LittleBigPlanet 2 Page 32

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  • M_of_the_sys 2 May 2011 12:12:07 1,154 posts
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    Is there a way to place objects into the background/foreground like there was in LBP1? I think the layer glitch tool from LBP1 is broken on LBP2.
  • Syrok Designer, Tarsier Studios 2 May 2011 12:20:43 14,031 posts
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    Yep, still possible. Here is a video tutorial: http://www.youtube.com/user/LBPlanetorials#p/u/5/Ij--bJxovSk (starts at 10:20)
    Essentially, you need to copy foreground and background layers (if you don't have them) and then emit the object with one extra layer.
  • M_of_the_sys 2 May 2011 12:48:53 1,154 posts
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    Cheers Syrok! I'll be all over that once I get my internet connection sorted!

    How many levels have you made for LBP2 so far?
  • Syrok Designer, Tarsier Studios 2 May 2011 14:47:12 14,031 posts
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    Four, though I only really count one. The other ones are either not made for me, a remake, or just a random gameplay idea I published without spending much time on making it fun.
    Wish I had more time to create (or play any games), but writing my thesis is more important at the moment. :(
  • M_of_the_sys 2 May 2011 15:12:54 1,154 posts
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    Good luck with that. LBP2 isn't going anywhere. Look forward to seeing more levels from you one day.
  • KayJay 6 May 2011 10:36:11 5,287 posts
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    ...Why aren't we talking about this... :/

    :)
  • M_of_the_sys 6 May 2011 12:31:39 1,154 posts
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    Do you unlock the instruments for the music sequencer through the game? I got the ones from the tutorial but there are things missing like certain string and brass instruments missing?
  • Syrok Designer, Tarsier Studios 6 May 2011 12:38:41 14,031 posts
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    I don't think there are any string and brass instruments... :/

    http://wiki.lbpcentral.com/Music#Sequencer_instruments
  • M_of_the_sys 6 May 2011 12:42:38 1,154 posts
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    Damn. I wanted to make my own dramatic sound like the Disaster Strikes cinematic which sounds like a brass instrument. Perhaps in a future patch then if PSN ever comes back up.
  • X201 6 May 2011 12:54:20 14,696 posts
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    Call it a hunch, but I think there may be some DLC for LBP2 ;)
  • M_of_the_sys 6 May 2011 12:56:38 1,154 posts
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    X201 wrote:
    Call it a hunch, but I think there may be some DLC for LBP2 ;)

    Costumes aside, the DLC in LBP1 was excellent.
  • gelf 6 May 2011 13:22:16 183 posts
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    Should be finally be getting this soon, hopefully PSN will be up again before I've finished the Story mode so I can try some of the levels in this thread.
  • Fletche 17 May 2011 10:25:19 3,418 posts
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    Not touched this for a couple of months but with PSN coming back up and not really having anything to play I thought I would delve back in and see what I have been missing, have to say that some of the levels coming out now are incredible. Some levels are now better than the story levels, including the cutscenes; the ideas that are being used now really shows that the community are really getting into their stride.

    Some new levels I have discovered that are well worth a go include
    Magnetic Fields - Poms
    Vectroids - CuzFeeshe
    Moon Lander 2 - I_Pinky_I
    Sackrificed - Morgana25
    The Mind Factory - Jackofcourse

    Oh and how about a 3D Racer?
    Overcharged 3D Racer - steve_big_guns
  • Syrok Designer, Tarsier Studios 20 May 2011 12:35:53 14,031 posts
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    This is amazing. First proper FPS

    http://lbp.me/v/0e851x
  • Fletche 20 May 2011 12:42:21 3,418 posts
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    Also you may want to try A Wizard Did It, first level of what will hopefully be ongoing project, play as a Wizard, with 5 different spell types, all with 3 versions of each, double jumps, health & mana bars, everything you would want from wizardy platforming, very funny cutscenes too. Possibly the best community level I have played so far

    http://lbp.me/v/0-mjn-

  • Syrok Designer, Tarsier Studios 20 May 2011 12:54:29 14,031 posts
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    Looks interesting. I'll add it to my super-long queue
  • M_of_the_sys 20 May 2011 13:04:14 1,154 posts
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    I saw the trailer for the Wizard one. Looked very nicely done.
  • M_of_the_sys 20 May 2011 13:10:53 1,154 posts
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    Actually I'm thinking of a different one that I saw on LBPC.

    This is the one. Probably old news by now.
  • Rauha 20 May 2011 17:48:13 4,271 posts
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    Syrok wrote:
    This is amazing. First proper FPS

    http://lbp.me/v/0e851x

    Came to post this. This is ridiculously impressive.
  • bangmon 29 May 2011 18:23:08 14 posts
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    Hi,
    I know i've probably put this in the wrong forum/thread
    My sons just made a LBP2 level, Its pretty good as he's only 12,

    The levels called 'The Temple of Death' and his username is ZONDAJORDAN

    He would appreciate any feedback you may have.
    Thanks anyways

  • Sharzam 29 May 2011 18:52:02 2,118 posts
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    I tried it for a bit Bangmon, and i have to be honest its to hard for me. Thats not saying much as iam not exactly great, i got as far as the eyeballs before running out of lives. If this was his intention then fair enourgh (which sounds like might be by his voice clips) in which case well done on achieving what set out on.

    The only thing i will say is change the location of the checkpoint after the lava rope bit as can be frustrating to fall down and have to do them again.

    Known as 'Sharzam' in 98.5% of games

  • bangmon 1 Jun 2011 00:07:11 14 posts
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    Thanks very much for the comments, He's delighted people have played it, He did have a little help from myself...when he got stuck (The end boss especially) but its all his idea's.
    Thanks for the comments anyways guys!
  • Progguitarist 6 Jun 2011 02:38:25 10,316 posts
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    I've played so many amazing levels over the past few nights. The "Malevolent Tale" series is quite brilliant, although the boss fight is annoying. The intro is absolutely ace too, well worth watching.

    Also played "Unhearted 2" which was excellent.

    The standard of community levels is extremely high.
  • Syrok Designer, Tarsier Studios 8 Jun 2011 11:12:09 14,031 posts
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    Move pack details

    Sounds like it will be a fantastic upgrade. Finally some paint tools.
  • Accordi0n 8 Jun 2011 11:22:04 1,075 posts
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    No ability to create using just the move?
  • Syrok Designer, Tarsier Studios 8 Jun 2011 11:27:45 14,031 posts
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    I've just asked that. Will post if I get an answer.
  • Syrok Designer, Tarsier Studios 8 Jun 2011 14:00:14 14,031 posts
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    You can Paint using the PlayStation Move but generally speaking the Move itself is not used during actual level creation, except for when using the Move Recorder.
  • Accordi0n 8 Jun 2011 20:42:35 1,075 posts
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    I think they missed a trick there, especially as the Vita version will have touchscreen creation…
    If its good enough to paint with then its good enough to draw materials…

    Everything else is great though
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