andytheadequate wrote:Have a google of it, will explain better than me. I read it as something that directs the flow of battle and stops the ability of attackers to go around capturing isolated bases with a skeleton crew. Things need to be latticed to capture, meaning that attacking becomes focused, and front lines are drawn.
I'd expect that would lead to some awesome wars of attrition (where base maintenance becomes really valuable) and any breaches of front line becomes ultimately satisfying. Used to feel that when playing Day Of Defeat - HUGE battles with little ground won, but once progress was made, joys were spread.
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