Planetside 2 Page 47

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  • Widge Moderator 23 May 2013 11:26:57 13,746 posts
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    andytheadequate wrote:
    orpheus wrote:
    andytheadequate wrote:
    In the hour I spent on it, I only saw about 10 enemies within firing range. I love the game but ut can be awfully dull capping places with no resistance
    That's a shame, though that will become less of an issue with today's new Lattice. Once it gets rolled out to all 3 continents, it'll be much better (it's only Indar for now).
    I just seem to be unlucky when I play this, always seem to miss the action. And what's a lattice?
    Have a google of it, will explain better than me. I read it as something that directs the flow of battle and stops the ability of attackers to go around capturing isolated bases with a skeleton crew. Things need to be latticed to capture, meaning that attacking becomes focused, and front lines are drawn.

    I'd expect that would lead to some awesome wars of attrition (where base maintenance becomes really valuable) and any breaches of front line becomes ultimately satisfying. Used to feel that when playing Day Of Defeat - HUGE battles with little ground won, but once progress was made, joys were spread.

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    www.inverted-audio.com

  • Duffking 23 May 2013 11:29:55 7,582 posts
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    @Widge They can't shoot while its active.
  • Widge Moderator 23 May 2013 11:31:37 13,746 posts
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    Really, so if you go into a "wrong" area, your guns don't work?

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  • Duffking 23 May 2013 11:47:54 7,582 posts
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    I mean the NC MAX ability. Pretty sure when its active they can't fire.
  • Widge Moderator 23 May 2013 12:02:51 13,746 posts
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    DUFFKING wrote:
    I mean the NC MAX ability. Pretty sure when its active they can't fire.
    OH, well that is an entirely different affair. I would imagine Biolab assaults would be a bit one sided I suppose.

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  • Duffking 23 May 2013 12:04:27 7,582 posts
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    They're already very different due to the SCU/Sattelite changes. Given that the outer bases are now outposts, which means they take 5 or so minutes to cap.

    And now the SCU shields can't be overloaded, they go down automatically once the cap is 75% done.
  • Widge Moderator 23 May 2013 13:20:46 13,746 posts
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    TBH, I am still in a bit of a mystery about how the various generators did certain things to the internals of a base!

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  • orpheus 23 May 2013 19:30:49 1,015 posts
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    @Widge

    It boils down to a couple of different types:

    Vehicle Shield Generators (tank icon) control the wall shields that prevent vehicles entering.

    Infantry/main shield generators (III icon)prevent any enemy infantry from entering or shooting into the facility itself. There are two of these at Amp Stations & Tech Plants. Previously, there was one in biolabs that controlled both the main shields and the spawn control unit, but they were removed when the lattice went live - now all Amps, Techs & Bios lose all shielding (SCU included) when the base capture bar hits 75%.
  • Progguitarist 24 May 2013 12:26:16 10,543 posts
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    Was gonna jump on last night but the patch took a while to download.

    You people around this evening?
  • orpheus 24 May 2013 14:28:21 1,015 posts
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    Yeah, always bads on on a friday. Double XP weekend as well so you can be sure the badbros will be busy!
  • Progguitarist 24 May 2013 14:53:58 10,543 posts
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    Great. I'll be there.
  • orpheus 24 May 2013 14:57:45 1,015 posts
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    OH SHIT SON.

    Double xp has already started! Gonna be a goooooood weekend :D
  • Progguitarist 24 May 2013 14:58:45 10,543 posts
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    :D

    I'll have my LMG ready.
  • orpheus 24 May 2013 15:09:22 1,015 posts
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    250 xp = 1 cert. As for BR, it's xp based and gets exponentially more expensive as you go up ranks. Going from BR80 to BR100 costs roughly the same in xp as BR1 to BR80, or so I was told.

    I forget which server/faction you're on?

    Edited by orpheus at 15:10:22 24-05-2013
  • orpheus 24 May 2013 15:26:14 1,015 posts
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    No worries chap, glad to help!

    (and if you ever feel like trying the purple side, gimme a shout :D )

    Edited by orpheus at 15:26:46 24-05-2013
  • orpheus 24 May 2013 15:54:02 1,015 posts
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    LOL, if that's a yes, roll Vanu on Miller and add 'Saul' in game for invites :D
  • Carbon_Altered 24 May 2013 21:44:15 736 posts
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    Been a while but I'm patchin' up and rolling out - what do I need to join you on TS3?

    Edited by Carbon_Altered at 21:46:52 24-05-2013
  • TheRealBadabing 25 May 2013 01:01:58 1,370 posts
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    The new semi-auto Saron is fantastic. With that and a MAX ability that actually makes them feel like the war bastards they are meant to be, playing VS is fun again.
  • orpheus 25 May 2013 06:27:51 1,015 posts
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    Carbon_Altered wrote:
    Been a while but I'm patchin' up and rolling out - what do I need to join you on TS3?
    TS3 all sorted, hope you had a good time tonight!
  • Progguitarist 25 May 2013 10:21:07 10,543 posts
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    Twas a little bit mental last night. I don't think I got into a good battle at any point. We just seemed to steamroller anyone who got in the way and everything ended up in a massive spawn camp.

    Was funny though :)
  • Duffking 25 May 2013 11:17:32 7,582 posts
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    TheRealBadabing wrote:
    The new semi-auto Saron is fantastic. With that and a MAX ability that actually makes them feel like the war bastards they are meant to be, playing VS is fun again.
    It was fucking shit initially, they buffed it in the hotfix.

    Expect both to be nerfed, as SOE hates VS having anything that is good.
  • TheRealBadabing 25 May 2013 12:37:58 1,370 posts
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    Hehe, that was my first thought when I realised we finally had some cool toys ;)
  • orpheus 25 May 2013 17:55:50 1,015 posts
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    @Progguitarist

    Last night was weird, I'm tempted to say due to the double xp. So many more people on than usual - we filled one platoon and had another running at one point, and we swept a whole lotta randoms along with us. The last hour or so I didn't get a shot off either, though I did get some good Saron kills when we first moved to Esamir.

    TR just crumbled on Indar... I get the feeling they're not used to seeing comparable numbers!
  • Progguitarist 26 May 2013 21:20:55 10,543 posts
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    Is it still double XP?

    Dubel Xpz Plz
  • Bleh 2 Jun 2013 17:26:39 249 posts
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    All infantry weapons are 25% off, only today.
  • Bleh 9 Jun 2013 12:59:51 249 posts
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    They've done it, I officially hate max units. Almost every time I go around a corner I have a [insert long insult here] max greeting me.

    Whenever I blow up a max it feels like heaven. Best thing was when I blew up two for the price of one. The score I received afterwards seems to concur with my feeling about them.
  • Progguitarist 9 Jun 2013 15:22:43 10,543 posts
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    I'll be back soon, don't delete me UBAD! Just enjoying the weather at the moment.
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