Managed to play about 5 hours now. It's fantastic.
Classic, no ironman on my first game, because I know I'll mess up at some point while trying to learn the interface or how things work. Case in point, got a squad wipe because I didn't know that with run and gun, you need to select it before moving.
Also, I think I'm pretty much screwed because I went science heavy and now realise almost everything else (satellites, engineers, cash and OTS) is more important.
On a unrelated note, now I've actually played the game a bit. I do wonder if the people crying about dumbing down have actually played the game or understand what the devs have done. The design is in fact the exact opposite of dumbing down. Everywhere you look Firaxis is forcing the player to make a decicision at the expense of simulation/reality. This means more tactical/strategic depth not less.
For example from almost at the very start of the game you are being asked to choose between taking a medkit, a grenade or a nano-vest for your loadout. From a reality/simulation point of view, this is absurd. In the original Xcom you would take all three. In new Xcom you are being asked to choose between, being able to heal/revive, more HP or cover destruction/guaranteed hit. That's more tactical choices not less.
This holds throughout the game with countless examples, TU vs action system, soldiers perks are a binary choice, missions are normally a choice between three choices with multiple factors of sacrifice reward, launching sats is a choice between rewards and panic levels, etc... Every time there was a choice between sim/realism or making the player have to make a strategy/tactical choice, Firaxis went for making the player have to choose.
I understand some people will hate this. WTF, I should be able to pick up and use this weapon/medkit/grenade this soldier/alien has dropped. Fuck this console dumbing down bullshit! Well, no, letting you do that makes the game easier/less tactically interesting. If you don't like it, at least acknowledge that you just don't like the way the new game has dropped simulation/reality in favour of forcing the player to have to make trade-off decisions.
If you don't like the new Xcom, just admit that you don't like the way it is more "gamey" and less of a sim. Calling it a dumbing down when the exact opposite is true, just makes you a look like an idiot and a whiner.