Inns and Cathedrals is near essential though. Traders and Builders is very good as well but does add a bit of time onto the game.
  • Alastair 25 Jun 2013 13:46:08 15,605 posts
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    fillip wrote:
    I thought about a few of those titles and they are easy to learn but IMO Dominion and Carcasonne, as much as I love them, aren't good with 4 players. I prefer 2 and would stretch to 3 with both.
    I'd have to disagree on Dominion. In general I've found it plays better with 3 or 4 players. At least, it's certainly plays differently.
    I prefer it with more players, though.

    Not as nice as I used to be

  • midnight_walker 25 Jun 2013 13:47:40 1,939 posts
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    @fillip Cheers for the suggestions, I'll look more into them. Lords of Waterdeep looks like my kind of thing, but that there is a big D&D logo on the board may put the others off. I'll do a bit more research and see if I can sneak it in ;)

    Pandemic also looks like a lot of fun; similar to Castle Panic in a way from what I've read at this early stage.

    As for Dominion, it seems to be mentioned a lot in the same breath as Quarriors - just how similar is it?

    At the moment I'm really looking for light hearted things, so stuff like Carcassone and D-Day dice are out for now, but that may change in the coming months. I'm really taking my cue from what the others do at the moment. I'm having to rein in my geek level a fair bit when I'm looking around, as things I would love to sink my teeth into would make the others baulk.

    Edited by midnight_walker at 14:00:12 25-06-2013
  • fillip 25 Jun 2013 14:09:18 890 posts
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    @midnight_walker For light hearted I'd definitely go for Coup then. Love Letter is pretty good as well but Coup's bluffing is more fun. And check out reviews for Citadels. My route into the hobby was - besides youthful dalliances with GW stuff - Carcasonne and then Citadels.

    Also, I know what you mean about the D&D being off putting but there is no D&D in Lords of Waterdeep really. We refer to them as white or purple cubes etc rather than clerics or wizards or whatever.

    Edited by fillip at 14:10:59 25-06-2013
  • Waffleaber 25 Jun 2013 14:12:13 397 posts
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    @midnight_walker Pandemic is ace, playing against the board is great for a different experience too and everybody shares the success or failure.

    If you're unsure on co-op stuff go for Forbidden Island first, one of the first games I bought and it's great for getting new players involved. Only 15 too.Description_here

    Edited by Waffleaber at 14:12:51 25-06-2013
  • repairmanjack 25 Jun 2013 17:18:10 6,012 posts
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    @mw It might be worth your while looking at something like the card game, San Juan, it's light and fun and scales well. It also serves as a great intro to more complex fare like Puerto Rico or Race for the Galaxy. Pandemic is a great choice, but I've discovered most non-gamers prefer something competitive.

    I'd seriously look at Lords of Waterdeep, the theme is pasted on and the D&D name is practically irrelevant. In a similar vein, but with a different theme, Stone Age is fantastic fun and should fill all your criteria.

    Head over to boardgamegeek... but kiss goodbye to your wallet.
  • Tomo 3 Jul 2013 19:04:36 13,893 posts
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    Argh.

    I er... bought Tammany Hall :x

    ...

    And the original Ticket to Ride, for only 16, however!

    I'm really going to hell for the first one though. It's going to live under the bed till August methinks...
  • phAge 3 Jul 2013 20:03:51 24,349 posts
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    (Should probably have posted this in here instead of the 40K thread)

    Painted up my first Dreadball team - considering I spent less than 30 mins a model (I'm a notoriously slow painter), I think they came out alright.

    http://img17.imageshack.us/img17/6719/xpyn.jpg

    Next up is the Orx team - standard Goff Ork fare.
  • fillip 4 Jul 2013 08:04:05 890 posts
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    @Tomo Where did you get Tammany Hall from? And how much did you have to pay? I'm quite jealous.

    I've just bought Gearworld: Borderlands. Sold by the fact that's its a Diplomacy experience in 90 mins for 2-4 players. There has been no buzz for this FFG release at all but I've read the rules and it sounds pretty good.
  • Tomo 4 Jul 2013 08:20:28 13,893 posts
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    I got it on eBay for 47 including delivery (which was 6).

    Considering the only other places I could see it available were through the States (which would have been ~65-70 with fees etc or on the BGG forums (where one UK seller wanted 60 and P+P), I think I did pretty well!

    Only trouble is, I can't really reveal it to my girlfriend let alone play it for several weeks as I spent 100 quid on games in June... Er... I don't spend much more than that on videogames in a year ffs!
  • TheRealBadabing 4 Jul 2013 09:24:14 1,299 posts
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    The wimmins are funny like that. Complain about not enough quality time and then when you buy something that can only be played together they complain.
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