Wii U processing optimisation discussion

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  • KayOL78 10 Dec 2012 23:13:59 2 posts
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    As we are now aware of possible hurdles with the wii u cpu, how about discussing clever methods around it? With the gpu being so strong, we could partition a segment of the 32mb of gpu ram as 'cache' and blitz this data with the gpu...for example, we know the 360 and ps3 have cache amounts for their cpus, i think the 360 contains 1mb of cache for the entire cpu...we could shave 8Mb from wii u gpu to deal with computationally complex data like physics thereby relieving the cpu of this particular drain...it also works out at 700% more cache than 360 If we treat the data as 'cache' and let the main cpu direct these operations similar to ppe in Ps3 directing spe's...also this could prove very fortituous as this 'cache' is scaleale and the nature of gpus is that they do things in parallel...any suggestions and responses welcome.
  • ResidentKnievel 10 Dec 2012 23:36:48 5,420 posts
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    yes

    morriss wrote: My actual real opinion is very insulting and unhelpful.

  • RobTheBuilder 10 Dec 2012 23:40:08 6,421 posts
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    Vizzini just came
  • neilka 10 Dec 2012 23:40:43 12,575 posts
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    fucking hell

    EVERYTHING IS GOING TO BE FINE

  • mrpon 10 Dec 2012 23:43:03 24,452 posts
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    I'm visualising two fat sweaty nerds running in slow motion towards each other through a meadow.

    Give yourself ½ gig or a £, you're worth it.

  • Moot_Point 10 Dec 2012 23:43:48 1,112 posts
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    Is this Sarah's revenge sock?

    mowgli wrote: I fucking love willies.

  • RobTheBuilder 10 Dec 2012 23:44:46 6,421 posts
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    With the wind rippling their moobs as they run
  • HurbleBurble 10 Dec 2012 23:45:34 1,414 posts
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    Well, what we could do instead is transfer the 8Mb buffer to front side CPU scaling algorithms. Not only would this give significant processor burst but we could then also use it to power an additional Flux Capacitor, fire it up to 88 MHz and send this piece of shit back to 2007 where it belongs.
  • Moot_Point 10 Dec 2012 23:47:38 1,112 posts
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    @HurbleBurble But that would displace the space-time-continuum, shirly?

    mowgli wrote: I fucking love willies.

  • RobTheBuilder 10 Dec 2012 23:48:58 6,421 posts
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    "One point twenty one gigahertz?!!"
  • Moot_Point 10 Dec 2012 23:53:36 1,112 posts
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    Jigawats numb nuts.

    Edited by Moot_Point at 23:55:20 10-12-2012

    mowgli wrote: I fucking love willies.

  • DFawkes 10 Dec 2012 23:58:10 19,600 posts
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    I read somewhere (EG) that, because of the architecture, it's not as simple as comparing the 1.24GHz directly against another different type of processor like the one in the 360 at 3.2GHz. It's an out of order design, which means nothing to me without further googling which I can't be bothered with.

    So I bet the WiiU CPU is actually more like a 1.4GHz, when utilised properly. That makes all the difference :p

    Edited by DFawkes at 23:58:49 10-12-2012

    Kirby is the man! Even if he wasn't, he'd just ingest and become one.

  • mrpon 10 Dec 2012 23:58:23 24,452 posts
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    Moot_Point wrote:
    Jigawats numb nuts.
    Gigawatts, tit.

    Give yourself ½ gig or a £, you're worth it.

  • RobTheBuilder 11 Dec 2012 00:07:54 6,421 posts
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    @Moot_Point it's a thread about wii u processors, so I combined them for comic effect...!
  • Moot_Point 11 Dec 2012 00:19:32 1,112 posts
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    Oh we were talking imaginary particle physics. ;]

    mowgli wrote: I fucking love willies.

  • Bremenacht 11 Dec 2012 00:23:57 11,696 posts
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    Wii U thread title? poop_point as last poster? I see the portents of mong.
  • Bremenacht 11 Dec 2012 00:24:16 11,696 posts
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    Post deleted
  • ecureuil 11 Dec 2012 00:27:14 74,325 posts
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    This has to be the least exciting thread title this forum has ever had.
  • neilka 11 Dec 2012 00:41:17 12,575 posts
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    How's this going so far, presumably we've got a preliminary working group together at least?

    EVERYTHING IS GOING TO BE FINE

  • meme 11 Dec 2012 00:43:56 15,810 posts
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    .

    Edited by meme at 00:44:40 11-12-2012

    GHOSTBUSTERS

  • elstoof 11 Dec 2012 00:57:23 4,506 posts
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    KayOL78 wrote:
    As we are now aware of possible hurdles with the wii u cpu, how about discussing clever methods around it?
    Buy a different machine?
  • Cappy 11 Dec 2012 01:01:01 11,130 posts
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    It's amusing to imagine Wii U developers post on gaming message boards for ideas on optimisation to unlock the true power of the Wii U.

    Hey guys! Our game averages at 15FPS, I know Nintendo would never gyp us with underpowered hardware, so we're being silly billies and overlooking something obvious, any ideas?

    Er... Have you tried shifting the NAND overloop to full giga processing mode? Um... Quantum flux capacitor, pork-rind underbelly, simulation matrix...

    Has the Wii U got Blast Processing?

    You should definitely use that.

    Edited by Cappy at 01:02:25 11-12-2012
  • Lamb 11 Dec 2012 01:16:37 363 posts
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    If you want power, buy a PC.
  • Bremenacht 11 Dec 2012 01:51:37 11,696 posts
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    Post deleted
  • Blerk Moderator 11 Dec 2012 08:34:10 47,785 posts
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    Thread delivers! :-P
  • Bremenacht 11 Dec 2012 09:05:01 11,696 posts
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    /o\
  • DaM 11 Dec 2012 09:13:06 11,837 posts
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    klammer wrote:
    Well, what we could do instead is transfer the 8Mb buffer to front side CPU scaling algorithms.
    Ignore these fools klammer.
    I'll try that later, but first I'm going to try wrapping it in a towel and leaving it turned on in a sauna for 3 days - I think that might transmute the electrons in the ram to a higher state, making all these theories needless.
  • Gambit1977 11 Dec 2012 09:20:38 7,870 posts
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    Have you tried posting this on MiiVerse?
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